void Start() { GetComponent <SpriteRenderer>().enabled = true; hole_Renderer.enabled = false; hole_Collider2D.enabled = false; itempickup = GameObject.FindGameObjectWithTag("Key").GetComponent <itemPickup>(); }
// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); iPObject = playerObject.GetComponent<itemPickup> (); GameObject lightObject = GameObject.FindGameObjectWithTag ("Flashlight"); cTObject = lightObject.GetComponent<colorToggle> (); renderer.enabled = false; }
// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); iPObject = playerObject.GetComponent<itemPickup> (); particleSystem.enableEmission = false; GameObject doorMagenta = GameObject.FindGameObjectWithTag ("doorBRCyan"); cEObject = doorMagenta.GetComponent<cyanBRExit> (); //ParticleSystem inkFallSystem = (ParticleSystem)gameObject.GetComponent ("inkFallSystem"); //inkFallSystem.enableEmission = false; }
// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); iPObject = playerObject.GetComponent<itemPickup> (); particleSystem.enableEmission = false; GameObject doorYellow = GameObject.FindGameObjectWithTag ("doorGRYellow"); yEObject = doorYellow.GetComponent<yellowGRExit> (); //ParticleSystem inkFallSystem = (ParticleSystem)gameObject.GetComponent ("inkFallSystem"); //inkFallSystem.enableEmission = false; }
// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); iPObject = playerObject.GetComponent<itemPickup> (); this.objects = Resources.LoadAll ("exitDoorBRcyan", typeof(Texture)); this.textures = new Texture[objects.Length]; for(int i=0; i < objects.Length; i++) { this.textures[i] = (Texture)this.objects[i]; } }
// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); iPObject = playerObject.GetComponent<itemPickup> (); }