public Vector3 outlet_vector = Vector3.forward; // 제네레이터에서 튀어나올 때의 속도. // ================================================================ // // 생성합니다. public override void create(chrBehaviorEnemy behavior, ActionBase.DescBase desc_base = null) { base.create(behavior, desc_base); this.motion_speed.current = 0.0f; this.motion_speed.goal = 0.0f; this.animator = this.behavior.gameObject.GetComponent <Animator>(); this.jump = new ipModule.Jump(); this.jump.gravity *= 3.0f; this.jump.bounciness = new Vector3(1.0f, -0.4f, 1.0f); }
public Vector3 outlet_vector = Vector3.forward; // 제네레이터에서 튀어나올 때의 속도. // ================================================================ // // 생성합니다. public override void create(chrBehaviorEnemy behavior, ActionBase.DescBase desc_base = null) { base.create(behavior, desc_base); this.motion_speed.current = 0.0f; this.motion_speed.goal = 0.0f; this.animator = this.behavior.gameObject.GetComponent<Animator>(); this.jump = new ipModule.Jump(); this.jump.gravity *= 3.0f; this.jump.bounciness = new Vector3(1.0f, -0.4f, 1.0f); }