public void Stop() { running = false; PlayerLogout logout = new PlayerLogout(); logout.authtoken = authtoken; logout.playerId = playerId; ClientMessage message = CreateClientMessage(); message.playerLogout = logout; byte[] bytes = Serialize(message); Write(bytes); tcpClient.Close(); }
public void Stop() { running = false; PlayerLogout logout = new PlayerLogout (); logout.authtoken = authtoken; logout.playerId = playerId; ClientMessage message = CreateClientMessage (); message.playerLogout = logout; byte[] bytes = Serialize (message); Write (bytes); tcpClient.Close (); }
public void Stop() { running = false; PlayerLogout logout = new PlayerLogout (); logout.authtoken = authtoken; logout.playerId = playerId; ClientMessage message = CreateClientMessage (); message.playerLogout = logout; byte[] bytes = Serialize (message); udpClient.Send (bytes, bytes.Length, host, port); udpClient.Close (); }