// Use this for initialization void Awake() { fallingFrame = 1f / 60f; hangtime = hangtime * fallingFrame; maxHoverTime = maxHoverTime * fallingFrame; maxSpaceDown = maxSpaceDown * fallingFrame; moveRef = GetComponent<iceMove> (); }
// Use this for initialization void Start() { iceMove = transform.parent.GetComponent<iceMove> (); if(invincibilitySlider!=null) invincibilitySlider.value = 0; }
// Use this for initialization void Start() { skater = transform.parent.GetComponent<iceMove> (); skater.speedMultiplier = 1f; speedCounter = defaultSpeedCounter; }