public void ConfigureAsResource(string resourceId) { _mode = i_PlayAnimation.PlayByMode.PlayAnimFromResource; _id = resourceId; _clip = null; }
public void Configure(IScriptableAnimationClip clip) { _mode = i_PlayAnimation.PlayByMode.PlayAnim; _id = null; _clip = clip as UnityEngine.Object; }
public void Configure(string animId) { _mode = i_PlayAnimation.PlayByMode.PlayAnimByID; _id = animId; _clip = null; }
public void Configure(AnimationClip clip) { _mode = i_PlayAnimation.PlayByMode.PlayAnim; _id = null; _clip = clip; }