示例#1
0
 public void ConfigureAsResource(string resourceId)
 {
     _mode = i_PlayAnimation.PlayByMode.PlayAnimFromResource;
     _id   = resourceId;
     _clip = null;
 }
示例#2
0
 public void Configure(IScriptableAnimationClip clip)
 {
     _mode = i_PlayAnimation.PlayByMode.PlayAnim;
     _id   = null;
     _clip = clip as UnityEngine.Object;
 }
示例#3
0
 public void Configure(string animId)
 {
     _mode = i_PlayAnimation.PlayByMode.PlayAnimByID;
     _id   = animId;
     _clip = null;
 }
示例#4
0
 public void Configure(AnimationClip clip)
 {
     _mode = i_PlayAnimation.PlayByMode.PlayAnim;
     _id   = null;
     _clip = clip;
 }