public void InitializeGame() { Console.Write(_playerOne.Run()); Console.Write(_playerOne.Kick()); Console.Write(_playerOne.Pass()); Console.Write("Next player: \n"); Console.Write(_playerTwo.Run()); Console.Write(_playerTwo.Pass()); Console.Write(_playerTwo.Kick()); }
public void StartGame() { System.Console.Write(_player.Run()); System.Console.Write(_player.Kick()); System.Console.Write(_player.Pass()); // System.Console.Write("\n PRÓXIMO JOGADOR \n"); // System.Console.Write(_player2.Run()); System.Console.Write(_player2.Kick()); System.Console.Write(_player2.Pass()); }
public void StartGame() { System.Console.Write(_player_1.Kick()); System.Console.Write(_player_1.Run()); System.Console.Write(_player_1.Pass()); System.Console.Write(" \n NEXT PLAYER \n"); System.Console.Write(_player_2.Kick()); System.Console.Write(_player_2.Run()); System.Console.Write(_player_2.Pass()); }
public void StartGame() { Console.Write(_player1.Pass()); Console.Write(_player1.Shot()); Console.Write(_player1.Run()); Console.WriteLine("\n Próximo Jogador \n"); Console.Write(_player2.Pass()); Console.Write(_player2.Shot()); Console.Write(_player2.Run()); Console.WriteLine("\n Próximo Jogador \n"); Console.Write(_player3.Pass()); Console.Write(_player3.Shot()); Console.Write(_player3.Run()); }