public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions) { if(Game == null) throw new InvalidOperationException("Please set 'Game' to a valid instance of Game before calling this method."); var bounds = UIScreen.MainScreen.Bounds; // create the game main windows MainWindow = new UIWindow(bounds); // create the paradox game view var paradoxGameView = new iOSParadoxView((RectangleF)bounds) {ContentScaleFactor = UIScreen.MainScreen.Scale}; // create the view controller used to display the paradox game var paradoxGameController = new ParadoxGameController { View = paradoxGameView }; // create the game context var gameContext = new GameContext(MainWindow, paradoxGameView, paradoxGameController); // Force fullscreen UIApplication.SharedApplication.SetStatusBarHidden(true, false); // Added UINavigationController to switch between UIViewController because the game is killed if the FinishedLaunching (in the AppDelegate) method doesn't return true in 10 sec. var navigationController = new UINavigationController {NavigationBarHidden = true}; navigationController.PushViewController(gameContext.GameViewController, false); MainWindow.RootViewController = navigationController; // launch the main window MainWindow.MakeKeyAndVisible(); // launch the game Game.Run(gameContext); return Game.IsRunning; }
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions) { if (Game == null) { throw new InvalidOperationException("Please set 'Game' to a valid instance of Game before calling this method."); } var bounds = UIScreen.MainScreen.Bounds; // create the game main windows MainWindow = new UIWindow(bounds); // create the paradox game view var paradoxGameView = new iOSParadoxView(bounds) { ContentScaleFactor = UIScreen.MainScreen.Scale }; // create the view controller used to display the paradox game var paradoxGameController = new ParadoxGameController { View = paradoxGameView }; // create the game context var gameContext = new GameContext(MainWindow, paradoxGameView, paradoxGameController); // Force fullscreen UIApplication.SharedApplication.SetStatusBarHidden(true, false); // Added UINavigationController to switch between UIViewController because the game is killed if the FinishedLaunching (in the AppDelegate) method doesn't return true in 10 sec. var navigationController = new UINavigationController { NavigationBarHidden = true }; navigationController.PushViewController(gameContext.GameViewController, false); MainWindow.RootViewController = navigationController; // launch the main window MainWindow.MakeKeyAndVisible(); // launch the game Game.Run(gameContext); return(Game.IsRunning); }