示例#1
0
        /**
         * <summary>De-serializes an object from a string, according to the game's iFileFormatHandler.</summary>
         * <param name = "dataString">The object, serialized into a string</param>
         * <returns>The object, deserialized</returns>
         */
        public static T DeserializeObject <T> (string dataString)
        {
            iFileFormatHandler fileFormatHandler = SaveSystem.FileFormatHandler;

            if (string.IsNullOrEmpty(dataString))
            {
                return(default(T));
            }
            else if (dataString.Contains("<?xml") || dataString.Contains("xml version"))
            {
                fileFormatHandler = new FileFormatHandler_Xml();
            }

            if (dataString.StartsWith(fileFormatHandler.GetSaveMethod()))
            {
                dataString = dataString.Remove(0, fileFormatHandler.GetSaveMethod().ToCharArray().Length);
            }

            T result = (T)fileFormatHandler.DeserializeObject <T> (dataString);

            if (result != null && result is T)
            {
                return((T)result);
            }
            return(default(T));
        }
示例#2
0
        /**
         * <summary>De-serializes a RememberData class.</summary>
         * <param name = "dataString">The RememberData class, serialized as a string</param>
         * <returns>The de-serialized RememberData class</return>
         */
        public static T LoadScriptData <T> (string dataString) where T : RememberData
        {
            iFileFormatHandler fileFormatHandler = SaveSystem.FileFormatHandler;

            if (dataString.StartsWith(fileFormatHandler.GetSaveMethod()))
            {
                dataString = dataString.Remove(0, fileFormatHandler.GetSaveMethod().ToCharArray().Length);
            }

            return(fileFormatHandler.LoadScriptData <T> (dataString));
        }
示例#3
0
        /**
         * <summary>Serializes an object, either by XML, Binary or Json, depending on the game's iFileFormatHandler.</summary>
         * <param name = "dataObject">The object to serialize</param>
         * <param name = "addMethodName">If True, the name of the serialization method (XML, Binary or Json) will be appended to the start of the serialized string. This is useful when the same file is read later by a different serialization method.</param>
         * <returns>The object, serialized to a string</returns>
         */
        public static string SerializeObject <T> (object dataObject, bool addMethodName = false)
        {
            iFileFormatHandler fileFormatHandler = SaveSystem.FileFormatHandler;
            string             serializedString  = SaveSystem.FileFormatHandler.SerializeObject <T> (dataObject);

            if (serializedString != "" && addMethodName)
            {
                serializedString = fileFormatHandler.GetSaveMethod() + serializedString;
            }

            return(serializedString);
        }
示例#4
0
        /**
         * <summary>Deserializes a string into an OptionsData class.</summary>
         * <param name = "dataString">The OptionsData, serialized as a string</param>
         * <returns>The de-serialized OptionsData class</returns>
         */
        public static OptionsData DeserializeOptionsData(string dataString)
        {
            iFileFormatHandler fileFormatHandler = SaveSystem.FileFormatHandler;

            if (dataString.StartsWith(fileFormatHandler.GetSaveMethod()))
            {
                dataString = dataString.Remove(0, fileFormatHandler.GetSaveMethod().ToCharArray().Length);
            }
            else
            {
                if (dataString.StartsWith("XML") || dataString.StartsWith("Json") || dataString.StartsWith("Binary"))
                {
                    // Switched method, so make new
                    return(new OptionsData());
                }
            }
            return((OptionsData)DeserializeObject <OptionsData> (dataString));
        }
示例#5
0
        private void SaveFileGUI()
        {
            iSaveFileHandler    saveFileHandler          = SaveSystem.SaveFileHandler;
            iOptionsFileHandler optionsFileHandler       = Options.OptionsFileHandler;
            iFileFormatHandler  fileFormatHandler        = SaveSystem.FileFormatHandler;
            iFileFormatHandler  optionsFileFormatHandler = SaveSystem.OptionsFileFormatHandler;

            if (optionsFileHandler == null)
            {
                EditorGUILayout.HelpBox("No Options File Handler assigned - one must be set in order to locate Profile Data.", MessageType.Warning);
                return;
            }

            if (saveFileHandler == null)
            {
                EditorGUILayout.HelpBox("No Save File Handler assigned - one must be set in order to locate Save Data.", MessageType.Warning);
                return;
            }

            EditorGUILayout.BeginVertical(CustomStyles.thinBox);
            showHandlers = CustomGUILayout.ToggleHeader(showHandlers, "File and format handlers");
            if (showHandlers)
            {
                if (saveFileHandler != null)
                {
                    EditorGUILayout.LabelField("Save file location:", saveFileHandler.GetType().Name);
                }

                if (optionsFileHandler != null)
                {
                    EditorGUILayout.LabelField("Options location:", optionsFileHandler.GetType().Name);
                }

                if (fileFormatHandler != null)
                {
                    EditorGUILayout.LabelField("File format:", fileFormatHandler.GetType().Name);
                }

                if (optionsFileFormatHandler != null && fileFormatHandler == null || (optionsFileFormatHandler.GetType().Name != fileFormatHandler.GetType().Name))
                {
                    EditorGUILayout.LabelField("Options format:", optionsFileFormatHandler.GetType().Name);
                }

                EditorGUILayout.HelpBox("Save format and location handlers can be modified through script - see the Manual's 'Custom save formats and handling' chapter.", MessageType.Info);
            }
            EditorGUILayout.EndVertical();

            if (settingsManager.useProfiles)
            {
                EditorGUILayout.Space();

                EditorGUILayout.BeginVertical(CustomStyles.thinBox);
                showProfiles = CustomGUILayout.ToggleHeader(showProfiles, "Profiles");
                if (showProfiles)
                {
                    bool foundSome = false;

                    for (int profileID = 0; profileID < Options.maxProfiles; profileID++)
                    {
                        if (optionsFileHandler.DoesProfileExist(profileID))
                        {
                            foundSome = true;
                            OptionsData tempOptionsData = Options.LoadPrefsFromID(profileID, false, false);

                            string label = profileID.ToString() + ": " + tempOptionsData.label;
                            if (profileID == Options.GetActiveProfileID())
                            {
                                label += " (ACTIVE)";
                            }

                            if (GUILayout.Toggle(selectedProfileID == profileID, label, "Button"))
                            {
                                if (selectedProfileID != profileID)
                                {
                                    selectedProfileID = profileID;
                                    selectedSaveIndex = -1;
                                    foundSaveFiles.Clear();
                                }
                            }
                        }
                    }

                    if (!foundSome)
                    {
                        selectedProfileID = -1;
                        EditorGUILayout.HelpBox("No save profiles found.", MessageType.Warning);
                    }
                }
                EditorGUILayout.EndVertical();
            }
            else
            {
                selectedProfileID = 0;
            }

            if (selectedProfileID < 0 || !optionsFileHandler.DoesProfileExist(selectedProfileID))
            {
                EditorGUILayout.HelpBox("No save profiles found! Run the game to create a new save profile", MessageType.Warning);
                return;
            }

            EditorGUILayout.Space();

            EditorGUILayout.BeginVertical(CustomStyles.thinBox);
            showProfile = CustomGUILayout.ToggleHeader(showProfile, "Profile " + selectedProfileID + ": Properties");
            if (showProfile)
            {
                OptionsData prefsData = GetPrefsData(selectedProfileID);
                if (prefsData != null)
                {
                    EditorGUILayout.LabelField("Label:", prefsData.label);
                    EditorGUILayout.LabelField("ID:", prefsData.ID.ToString());
                    EditorGUILayout.LabelField("Language:", prefsData.language.ToString());
                    if (prefsData.language != prefsData.voiceLanguage)
                    {
                        EditorGUILayout.LabelField("Voice language:", prefsData.voiceLanguage.ToString());
                    }
                    EditorGUILayout.LabelField("Show subtitles:", prefsData.showSubtitles.ToString());
                    EditorGUILayout.LabelField("SFX volume:", prefsData.sfxVolume.ToString());
                    EditorGUILayout.LabelField("Music volume:", prefsData.musicVolume.ToString());
                    EditorGUILayout.LabelField("Speech volume:", prefsData.speechVolume.ToString());

                    if (KickStarter.variablesManager != null)
                    {
                        List <GVar> linkedVariables = SaveSystem.UnloadVariablesData(prefsData.linkedVariables, KickStarter.variablesManager.vars, true);
                        foreach (GVar linkedVariable in linkedVariables)
                        {
                            if (linkedVariable.link == VarLink.OptionsData)
                            {
                                EditorGUILayout.LabelField(linkedVariable.label + ":", linkedVariable.GetValue());
                            }
                        }
                    }
                    else
                    {
                        EditorGUILayout.LabelField("Linked Variables:", prefsData.linkedVariables);
                    }

                    EditorGUILayout.BeginHorizontal();
                    if (settingsManager.useProfiles)
                    {
                        GUI.enabled = (selectedProfileID != Options.GetActiveProfileID());
                        if (GUILayout.Button("Make active"))
                        {
                            SwitchActiveProfile(selectedProfileID);
                        }
                        GUI.enabled = true;
                    }
                    if (GUILayout.Button("Delete profile"))
                    {
                        bool canDelete = EditorUtility.DisplayDialog("Delete profile?", "Are you sure you want to delete profile #" + selectedProfileID + "? This operation cannot be undone.", "Yes", "No");
                        if (canDelete)
                        {
                            Options.DeleteProfilePrefs(selectedProfileID);
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                }
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.Space();

            foundSaveFiles = saveFileHandler.GatherSaveFiles(selectedProfileID);

            EditorGUILayout.BeginVertical(CustomStyles.thinBox);
            showSaves = CustomGUILayout.ToggleHeader(showSaves, "Save game files");
            if (showSaves)
            {
                if (foundSaveFiles != null)
                {
                    for (int saveIndex = 0; saveIndex < foundSaveFiles.Count; saveIndex++)
                    {
                        SaveFile saveFile = foundSaveFiles[saveIndex];
                        string   label    = saveFile.saveID.ToString() + ": " + saveFile.label;

                        if (GUILayout.Toggle(selectedSaveIndex == saveIndex, label, "Button"))
                        {
                            selectedSaveIndex = saveIndex;
                        }
                    }
                }

                if (foundSaveFiles == null || foundSaveFiles.Count == 0)
                {
                    selectedSaveIndex = -1;
                    EditorGUILayout.HelpBox("No save game files found.", MessageType.Warning);
                }

                EditorGUILayout.Space();
                EditorGUILayout.BeginHorizontal();
                GUI.enabled = Application.isPlaying;
                if (GUILayout.Button("Autosave"))
                {
                    if (!PlayerMenus.IsSavingLocked(null, true))
                    {
                        SwitchActiveProfile(selectedProfileID);
                        SaveSystem.SaveAutoSave();
                    }
                }
                if (GUILayout.Button("Save new"))
                {
                    if (!PlayerMenus.IsSavingLocked(null, true))
                    {
                        SwitchActiveProfile(selectedProfileID);
                        SaveSystem.SaveNewGame();
                    }
                }
                GUI.enabled = (foundSaveFiles != null && foundSaveFiles.Count > 0);
                if (GUILayout.Button("Delete all saves"))
                {
                    bool canDelete = EditorUtility.DisplayDialog("Delete all save files?", "Are you sure you want to delete all save files? This operation cannot be undone.", "Yes", "No");
                    if (canDelete)
                    {
                        saveFileHandler.DeleteAll(selectedProfileID);
                    }
                }
                EditorGUILayout.EndVertical();
            }
            EditorGUILayout.EndVertical();

            if (selectedSaveIndex < 0 || foundSaveFiles == null || selectedSaveIndex >= foundSaveFiles.Count)
            {
                return;
            }

            EditorGUILayout.Space();

            SaveFile selectedSaveFile = foundSaveFiles[selectedSaveIndex];

            EditorGUILayout.BeginVertical(CustomStyles.thinBox);
            showSave = CustomGUILayout.ToggleHeader(showSave, "Save game " + selectedSaveIndex + ": Properties");
            if (showSave)
            {
                EditorGUILayout.LabelField("Label:", selectedSaveFile.label);
                EditorGUILayout.LabelField("ID:", selectedSaveFile.saveID.ToString());

                CustomGUILayout.MultiLineLabelGUI("Filename:", selectedSaveFile.fileName);

                EditorGUILayout.LabelField("Timestamp:", selectedSaveFile.updatedTime.ToString());
                if (!string.IsNullOrEmpty(selectedSaveFile.screenshotFilename))
                {
                    CustomGUILayout.MultiLineLabelGUI("Filename:", selectedSaveFile.screenshotFilename);
                }
                EditorGUILayout.LabelField("Is auto-save?", selectedSaveFile.isAutoSave.ToString());

                GUILayout.BeginHorizontal();
                GUI.enabled = Application.isPlaying;
                if (GUILayout.Button("Load"))
                {
                    SwitchActiveProfile(selectedProfileID);
                    SaveSystem.LoadGame(0, selectedSaveFile.saveID, true);
                }
                if (GUILayout.Button("Save over"))
                {
                    if (!PlayerMenus.IsSavingLocked(null, true))
                    {
                        SwitchActiveProfile(selectedProfileID);
                        SaveSystem.SaveGame(0, selectedSaveFile.saveID, true);
                    }
                }
                GUI.enabled = true;

                if (GUILayout.Button("Delete"))
                {
                    bool canDelete = EditorUtility.DisplayDialog("Delete save file?", "Are you sure you want to delete the save file " + selectedSaveFile.label + "? This operation cannot be undone.", "Yes", "No");
                    if (canDelete)
                    {
                        saveFileHandler.Delete(selectedSaveFile);
                    }
                }
                GUILayout.EndHorizontal();
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.Space();

            EditorGUILayout.BeginVertical(CustomStyles.thinBox);
            showSaveData = CustomGUILayout.ToggleHeader(showSaveData, "Save game " + selectedSaveIndex + ": Data");
            if (showSaveData)
            {
                if (GUI.changed || !runCache)
                {
                    CacheSaveData(saveFileHandler, selectedSaveFile);
                }

                if (cachedSaveData != null)
                {
                    cachedSaveData.ShowGUI();
                }

                if (cachedLevelData != null)
                {
                    for (int i = 0; i < cachedLevelData.Count; i++)
                    {
                        GUILayout.Box(string.Empty, GUILayout.ExpandWidth(true), GUILayout.Height(1));
                        EditorGUILayout.LabelField("Scene data " + i.ToString() + ":", CustomStyles.subHeader);
                        cachedLevelData[i].ShowGUI();
                    }
                }
            }
            EditorGUILayout.EndVertical();
        }