IEnumerator Silhaeng() { yield return(new WaitForSeconds(sec)); evt.Run(); if (MainEvent) { scGameManager.instance.eventIndex++; } /* * Debug.Log("GameManager의 eventIndex : " + scGameManager.instance.eventIndex); * Debug.Log("Runner의 evtidx : " + evtidx); */ }
void OnTriggerEnter(Collider coll) //충돌처리 { Debug.Log("충돌하였음"); Debug.Log(evtidx); Debug.Log(scGameManager.instance.eventIndex); if (evtidx == scGameManager.instance.eventIndex) { evt.Run(); if (MainEvent) { scGameManager.instance.eventIndex++; } Debug.Log("GameManager의 eventIndex : " + scGameManager.instance.eventIndex); Debug.Log("Runner의 evtidx : " + evtidx); } }
void OnTriggerEnter(Collider coll) //충돌처리 { Debug.Log("충돌하였음"); Debug.Log(evtidx); Debug.Log(scGameManager.instance.eventIndex); if (evtidx == scGameManager.instance.eventIndex) { if (!eventRun) { if (MainEvent) { // ePrefab.SendMessage("Run"); evt.Run(); scGameManager.instance.eventIndex++; } Debug.Log("GameManager의 eventIndex : " + scGameManager.instance.eventIndex); Debug.Log("Runner의 evtidx : " + evtidx); } } }