public void Init(Vector3 tileSize) { defaultCameraLocation = this.gameObject.transform.position; desiredLocation = defaultCameraLocation; playerControlled = new PlayerControlledCamera(this, mainCamera, tileSize); panningToCharacter = new PanningToCharacter(this, mainCamera); cameraFollowPlayer = new Following(this, mainCamera); frozenCamera = new Frozen(this, mainCamera); }
public void SwitchToFrozenMode() { curCameraState = frozenCamera; }
public void SwitchToFollowMode() { curCameraState = cameraFollowPlayer; }
public void SwitchToPanCamera() { curCameraState = panningToCharacter; }
public void SwitchToPlayerControlled() { curCameraState = playerControlled; }