void Start() { anamManager = FindObjectOfType <humanAnatomyManager> (); anam = FindObjectOfType <anatomyManager> (); camTransition = FindObjectOfType <anatomyCamTransitions> (); defaultView(); }
// Use this for initialization void Start() { organSystem = GameObject.FindWithTag("system"); manager = FindObjectOfType <humanAnatomyManager> (); currentMaterial = gameObject.GetComponent <MeshRenderer> ().material; act = FindObjectOfType <anatomyCamTransitions> (); onClickMat = manager.onClikMat; //defaultMat = gameObject.GetComponent<MeshRenderer> ().material; }
// Use this for initialization void Start() { anaManager = FindObjectOfType <humanAnatomyManager> (); anaDiag = FindObjectOfType <anatomyDialogue> (); }