示例#1
0
 public invStatus GetInvStatus()
 {
     if (missileBar.GetSetEnergy() == 0f)
     {
         return(invStatus.Depleted);
     }
     else if (missileBar.GetActualFraction() < 0.2f && missileBar.GetActualFraction() > 0)
     {
         return(invStatus.Warning);
     }
     else
     {
         return(invStatus.Normal);
     }
 }
示例#2
0
    public void UpdateHud(float dt)
    {
        threatBar.updateBar(dt);
        debugMaxEnergy = threatBar.GetMaxEnergy();
        Color warningColor = Color.Lerp(hudColors.threatIconColor, hudColors.threatIconWarning, warningColorLerp);

        float maxThreatEnergy = 10f;


        if (arrowTimer > 0f)
        {
            arrowUp.enabled = true;
            arrowTimer      = Mathf.Max(0f, arrowTimer - dt);
            Color color = warningColor;
            color.a           = arrowTimer / 0.5f;
            arrowUp.color     = color;
            arrowDown.enabled = false;
        }
        else if (arrowTimer < 0f)
        {
            arrowDown.enabled = true;
            arrowTimer        = Mathf.Min(0f, arrowTimer + dt);
            Color color = warningColor;
            color.a         = -arrowTimer / 0.5f;
            arrowDown.color = color;
            arrowUp.enabled = false;
        }
        else
        {
            arrowUp.enabled   = false;
            arrowDown.enabled = false;
        }


        if (threatDist <= maxThreatEnergy)
        {
            float tmp = threatDist - (maxThreatEnergy - threatBar.GetSetEnergy());



            debugTMP = tmp;
            if (tmp < -0.01f)
            {
                arrowTimer = 0.5f;
            }
            else if (tmp > 0.01f)
            {
                arrowTimer = -0.5f;
            }
        }
        else
        {
            arrowTimer = 0f;
        }

        if (threatDist <= maxThreatEnergy)
        {
            threatBar.SetCurrEnergy(threatBar.GetMaxEnergy() - threatDist, hudEnergyBar.ESetMode.Normal);
            threatIcon[0].GetComponent <Image>().color = warningColor;
        }
        else
        {
            threatBar.SetCurrEnergy(0f, hudEnergyBar.ESetMode.Normal);
            threatIcon[0].GetComponent <Image>().color = hudColors.threatIconSafeColor;
        }

        threatIcon[0].transform.localPosition = new Vector3(0f, Mathf.Max(0f, maxThreatEnergy - threatDist) * iconTranslateRange / maxThreatEnergy, 0f);

        if (threatWarning)
        {
            if (threatBar.GetActualFraction() > 0.8f)
            {
                threatWarning.enabled = true;
            }
            else
            {
                threatWarning.enabled = false;
            }

            ThreatStatus newStatus;
            if (maxThreatEnergy == threatBar.GetSetEnergy())
            {
                newStatus = ThreatStatus.Damage;
            }
            else if (threatBar.GetActualFraction() > 0.8f)
            {
                newStatus = ThreatStatus.Warning;
            }
            else
            {
                newStatus = ThreatStatus.Normal;
            }

            if (threatStatus != newStatus)
            {
                string tString = "";
                if (newStatus == ThreatStatus.Warning)
                {
                    tString = "Warning";
                }
                else if (newStatus == ThreatStatus.Damage)
                {
                    tString = "Damage";
                }

                threatWarning.text = tString;

                if (threatStatus == ThreatStatus.Normal && newStatus == ThreatStatus.Warning)
                {
                    //play threatWarning
                }
                else if (newStatus == ThreatStatus.Damage)
                {
                    //play threatDamage
                }

                threatStatus = newStatus;
            }
        }

        float oldDPT = damagePulseTimer;

        damagePulseTimer = Mathf.Abs(fmod(GetSecondsMod900(), 0.5f));
        if (damagePulseTimer < 0.25f)
        {
            damagePulse = damagePulseTimer / 0.25f;
        }
        else
        {
            damagePulse = (0.5f - damagePulseTimer) / 0.25f;
        }

        if (threatStatus == ThreatStatus.Damage && damagePulseTimer < oldDPT)
        {
            //play threat damage
        }

        if (threatWarning)
        {
            if (threatStatus != ThreatStatus.Normal)
            {
                warningLerpAlpha = Mathf.Min(warningLerpAlpha + 2f * dt, 1f);
                Color color = Color.white;
                color.a = warningLerpAlpha * damagePulse;
                threatWarning.material.color = color;
            }
            else
            {
                warningLerpAlpha = Mathf.Max(0f, warningLerpAlpha - 2f * dt);
                Color color = Color.white;
                color.a = warningLerpAlpha * damagePulse;
                threatWarning.material.color = color;
            }
            if (threatWarning.material.color.a > 0f)
            {
                threatWarning.enabled = true;
            }
            else
            {
                threatWarning.enabled = false;
            }
        }

        if (threatStatus == ThreatStatus.Damage)
        {
            warningColorLerp = Mathf.Min(warningColorLerp + 2f * dt, 1f);
        }
        else
        {
            warningColorLerp = Mathf.Max(0f, warningColorLerp - 2f * dt);
        }
    }