示例#1
0
 /// <summary>
 /// Single Hold Cutted Object instance in the game
 /// </summary>
 private void Awake()
 {
     if (instance != null)
     {
         Debug.LogWarning("More than one instance of holdCuttedObject");
         return;
     }
     instance = this;
 }
示例#2
0
    //public Material slice_meterial


    // Use this for initialization
    void Start()
    {
        GameObject[] obj = (GameObject[])Object.FindObjectsOfType(typeof(GameObject));
        for (int i = 0; i < obj.Length; i++)
        {
            if (obj[i].name == "Player")
            {
                player = obj[i];
            }
        }
        hasPut = false;
        //ppu = player.GetComponent<pickUpObject>();
        this.GetComponent <Renderer>().material = picked_material;
        hold_script = player.GetComponent <holdCuttedObject>();
    }