void Awake() { rectMe = GetComponent <RectTransform>(); rectCanvas = GameObject.Find("Canvas GAMEPLAY").GetComponent <RectTransform>(); mapGenerator = GameObject.Find("Hise").GetComponent <hiseGenerator>(); //gameObject.SetActive(false); animator = transform.GetChild(0).GetChild(0).GetChild(0).gameObject; kapa = transform.GetChild(1).gameObject; kapa.SetActive(false); }
void Awake() { rectMe = GetComponent<RectTransform>(); rectCanvas = GameObject.Find("Canvas GAMEPLAY").GetComponent<RectTransform>(); mapGenerator = GameObject.Find("Hise").GetComponent<hiseGenerator>(); //gameObject.SetActive(false); animator = transform.GetChild(0).GetChild(0).GetChild(0).gameObject; kapa = transform.GetChild(1).gameObject; kapa.SetActive(false); }