示例#1
0
 private void Start()
 {
     _highscoretable = GameObject.Find("HighscoreTable").GetComponent <highscoretable>();
     inputWindow.Show("Enter name", "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ", 3,
                      () =>
     {
         CMDebug.TextPopupMouse("Cancel!");
     }, (inputText) =>
     {
         CMDebug.TextPopupMouse("Ok: " + inputText);
         if (GameObject.Find("scoreman") == null)
         {
         }
         else
         {
             _highscoretable.AddHighscore(m_score, inputText);
         }
     });
 }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        Player          = GameObject.FindGameObjectWithTag("Player");
        ScriptPlayer    = Player.GetComponent <bolagira>();
        Cano            = GameObject.FindGameObjectWithTag("cano");
        ScriptCano      = Cano.GetComponent <rodatextue>();
        Instanciador    = GameObject.FindGameObjectWithTag("InstanciaObj");
        ScriptObstaculo = Instanciador.GetComponent <criaobstaculo>();
        ObjetoScore     = GameObject.FindGameObjectWithTag("scoretag");
        ScriptScore     = ObjetoScore.GetComponent <highscoretable>();
        UiObject        = GameObject.FindGameObjectWithTag("canvas");
        ScriptUI        = UiObject.GetComponent <GerenciadorUI>();

        ads      = GameObject.FindGameObjectWithTag("ADMOB");
        ScriptAD = ads.GetComponent <adMobScript>();
        ScriptAD.RequestInterstitial();

        ScoreUI.gameObject.SetActive(false);


        minutosVelMax              = 3f;
        velocidadeCanoInicial      = 1f;
        velocidadeCanoFinal        = 3.1f;
        instanciarQuadradosInicial = 1f;
        instanciarQuadradosFinal   = 0.3f;
        instanciarParedeInicial    = 4f;
        instanciarParedeFinal      = 1f;
        ScriptCano.speed           = velocidadeCanoInicial;
        ScriptObstaculo.DelayObs1  = instanciarQuadradosInicial;
        ScriptObstaculo.DelayObs2  = instanciarParedeInicial;


        GameOver = false;

        Time.timeScale = 1f;
    }