// Use this for initialization void Start() { level = GameObject.FindObjectOfType <LevelManager> (); hC = GameObject.FindObjectOfType <heroController> (); hI = GameObject.FindObjectOfType <heroInverse> (); levelUnbeat = true; }
// Use this for initialization void Start() { hC = GameObject.FindObjectOfType <heroController>(); hI = GameObject.FindObjectOfType <heroInverse>(); GP = GetComponent <GreenPlatform> (); RP = GetComponent <ReversePlatform> (); }