// Use this for initialization
 void Start()
 {
     level       = GameObject.FindObjectOfType <LevelManager> ();
     hC          = GameObject.FindObjectOfType <heroController> ();
     hI          = GameObject.FindObjectOfType <heroInverse> ();
     levelUnbeat = true;
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     hC = GameObject.FindObjectOfType <heroController>();
     hI = GameObject.FindObjectOfType <heroInverse>();
     GP = GetComponent <GreenPlatform> ();
     RP = GetComponent <ReversePlatform> ();
 }