void Rpcrandomgenerateitem(Vector3 theram) { GameObject theitem1 = Instantiate(item1, theram, Quaternion.identity); NetworkServer.Spawn(theitem1); respawnitem = hasitem.has; }
// Use this for initialization void Start() { //lobbywaitplayerUI.SetActive(true); respawnitem = hasitem.has; }
// Use this for initialization void Start() { respawnitem = hasitem.has; }