private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) { ipaddr = IPAddress.Parse(GetIP()); // serverSocket = new TcpListener(ipaddr, 13000); clientSocket = default(TcpClient); counter = 0; // Starting server serverSocket.Start(); backgroundWorker1.ReportProgress(22); Debug.Write("Server started"); counter = 0; while (true) { // enter into an infinite while loop to listen to multiple clients counter += 1; clientSocket = serverSocket.AcceptTcpClient(); clientSocket.NoDelay = true; pc = counter; backgroundWorker1.ReportProgress(counter); // once the connection is accepted, create a new client object handleClinet client = new handleClinet(); // call the startClient client.startClient(clientSocket, Convert.ToString(counter)); } serverSocket.Stop(); }
//start listening to clients request public async void serverStart() { try { serverListener = new TcpListener(IPAddress.Parse(serverIp), 8006); int counter = 0; serverListener.Start(); serverLog.AppendText("Server Started\n"); counter = 0; while (true) { serverLog.AppendText("wait for connections\n"); TcpClient clientSocket = await serverListener.AcceptTcpClientAsync(); counter += 1; serverLog.AppendText("Client No:" + Convert.ToString(counter) + " started!\n"); handleClinet client = new handleClinet(); client.startClient(clientSocket, Convert.ToString(counter)); } } catch (Exception e) { serverLog.AppendText(e.ToString()); } finally { serverLog.AppendText("exit"); serverListener.Stop(); } }
static void Main(string[] args) { Console.WriteLine("Welcome to HydroMessage server ver 0.1"); TcpListener serverSocket = new TcpListener(1622); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); Console.WriteLine("Server started, waiting for clients"); counter = 0; while ((true)) { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); byte[] bytesFrom = new byte[10025]; string dataFromClient = null; NetworkStream networkStream = clientSocket.GetStream(); try { networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); } catch (System.ArgumentOutOfRangeException) { } dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); clientsList.Add(dataFromClient, clientSocket); broadcast(dataFromClient + " Joined ", dataFromClient, false); Console.WriteLine(dataFromClient + " Joined this server "); handleClinet client = new handleClinet(); client.startClient(clientSocket, dataFromClient, clientsList); } clientSocket.Close(); serverSocket.Stop(); Console.WriteLine("exit"); Console.ReadLine(); }
private void waitforconnection_DoWork(object sender, DoWorkEventArgs e) { TcpListener serversocket = new TcpListener(8001); TcpClient clientSocket = default(TcpClient); try { serversocket.Start(); int counter = 0; MessageBox.Show("Uruchomiono serwer"); while (true) { counter++; clientSocket = serversocket.AcceptTcpClient(); handleClinet client = new handleClinet(this); client.startClient(clientSocket, counter.ToString()); clientSocket.Close(); serversocket.Stop(); } }catch (Exception ex) { MessageBox.Show("Wprowadzono bledny adres serwera."); } }
public void cycleThread() { while ((true)) { clientSocket = serverSocket.AcceptTcpClient(); byte[] bytesFrom = new byte[10025]; string dataFromClient = null; NetworkStream networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); clientsList.Add(dataFromClient, clientSocket); broadcast(dataFromClient + " Joined ", dataFromClient, false); Console.WriteLine(dataFromClient + " Joined chat room "); handleClinet client = new handleClinet(); client.startClient(clientSocket, dataFromClient, clientsList); } }
static void Main(string[] args) { TcpListener serverSocket = new TcpListener(8888); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); Console.WriteLine("Chat Server Started ...."); counter = 0; while ((true)) { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); byte[] bytesFrom = new byte[10025]; string dataFromClient = null; NetworkStream networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); clientsList.Add(dataFromClient, clientSocket); broadcast(dataFromClient + " Joined ", dataFromClient, false); Console.WriteLine(dataFromClient + " Joined chat room "); handleClinet client = new handleClinet(); client.startClient(clientSocket, dataFromClient, clientsList); } clientSocket.Close(); serverSocket.Stop(); Console.WriteLine("exit"); Console.ReadLine(); }
static void Main(string[] args) { IPEndPoint iPEndPoint = new IPEndPoint(IPAddress.Any, PORT_NO); TcpListener serverSocket = new TcpListener(iPEndPoint); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); NewLog("Server Started"); while (true) { clientSocket = serverSocket.AcceptTcpClient(); string[] omitPosts = File.ReadAllLines("Omit Posts.txt"); string ip = ((IPEndPoint)clientSocket.Client.RemoteEndPoint).Address.ToString(); if (Array.IndexOf(omitPosts, ip) < 0) { counter += 1; NewLog($"Client No: {Convert.ToString(counter)} (IP {ip}) connected!"); handleClinet client = new handleClinet(); client.startClient(clientSocket, Convert.ToString(counter)); } } }
static void Main(string[] args) { //------------- Handle ctrl-c -------------// Console.CancelKeyPress += delegate(object sender, ConsoleCancelEventArgs e) { e.Cancel = true; isRunning = false; serverSocket.Stop(); }; //------------- At start gather all file names into an array -------------// d = new DirectoryInfo(Directory.GetCurrentDirectory()); Files = d.GetFiles("*.log"); //Getting log files //------------- Initialize client info array -------------// infoList = new Info[serverSize]; for (int i = 0; i < serverSize; ++i) { infoList[i] = new Info(); } //------------- Initialize mutex locks -------------// fileLock = new Mutex(); positionLock = new Mutex(); TcpClient clientSocket = default(TcpClient); serverSocket.Start(); Console.WriteLine("Waiting for connection..."); while (isRunning) { if (clientCounter < serverSize) { try { if (clientCounter >= serverSize) { continue; } clientSocket = serverSocket.AcceptTcpClient(); //------------- Give user an id to track current coordinates -------------// int availableId = -1; positionLock.WaitOne(); for (int i = 0; i < serverSize; ++i) { if (!(infoList[i].hold)) { availableId = i; infoList[i].hold = true; clientCounter += 1; break; } } positionLock.ReleaseMutex(); Console.WriteLine("Client No: " + Convert.ToString(availableId) + " is connected."); handleClinet client = new handleClinet(); client.clientID = availableId; client.startClient(clientSocket); } catch (SocketException e) { if ((e.SocketErrorCode == SocketError.Interrupted)) { Console.WriteLine("Socket listening is ended."); } } } } if (clientSocket != null) { clientSocket.Close(); } serverSocket.Stop(); }