示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        masterScript = GameObject.FindGameObjectWithTag("Master").GetComponent <h_Master>();
        audioSource  = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <AudioSource>();

        dog      = GameObject.FindGameObjectWithTag("Dog").GetComponent <Image>();
        monkey   = GameObject.FindGameObjectWithTag("Monkey").GetComponent <Image>();
        pheasant = GameObject.FindGameObjectWithTag("Pheasant").GetComponent <Image>();

        if (masterScript.haveDog)
        {
            dog.color = new Color(255, 255, 255);
        }

        if (masterScript.haveMon)
        {
            monkey.color = new Color(255, 255, 255);
        }

        if (masterScript.havePhe)
        {
            pheasant.color = new Color(255, 255, 255);
        }

        oneshot = true;
    }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     Master = GameObject.FindGameObjectWithTag("Master").GetComponent <h_Master>();
     water  = Master.water;
     mochi  = Master.mochi;
     sugar  = Master.sugar;
 }
示例#3
0
    // Start is called before the first frame update
    void Start()
    {
        masterSc    = GameObject.FindGameObjectWithTag("Master").GetComponent <h_Master>();
        audioSource = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <AudioSource>();

        cloud1 = GameObject.FindGameObjectWithTag("Cloud1").GetComponent <Image>();
        cloud2 = GameObject.FindGameObjectWithTag("Cloud2").GetComponent <Image>();
        cloud3 = GameObject.FindGameObjectWithTag("Cloud3").GetComponent <Image>();

        if (masterSc.haveDog)
        {
            cloud1.color = new Color(0, 0, 0, 0);
        }

        if (masterSc.haveMon)
        {
            cloud2.color = new Color(0, 0, 0, 0);
        }

        if (masterSc.havePhe)
        {
            cloud3.color = new Color(0, 0, 0, 0);
        }

        oneshot = true;
    }
示例#4
0
 private void Start()
 {
     Master       = GameObject.FindGameObjectWithTag("Master").GetComponent <h_Master>();
     Master.water = false;
     Master.sugar = false;
     Master.mochi = false;
 }
示例#5
0
    // Start is called before the first frame update
    void Start()
    {
        Invoke("False", 0);

        Invoke("Cancel", 3);

        Invoke("True", 4);

        speed = 6.0f;

        Master = GameObject.FindGameObjectWithTag("Master").GetComponent <h_Master>();
        water  = Master.water;
        mochi  = Master.mochi;
        sugar  = Master.sugar;

        if (water && mochi && sugar)
        {
            search       = true;
            message.text = "ボタンをタップしてまぜよう!";
            Zairyou[0].SetActive(true);
            Zairyou[1].SetActive(true);
            Zairyou[2].SetActive(true);
        }
        else
        {
            message.text = "ざいりょうがたりません";
        }
    }
示例#6
0
 // Use this for initialization
 void Start()
 {
     Master             = GameObject.FindGameObjectWithTag("Master").GetComponent <h_Master>();
     shotCount          = Master.dango_co;
     shotCountText.text = shotCount.ToString();
     Debug.Log("trtrtr");
     button = GetComponent <AudioSource>();
 }
示例#7
0
 private void Start()
 {
     master = GameObject.FindGameObjectWithTag("Master").GetComponent <h_Master>();
     dangoAsset(mochi, master.mochi);
     dangoAsset(water, master.water);
     dangoAsset(sugar, master.sugar);
     audio = GetComponent <AudioSource>();
 }
示例#8
0
 // Start is called before the first frame update
 void Start()
 {
     masterScript = GameObject.FindGameObjectWithTag("Master").GetComponent <h_Master>();
     // あとでTagに替える
     friendsButton = GameObject.Find("FriendsButton").GetComponent <Button>();
     dangoButton   = GameObject.Find("DangoButton").GetComponent <Button>();
     // あとでTag替え
     dangoCo_text = GameObject.Find("DangoCount").GetComponent <Text>();
     audioSource  = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <AudioSource>();
     // ダンゴの数を表示
     DangoTextDisplay();
 }
示例#9
0
    // Start is called before the first frame update
    void Start()
    {
        Invoke("False", 0);

        Invoke("Cancel", 1);

        Invoke("True", 1);

        Master       = GameObject.FindGameObjectWithTag("Master").GetComponent <h_Master>();
        Master.water = false;
        Master.sugar = false;
        Master.mochi = false;
    }
示例#10
0
 private void Start()
 {
     masterObj = GameObject.FindGameObjectWithTag("Master");
     master    = masterObj.GetComponent <h_Master>();
     button    = GetComponent <AudioSource>();
 }
示例#11
0
 // Start is called before the first frame update
 void Start()
 {
     Master = GameObject.FindGameObjectWithTag("Master").GetComponent <h_Master>();
     audio  = GetComponent <AudioSource>();
     //Player_pos = GetComponent<Transform>().position;
 }