public StatusEquip( string classname, growparam.characteristic role, ParamEquipSkill skill, int lvr, durability d, ParamFlat HP, ParamFlat MOV, ParamFlat CP, ParamFlat DEX, RNG RNG, SIG SIG ) : base(classname, d, lvr) { this.role = role; this.socialSkills = skill; this.HP = HP; this.MOV = MOV; this.CP = CP; this.DEX = DEX; this.RNG = RNG; this.SIG = SIG; }
public IdentifierCharacter(string classname, string name, growparam.characteristic role) : base(classname) { this.name = name; this.role = role; }
public ParamSkillCondition(growparam.characteristic ch, int r = 0) : base(r) { this.ch = ch; }
public DEX(float b, growparam.characteristic role) : base(b, growparam.role2rate["DEX"][role]) { }
public MOV(float b, growparam.characteristic role) : base(b, growparam.role2rate["MOV"][role]) { }
public CP(float b, growparam.characteristic role) : base(b, growparam.role2rate["CP"][role]) { }