void Sell() { currentGround.SellTower(); currentGround.SetHasTower(); gameObject.SetActive(false); game.theGame.EnableEverything(); }
void Buy() { if (CanBuildHere(currentGround)) { currentGround.BuildTower(); currentGround.SetHasTower(); gameObject.SetActive(false); game.theGame.EnableEverything(); } }