void OnTriggerEnter(Collider other) { if (entered || other.tag != "Player") { return; } entered = true; PlatformerPhysics phys = other.gameObject.GetComponent <PlatformerPhysics>(); grimInfo info = other.gameObject.GetComponent <grimInfo>(); if (info.soulCount + info.maskDifference < 0) // good { phys.hasEvilAttack = false; phys.hasGoodAttack = true; Instantiate(goodSkully, location, Quaternion.Euler(new Vector3(0, 0, 0))); PlayerPrefs.SetInt("evilAttack", 0); PlayerPrefs.SetInt("goodAttack", 1); } else // bad { phys.hasEvilAttack = true; phys.hasGoodAttack = false; Instantiate(badSkully, location, Quaternion.Euler(new Vector3(0, 0, 0))); PlayerPrefs.SetInt("evilAttack", 1); PlayerPrefs.SetInt("goodAttack", 0); } }
private AnimSounds sounds; // Reference to sound controller. void Awake() { // Setting up the references. player = GameObject.FindGameObjectWithTag("Player"); griminfo = player.GetComponent <grimInfo>(); sounds = player.GetComponent <AnimSounds>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); print(player); griminfo = player.GetComponent <grimInfo> (); xSize = 456f; ySize = 66f; healthPosition = new Vector2(0, 0); healthSize = new Vector2(xSize, ySize); keyPosition = new Vector2(Screen.width - xSize, 0); keySize = new Vector2(xSize, ySize); moralitySize = new Vector2(xSize, ySize); moralityPosition = new Vector2((Screen.width - xSize) / 2, Screen.height - ySize); iconSize = new Vector2(xSize / 45f, ySize); moralityBar = 0.5f; dashPosition = new Vector2(0, ySize); dashSize = new Vector2(xSize / 2f, ySize / 2f); ultimatePosition = new Vector2(xSize / 2f, ySize); ultimateSize = new Vector2(xSize / 2f, ySize / 2f); }
public void Start() { //do some checks to make sure we have the required components if (!rigidbody) { Debug.LogError("The PlatformerPhysics component requires a rigidbody."); enabled = false; } if (!collider || collider.GetType() != typeof(BoxCollider)) { Debug.LogError("The PlatformerPhysics component requires a box collider."); enabled = false; } if (rigidbody.useGravity) { Debug.LogWarning("You should turn off 'use gravity' on the platformer rigidbody. This will give strange behaviour."); } combatComponent = GetComponent <PlayerCombat>(); infoComponent = GetComponent <grimInfo> (); mStartPosition = transform.position; RecalcBounds(); origColliderCenterY = ((BoxCollider)collider).center.y; origColliderSizeY = ((BoxCollider)collider).size.y; }
public void destroySoul() { GameObject player = GameObject.FindGameObjectWithTag("Player"); grimInfo grim_info = player.GetComponent <grimInfo> (); grim_info.soulCount += 1; Destroy(this.gameObject); Instantiate(soulKilled, transform.position, Quaternion.Euler(new Vector3(0, 0, 0))); }
void OnTriggerEnter(Collider other) { PlatformerController controller = other.gameObject.GetComponent <PlatformerController>(); PlayerCombat combat = other.GetComponent <PlayerCombat>(); grimInfo info = other.GetComponent <grimInfo> (); int spikeDamage = 1; if (controller && controller.HasControl()) { info.Damage(spikeDamage); } }
// Use this for initialization void Awake() { player = GameObject.FindGameObjectWithTag("Player"); info = player.GetComponent <grimInfo>(); offset = Vector3.up; pos1 = transform.position; pos2 = transform.position + offset; if (info.good) { lifetime = 10; } StartCoroutine(killNow(lifetime)); }
void WinMessage() { if (!done) { done = true; grimInfo info = GameObject.FindGameObjectWithTag("Player").GetComponent <grimInfo> (); if (info.soulCount < 0) // good { Instantiate(goodSkully, location, Quaternion.Euler(new Vector3(0, 0, 0))); } else // bad { Instantiate(badSkully, location, Quaternion.Euler(new Vector3(0, 0, 0))); } } }
void OnTriggerEnter(Collider other) { if (entered || other.tag != "Player") { return; } entered = true; PlatformerPhysics phys = other.gameObject.GetComponent <PlatformerPhysics>(); grimInfo info = other.gameObject.GetComponent <grimInfo>(); if (info.soulCount + info.maskDifference < 0) // good { PlayerPrefs.SetFloat("soulCount", -0.5f); Instantiate(goodSkully, location, Quaternion.Euler(new Vector3(0, 0, 0))); } else // bad { PlayerPrefs.SetFloat("soulCount", 0.5f); Instantiate(badSkully, location, Quaternion.Euler(new Vector3(0, 0, 0))); } }
void OnTriggerEnter(Collider other) { if (entered || other.name != "Player") { return; } entered = true; StartCoroutine(DisplayText()); PlatformerPhysics phys = other.gameObject.GetComponent <PlatformerPhysics>(); grimInfo info = other.gameObject.GetComponent <grimInfo>(); if (info.soulCount < 0) // good { phys.hasEvilAttack = false; phys.hasGoodAttack = true; } else // bad { phys.hasEvilAttack = true; phys.hasGoodAttack = false; } }