IEnumerator Destroy_Tile_With_Tag(string tag) { yield return(new WaitForSeconds(0.5f)); GameObject [] willDestroyeds = GameObject.FindGameObjectsWithTag(tag); foreach (GameObject willDestroyed in willDestroyeds) { grid.gameManager.Get_Score(1); Destroy(willDestroyed); } StartCoroutine(grid.Decrease_Row()); }