public static string TTR(this string text) { using godot_string textIn = Marshaling.ConvertStringToNative(text); Internal.godot_icall_Globals_TTR(textIn, out godot_string dest); using (dest) return(Marshaling.ConvertStringToManaged(dest)); }
public EditorProgress(string task, string label, int amount, bool canCancel = false) { Task = task; using godot_string taskIn = Marshaling.ConvertStringToNative(task); using godot_string labelIn = Marshaling.ConvertStringToNative(label); Internal.godot_icall_EditorProgress_Create(taskIn, labelIn, amount, canCancel); }
public static object EditorShortcut(string setting) { using godot_string settingIn = Marshaling.ConvertStringToNative(setting); Internal.godot_icall_Globals_EditorShortcut(settingIn, out godot_variant result); using (result) return(Marshaling.ConvertVariantToManagedObject(result)); }
public static string[] CodeCompletionRequest(CodeCompletionRequest.CompletionKind kind, string scriptFile) { using godot_string scriptFileIn = Marshaling.ConvertStringToNative(scriptFile); godot_icall_Internal_CodeCompletionRequest((int)kind, scriptFileIn, out godot_packed_string_array res); using (res) return(Marshaling.ConvertNativePackedStringArrayToSystemArray(res)); }
public static unsafe object EditorDef(string setting, object defaultValue, bool restartIfChanged = false) { using godot_string settingIn = Marshaling.ConvertStringToNative(setting); using godot_variant defaultValueIn = Marshaling.ConvertManagedObjectToVariant(defaultValue); Internal.godot_icall_Globals_EditorDef(settingIn, defaultValueIn, restartIfChanged, out godot_variant result); using (result) return(Marshaling.ConvertVariantToManagedObject(result)); }
private static void SendToScriptDebugger(Exception e) { var globalFrames = new List <StackInfoTuple>(); var excMsg = new StringBuilder(); CollectExceptionInfo(e, globalFrames, excMsg); string file = globalFrames.Count > 0 ? globalFrames[0].File ?? "" : ""; string func = globalFrames.Count > 0 ? globalFrames[0].Func : ""; int line = globalFrames.Count > 0 ? globalFrames[0].Line : 0; string errorMsg = "Exception"; using godot_string nFile = Marshaling.ConvertStringToNative(file); using godot_string nFunc = Marshaling.ConvertStringToNative(func); using godot_string nErrorMsg = Marshaling.ConvertStringToNative(errorMsg); using godot_string nExcMsg = Marshaling.ConvertStringToNative(excMsg.ToString()); using DebuggingUtils.godot_stack_info_vector stackInfoVector = default; stackInfoVector.Resize(globalFrames.Count); unsafe { for (int i = 0; i < globalFrames.Count; i++) { DebuggingUtils.godot_stack_info *stackInfo = &stackInfoVector.Elements[i]; var globalFrame = globalFrames[i]; // Assign directly to element in Vector. This way we don't need to worry // about disposal if an exception is thrown. The Vector takes care of it. stackInfo->File = Marshaling.ConvertStringToNative(globalFrame.File); stackInfo->Func = Marshaling.ConvertStringToNative(globalFrame.Func); stackInfo->Line = globalFrame.Line; } NativeFuncs.godotsharp_internal_script_debugger_send_error(nFunc, nFile, line, nErrorMsg, nExcMsg, p_warning: godot_bool.False, stackInfoVector); } }
public bool TryStep(string state, int step = -1, bool forceRefresh = true) { using godot_string taskIn = Marshaling.ConvertStringToNative(Task); using godot_string stateIn = Marshaling.ConvertStringToNative(state); return(Internal.godot_icall_EditorProgress_Step(taskIn, stateIn, step, forceRefresh)); }
public void Dispose() { using godot_string taskIn = Marshaling.ConvertStringToNative(Task); Internal.godot_icall_EditorProgress_Dispose(taskIn); GC.SuppressFinalize(this); }
/* * IMPORTANT: * The order of the methods defined in NativeFuncs must match the order * in the array defined at the bottom of 'editor/editor_internal_calls.cpp'. */ public static partial void godot_icall_GodotSharpDirs_ResMetadataDir(out godot_string r_dest);
public static bool IsMacOSAppBundleInstalled(string bundleId) { using godot_string bundleIdIn = Marshaling.ConvertStringToNative(bundleId); return(godot_icall_Internal_IsMacOSAppBundleInstalled(bundleIdIn)); }
public static partial void godot_icall_GodotSharpDirs_DataEditorToolsDir(out godot_string r_dest);
public static partial void godot_icall_GodotSharpDirs_BuildLogsDirs(out godot_string r_dest);
public static partial void godot_icall_GodotSharpDirs_MonoUserDir(out godot_string r_dest);
public static Object EngineGetSingleton(string name) { using godot_string src = Marshaling.ConvertStringToNative(name); return(UnmanagedGetManaged(NativeFuncs.godotsharp_engine_get_singleton(src))); }
public static godot_variant CreateFromStringTakingOwnershipOfDisposableValue(godot_string from) => new()