示例#1
0
    public void InitiatePlayer(global_game_controller game, Transform par)
    {
        global_game_controller = game;
        this.parent            = par;

        // initiate HUD & Map
        if (controll == Player_Controll.Player)
        {
            toggle_canvas = FindObjectOfType <toggle_canvas>();
            toggle_canvas.initiate(this);

            leveluppanel = FindObjectOfType <LevelUpPanel_Controller>();
            leveluppanel.initiate(this);

            playerhud = FindObjectOfType <PlayerHUDController>();
            playerhud.initiate(this);
            playerhud.updateAllLabels();
        }

        map_reference = GetComponentInParent <Map_script>();
        map_reference.initiate(this);

        initiated = true;
        controller.initiate(this);

        setDifficultDependent(controller.difficulty);
    }
示例#2
0
    void Start()
    {
        text.text = "";
        global_game_controller = FindObjectOfType <global_game_controller>();

        cg       = this.GetComponent <CanvasGroup>();
        cg.alpha = 0;

        time = Time.time + delay;
    }
示例#3
0
    void Start()
    {
        global_game_controller = FindObjectOfType <global_game_controller>();
        toggle_canvas          = FindObjectOfType <toggle_canvas>();



        // get texts
        foreach (Text text in FindObjectOfType <game_panel>().GetComponentsInChildren <Text>())
        {
            switch (text.tag)
            {
            case "timer_l":
                timer_label = text;
                break;

            case "kill_l":
                score_label = text;
                break;

            case "enemies_l":
                enemies_label = text;
                break;

            case "opponent_l":
                opponents_label = text;
                break;
            }
        }

        if (player != null)
        {
            // ai is ready
            if (player.controll == Player_Controll.Ai)
            {
                Ready();
            }
        }

        // get map center
        center = playerstart.position;

        foreach (Game_Controller game in Game_Controller.FindObjectsOfType <Game_Controller>())
        {
            gamelist.Add(game);
        }
        updateGameHUD();
        spawnTime = Time.time;

        /* Get random enemy */
        switch ((Enemies)Random.Range(0, 3))
        {
        case Enemies.Bat:
            enemy = Statics.enemy_bat;
            break;

        case Enemies.Ghost:
            enemy = Statics.enemy_ghost;
            break;

        case Enemies.Rabbit:
            enemy = Statics.enemy_rabbit;
            break;
        }
    }