// Token: 0x06004579 RID: 17785 RVA: 0x001047A0 File Offset: 0x001029A0
    private void rebuildUV(global::dfRenderData renderData)
    {
        global::dfList <Vector2> uv = renderData.UV;

        uv.Add(new Vector2(0f, 1f));
        uv.Add(new Vector2(1f, 1f));
        uv.Add(new Vector2(1f, 0f));
        uv.Add(new Vector2(0f, 0f));
        Vector2 value = Vector2.zero;

        if (this.flip.IsSet(global::dfSpriteFlip.FlipHorizontal))
        {
            value = uv[1];
            uv[1] = uv[0];
            uv[0] = value;
            value = uv[3];
            uv[3] = uv[2];
            uv[2] = value;
        }
        if (this.flip.IsSet(global::dfSpriteFlip.FlipVertical))
        {
            value = uv[0];
            uv[0] = uv[3];
            uv[3] = value;
            value = uv[1];
            uv[1] = uv[2];
            uv[2] = value;
        }
    }
    // Token: 0x06004486 RID: 17542 RVA: 0x000FFEE4 File Offset: 0x000FE0E4
    private static void rebuildUV(global::dfRenderData renderData, global::dfSprite.RenderOptions options)
    {
        Rect region = options.spriteInfo.region;
        global::dfList <Vector2> uv = renderData.UV;

        uv.Add(new Vector2(region.x, region.yMax));
        uv.Add(new Vector2(region.xMax, region.yMax));
        uv.Add(new Vector2(region.xMax, region.y));
        uv.Add(new Vector2(region.x, region.y));
        Vector2 value = Vector2.zero;

        if (options.flip.IsSet(global::dfSpriteFlip.FlipHorizontal))
        {
            value = uv[1];
            uv[1] = uv[0];
            uv[0] = value;
            value = uv[3];
            uv[3] = uv[2];
            uv[2] = value;
        }
        if (options.flip.IsSet(global::dfSpriteFlip.FlipVertical))
        {
            value = uv[0];
            uv[0] = uv[3];
            uv[3] = value;
            value = uv[1];
            uv[1] = uv[2];
            uv[2] = value;
        }
    }
    // Token: 0x06004485 RID: 17541 RVA: 0x000FFE9C File Offset: 0x000FE09C
    private static void rebuildColors(global::dfRenderData renderData, global::dfSprite.RenderOptions options)
    {
        global::dfList <Color32> colors = renderData.Colors;

        colors.Add(options.color);
        colors.Add(options.color);
        colors.Add(options.color);
        colors.Add(options.color);
    }
 // Token: 0x06004585 RID: 17797 RVA: 0x0010547C File Offset: 0x0010367C
 private void addQuadTriangles(global::dfList <int> triangles, int baseIndex)
 {
     for (int i = 0; i < global::dfTiledSprite.quadTriangles.Length; i++)
     {
         triangles.Add(global::dfTiledSprite.quadTriangles[i] + baseIndex);
     }
 }
    // Token: 0x06004583 RID: 17795 RVA: 0x00104BC8 File Offset: 0x00102DC8
    protected override void OnRebuildRenderData()
    {
        if (base.Atlas == null)
        {
            return;
        }
        global::dfAtlas.ItemInfo spriteInfo = base.SpriteInfo;
        if (spriteInfo == null)
        {
            return;
        }
        this.renderData.Material = base.Atlas.Material;
        global::dfList <Vector3> vertices  = this.renderData.Vertices;
        global::dfList <Vector2> uv        = this.renderData.UV;
        global::dfList <Color32> colors    = this.renderData.Colors;
        global::dfList <int>     triangles = this.renderData.Triangles;

        Vector2[] spriteUV = this.buildQuadUV();
        Vector2   vector   = Vector2.Scale(spriteInfo.sizeInPixels, this.tileScale);
        Vector2   vector2;

        vector2..ctor(this.tileScroll.x % 1f, this.tileScroll.y % 1f);
        for (float num = -Mathf.Abs(vector2.y * vector.y); num < this.size.y; num += vector.y)
        {
            for (float num2 = -Mathf.Abs(vector2.x * vector.x); num2 < this.size.x; num2 += vector.x)
            {
                int count = vertices.Count;
                vertices.Add(new Vector3(num2, -num));
                vertices.Add(new Vector3(num2 + vector.x, -num));
                vertices.Add(new Vector3(num2 + vector.x, -num + -vector.y));
                vertices.Add(new Vector3(num2, -num + -vector.y));
                this.addQuadTriangles(triangles, count);
                this.addQuadUV(uv, spriteUV);
                this.addQuadColors(colors);
            }
        }
        this.clipQuads(vertices, uv);
        float   num3    = base.PixelsToUnits();
        Vector3 vector3 = this.pivot.TransformToUpperLeft(this.size);

        for (int i = 0; i < vertices.Count; i++)
        {
            vertices[i] = (vertices[i] + vector3) * num3;
        }
    }
 // Token: 0x060040D9 RID: 16601 RVA: 0x000EDAE0 File Offset: 0x000EBCE0
 private void renderSprite(global::dfMarkupToken token, Color32 color, Vector3 position, global::dfRenderData destination)
 {
     try
     {
         global::dfList <Vector3> vertices  = destination.Vertices;
         global::dfList <int>     triangles = destination.Triangles;
         global::dfList <Color32> colors    = destination.Colors;
         global::dfList <Vector2> uv        = destination.UV;
         global::dfFont           dfFont    = (global::dfFont)base.Font;
         string value = token.GetAttribute(0).Value.Value;
         global::dfAtlas.ItemInfo itemInfo = dfFont.Atlas[value];
         if (!(itemInfo == null))
         {
             float num   = (float)token.Height * base.TextScale * base.PixelRatio;
             float num2  = (float)token.Width * base.TextScale * base.PixelRatio;
             float x     = position.x;
             float y     = position.y;
             int   count = vertices.Count;
             vertices.Add(new Vector3(x, y));
             vertices.Add(new Vector3(x + num2, y));
             vertices.Add(new Vector3(x + num2, y - num));
             vertices.Add(new Vector3(x, y - num));
             triangles.Add(count);
             triangles.Add(count + 1);
             triangles.Add(count + 3);
             triangles.Add(count + 3);
             triangles.Add(count + 1);
             triangles.Add(count + 2);
             Color32 item = (!base.ColorizeSymbols) ? this.applyOpacity(base.DefaultColor) : this.applyOpacity(color);
             colors.Add(item);
             colors.Add(item);
             colors.Add(item);
             colors.Add(item);
             Rect region = itemInfo.region;
             uv.Add(new Vector2(region.x, region.yMax));
             uv.Add(new Vector2(region.xMax, region.yMax));
             uv.Add(new Vector2(region.xMax, region.y));
             uv.Add(new Vector2(region.x, region.y));
         }
     }
     finally
     {
     }
 }
示例#7
0
    // Token: 0x060046C4 RID: 18116 RVA: 0x0010B268 File Offset: 0x00109468
    private static void addTriangleIndices(global::dfList <Vector3> verts, global::dfList <int> triangles)
    {
        int count = verts.Count;

        int[] triangle_INDICES = global::dfMarkupBoxTexture.TRIANGLE_INDICES;
        for (int i = 0; i < triangle_INDICES.Length; i++)
        {
            triangles.Add(count + triangle_INDICES[i]);
        }
    }
示例#8
0
    // Token: 0x06004439 RID: 17465 RVA: 0x000FDD98 File Offset: 0x000FBF98
    private static void rebuildTriangles(global::dfRenderData renderData, global::dfSprite.RenderOptions options)
    {
        int baseIndex = options.baseIndex;
        global::dfList <int> triangles = renderData.Triangles;

        for (int i = 0; i < global::dfSlicedSprite.triangleIndices.Length; i++)
        {
            triangles.Add(baseIndex + global::dfSlicedSprite.triangleIndices[i]);
        }
    }
示例#9
0
    // Token: 0x06004298 RID: 17048 RVA: 0x000F576C File Offset: 0x000F396C
    public global::dfList <TResult> Convert <TResult>()
    {
        global::dfList <TResult> dfList = global::dfList <TResult> .Obtain(this.count);

        for (int i = 0; i < this.count; i++)
        {
            dfList.Add((TResult)((object)System.Convert.ChangeType(this.items[i], typeof(TResult))));
        }
        return(dfList);
    }
示例#10
0
    // Token: 0x06004296 RID: 17046 RVA: 0x000F56F0 File Offset: 0x000F38F0
    public global::dfList <TResult> Select <TResult>(System.Func <T, TResult> selector)
    {
        global::dfList <TResult> dfList = global::dfList <TResult> .Obtain(this.count);

        for (int i = 0; i < this.count; i++)
        {
            dfList.Add(selector(this.items[i]));
        }
        return(dfList);
    }
示例#11
0
        // Token: 0x0600468E RID: 18062 RVA: 0x00109AB4 File Offset: 0x00107CB4
        private static void addTriangleIndices(global::dfList <Vector3> verts, global::dfList <int> triangles)
        {
            int count = verts.Count;

            int[] triangle_INDICES = global::dfDynamicFont.DynamicFontRenderer.TRIANGLE_INDICES;
            for (int i = 0; i < triangle_INDICES.Length; i++)
            {
                triangles.Add(count + triangle_INDICES[i]);
            }
        }
    // Token: 0x06004586 RID: 17798 RVA: 0x001054B0 File Offset: 0x001036B0
    private void addQuadColors(global::dfList <Color32> colors)
    {
        colors.EnsureCapacity(colors.Count + 4);
        Color32 item = base.ApplyOpacity((!base.IsEnabled) ? this.disabledColor : this.color);

        for (int i = 0; i < 4; i++)
        {
            colors.Add(item);
        }
    }
    // Token: 0x06004484 RID: 17540 RVA: 0x000FFD78 File Offset: 0x000FDF78
    private static void rebuildVertices(global::dfRenderData renderData, global::dfSprite.RenderOptions options)
    {
        global::dfList <Vector3> vertices = renderData.Vertices;
        int   baseIndex = options.baseIndex;
        float num       = 0f;
        float num2      = 0f;
        float num3      = Mathf.Ceil(options.size.x);
        float num4      = Mathf.Ceil(-options.size.y);

        vertices.Add(new Vector3(num, num2, 0f) * options.pixelsToUnits);
        vertices.Add(new Vector3(num3, num2, 0f) * options.pixelsToUnits);
        vertices.Add(new Vector3(num3, num4, 0f) * options.pixelsToUnits);
        vertices.Add(new Vector3(num, num4, 0f) * options.pixelsToUnits);
        Vector3 vector = options.offset.RoundToInt() * options.pixelsToUnits;

        for (int i = 0; i < 4; i++)
        {
            vertices[baseIndex + i] = (vertices[baseIndex + i] + vector).Quantize(options.pixelsToUnits);
        }
    }
    // Token: 0x06004483 RID: 17539 RVA: 0x000FFD20 File Offset: 0x000FDF20
    private static void rebuildTriangles(global::dfRenderData renderData, global::dfSprite.RenderOptions options)
    {
        int baseIndex = options.baseIndex;
        global::dfList <int> triangles = renderData.Triangles;

        triangles.EnsureCapacity(triangles.Count + global::dfSprite.TRIANGLE_INDICES.Length);
        for (int i = 0; i < global::dfSprite.TRIANGLE_INDICES.Length; i++)
        {
            triangles.Add(baseIndex + global::dfSprite.TRIANGLE_INDICES[i]);
        }
    }
示例#15
0
    // Token: 0x06004294 RID: 17044 RVA: 0x000F5650 File Offset: 0x000F3850
    public global::dfList <T> Where(System.Func <T, bool> predicate)
    {
        global::dfList <T> dfList = global::dfList <T> .Obtain(this.count);

        for (int i = 0; i < this.count; i++)
        {
            if (predicate(this.items[i]))
            {
                dfList.Add(this.items[i]);
            }
        }
        return(dfList);
    }
    // Token: 0x060046FB RID: 18171 RVA: 0x0010BFE0 File Offset: 0x0010A1E0
    private global::dfList <global::dfMarkupElement> processTokens(Queue <global::dfMarkupElement> tokens)
    {
        global::dfList <global::dfMarkupElement> dfList = global::dfList <global::dfMarkupElement> .Obtain();

        while (tokens.Count > 0)
        {
            dfList.Add(this.parseElement(tokens));
        }
        for (int i = 0; i < dfList.Count; i++)
        {
            if (dfList[i] is global::dfMarkupTag)
            {
                ((global::dfMarkupTag)dfList[i]).Owner = this.owner;
            }
        }
        return(dfList);
    }
示例#17
0
        // Token: 0x06004681 RID: 18049 RVA: 0x00108D94 File Offset: 0x00106F94
        private static void addUVCoords(global::dfList <Vector2> uvs, CharacterInfo glyph)
        {
            Rect  uv   = glyph.uv;
            float x    = uv.x;
            float num  = uv.y + uv.height;
            float num2 = x + uv.width;
            float y    = uv.y;

            if (glyph.flipped)
            {
                uvs.Add(new Vector2(num2, y));
                uvs.Add(new Vector2(num2, num));
                uvs.Add(new Vector2(x, num));
                uvs.Add(new Vector2(x, y));
            }
            else
            {
                uvs.Add(new Vector2(x, num));
                uvs.Add(new Vector2(num2, num));
                uvs.Add(new Vector2(num2, y));
                uvs.Add(new Vector2(x, y));
            }
        }
    // Token: 0x06004794 RID: 18324 RVA: 0x0010EEE0 File Offset: 0x0010D0E0
    private void gatherRenderBuffers(global::dfMarkupBox box, global::dfList <global::dfRenderData> buffers)
    {
        global::dfIntersectionType viewportIntersection = this.getViewportIntersection(box);

        if (viewportIntersection == global::dfIntersectionType.None)
        {
            return;
        }
        global::dfRenderData dfRenderData = box.Render();

        if (dfRenderData != null)
        {
            if (dfRenderData.Material == null && this.atlas != null)
            {
                dfRenderData.Material = this.atlas.Material;
            }
            float   num     = base.PixelsToUnits();
            Vector2 vector  = -this.scrollPosition.Scale(1f, -1f).RoundToInt();
            Vector3 vector2 = vector + box.GetOffset().Scale(1f, -1f) + this.pivot.TransformToUpperLeft(base.Size);
            global::dfList <Vector3> vertices = dfRenderData.Vertices;
            Matrix4x4 localToWorldMatrix      = base.transform.localToWorldMatrix;
            for (int i = 0; i < dfRenderData.Vertices.Count; i++)
            {
                vertices[i] = localToWorldMatrix.MultiplyPoint((vector2 + vertices[i]) * num);
            }
            if (viewportIntersection == global::dfIntersectionType.Intersecting)
            {
                this.clipToViewport(dfRenderData);
            }
            buffers.Add(dfRenderData);
        }
        for (int j = 0; j < box.Children.Count; j++)
        {
            this.gatherRenderBuffers(box.Children[j], buffers);
        }
    }
 // Token: 0x060040D8 RID: 16600 RVA: 0x000ED608 File Offset: 0x000EB808
 private void renderText(global::dfMarkupToken token, Color32 color, Vector3 position, global::dfRenderData destination)
 {
     try
     {
         global::dfList <Vector3> vertices  = destination.Vertices;
         global::dfList <int>     triangles = destination.Triangles;
         global::dfList <Color32> colors    = destination.Colors;
         global::dfList <Vector2> uv        = destination.UV;
         global::dfFont           dfFont    = (global::dfFont)base.Font;
         global::dfAtlas.ItemInfo itemInfo  = dfFont.Atlas[dfFont.sprite];
         Texture texture      = dfFont.Texture;
         float   num          = 1f / (float)texture.width;
         float   num2         = 1f / (float)texture.height;
         float   num3         = num * 0.125f;
         float   num4         = num2 * 0.125f;
         float   num5         = base.TextScale * base.PixelRatio;
         char    previousChar = '\0';
         Color32 color2       = this.applyOpacity(this.multiplyColors(color, base.DefaultColor));
         Color32 item         = color2;
         if (base.BottomColor != null)
         {
             item = this.applyOpacity(this.multiplyColors(color, base.BottomColor.Value));
         }
         int i = 0;
         while (i < token.Length)
         {
             char c = token[i];
             if (c != '\0')
             {
                 global::dfFont.GlyphDefinition glyph = dfFont.GetGlyph(c);
                 if (glyph != null)
                 {
                     int     kerning = dfFont.GetKerning(previousChar, c);
                     float   num6    = position.x + (float)(glyph.xoffset + kerning) * num5;
                     float   num7    = position.y - (float)glyph.yoffset * num5;
                     float   num8    = (float)glyph.width * num5;
                     float   num9    = (float)glyph.height * num5;
                     float   num10   = num6 + num8;
                     float   num11   = num7 - num9;
                     Vector3 vector;
                     vector..ctor(num6, num7);
                     Vector3 vector2;
                     vector2..ctor(num10, num7);
                     Vector3 vector3;
                     vector3..ctor(num10, num11);
                     Vector3 vector4;
                     vector4..ctor(num6, num11);
                     float num12 = itemInfo.region.x + (float)glyph.x * num - num3;
                     float num13 = itemInfo.region.yMax - (float)glyph.y * num2 - num4;
                     float num14 = num12 + (float)glyph.width * num - num3;
                     float num15 = num13 - (float)glyph.height * num2 + num4;
                     if (base.Shadow)
                     {
                         global::dfFont.BitmappedFontRenderer.addTriangleIndices(vertices, triangles);
                         Vector3 vector5 = base.ShadowOffset * num5;
                         vertices.Add(vector + vector5);
                         vertices.Add(vector2 + vector5);
                         vertices.Add(vector3 + vector5);
                         vertices.Add(vector4 + vector5);
                         Color32 item2 = this.applyOpacity(base.ShadowColor);
                         colors.Add(item2);
                         colors.Add(item2);
                         colors.Add(item2);
                         colors.Add(item2);
                         uv.Add(new Vector2(num12, num13));
                         uv.Add(new Vector2(num14, num13));
                         uv.Add(new Vector2(num14, num15));
                         uv.Add(new Vector2(num12, num15));
                     }
                     if (base.Outline)
                     {
                         for (int j = 0; j < global::dfFont.BitmappedFontRenderer.OUTLINE_OFFSETS.Length; j++)
                         {
                             global::dfFont.BitmappedFontRenderer.addTriangleIndices(vertices, triangles);
                             Vector3 vector6 = global::dfFont.BitmappedFontRenderer.OUTLINE_OFFSETS[j] * (float)base.OutlineSize * num5;
                             vertices.Add(vector + vector6);
                             vertices.Add(vector2 + vector6);
                             vertices.Add(vector3 + vector6);
                             vertices.Add(vector4 + vector6);
                             Color32 item3 = this.applyOpacity(base.OutlineColor);
                             colors.Add(item3);
                             colors.Add(item3);
                             colors.Add(item3);
                             colors.Add(item3);
                             uv.Add(new Vector2(num12, num13));
                             uv.Add(new Vector2(num14, num13));
                             uv.Add(new Vector2(num14, num15));
                             uv.Add(new Vector2(num12, num15));
                         }
                     }
                     global::dfFont.BitmappedFontRenderer.addTriangleIndices(vertices, triangles);
                     vertices.Add(vector);
                     vertices.Add(vector2);
                     vertices.Add(vector3);
                     vertices.Add(vector4);
                     colors.Add(color2);
                     colors.Add(color2);
                     colors.Add(item);
                     colors.Add(item);
                     uv.Add(new Vector2(num12, num13));
                     uv.Add(new Vector2(num14, num13));
                     uv.Add(new Vector2(num14, num15));
                     uv.Add(new Vector2(num12, num15));
                     position.x += (float)(glyph.xadvance + kerning + base.CharacterSpacing) * num5;
                 }
             }
             i++;
             previousChar = c;
         }
     }
     finally
     {
     }
 }
    // Token: 0x060046CF RID: 18127 RVA: 0x0010B5B4 File Offset: 0x001097B4
    private void renderText(string text)
    {
        global::dfDynamicFont font         = this.Style.Font;
        int       fontSize                 = this.Style.FontSize;
        FontStyle fontStyle                = this.Style.FontStyle;
        global::dfList <Vector3> vertices  = this.renderData.Vertices;
        global::dfList <int>     triangles = this.renderData.Triangles;
        global::dfList <Vector2> uv        = this.renderData.UV;
        global::dfList <Color32> colors    = this.renderData.Colors;
        float num  = (float)fontSize / (float)font.FontSize;
        float num2 = (float)font.Descent * num;
        float num3 = 0f;

        CharacterInfo[] array = font.RequestCharacters(text, fontSize, fontStyle);
        this.renderData.Material = font.Material;
        for (int i = 0; i < text.Length; i++)
        {
            CharacterInfo characterInfo = array[i];
            global::dfMarkupBoxText.addTriangleIndices(vertices, triangles);
            float   num4 = (float)font.FontSize + characterInfo.vert.y - (float)fontSize + num2;
            float   num5 = num3 + characterInfo.vert.x;
            float   num6 = num4;
            float   num7 = num5 + characterInfo.vert.width;
            float   num8 = num6 + characterInfo.vert.height;
            Vector3 item;
            item..ctor(num5, num6);
            Vector3 item2;
            item2..ctor(num7, num6);
            Vector3 item3;
            item3..ctor(num7, num8);
            Vector3 item4;
            item4..ctor(num5, num8);
            vertices.Add(item);
            vertices.Add(item2);
            vertices.Add(item3);
            vertices.Add(item4);
            Color color = this.Style.Color;
            colors.Add(color);
            colors.Add(color);
            colors.Add(color);
            colors.Add(color);
            Rect  uv2   = characterInfo.uv;
            float x     = uv2.x;
            float num9  = uv2.y + uv2.height;
            float num10 = x + uv2.width;
            float y     = uv2.y;
            if (characterInfo.flipped)
            {
                uv.Add(new Vector2(num10, y));
                uv.Add(new Vector2(num10, num9));
                uv.Add(new Vector2(x, num9));
                uv.Add(new Vector2(x, y));
            }
            else
            {
                uv.Add(new Vector2(x, num9));
                uv.Add(new Vector2(num10, num9));
                uv.Add(new Vector2(num10, y));
                uv.Add(new Vector2(x, y));
            }
            num3 += (float)Mathf.CeilToInt(characterInfo.vert.x + characterInfo.vert.width);
        }
    }
示例#21
0
 // Token: 0x06004680 RID: 18048 RVA: 0x00108988 File Offset: 0x00106B88
 private void renderText(global::dfMarkupToken token, Color32 color, Vector3 position, global::dfRenderData renderData)
 {
     try
     {
         global::dfDynamicFont dfDynamicFont = (global::dfDynamicFont)base.Font;
         int       num     = Mathf.CeilToInt((float)dfDynamicFont.FontSize * base.TextScale);
         FontStyle style   = 0;
         int       descent = dfDynamicFont.Descent;
         global::dfList <Vector3> vertices  = renderData.Vertices;
         global::dfList <int>     triangles = renderData.Triangles;
         global::dfList <Vector2> uv        = renderData.UV;
         global::dfList <Color32> colors    = renderData.Colors;
         string          value = token.Value;
         float           num2  = position.x;
         float           y     = position.y;
         CharacterInfo[] array = dfDynamicFont.RequestCharacters(value, num, style);
         renderData.Material = dfDynamicFont.Material;
         Color32 color2 = this.applyOpacity(this.multiplyColors(color, base.DefaultColor));
         Color32 item   = color2;
         if (base.BottomColor != null)
         {
             item = this.applyOpacity(this.multiplyColors(color, base.BottomColor.Value));
         }
         for (int i = 0; i < value.Length; i++)
         {
             if (i > 0)
             {
                 num2 += (float)base.CharacterSpacing * base.TextScale;
             }
             CharacterInfo glyph   = array[i];
             float         num3    = (float)dfDynamicFont.FontSize + glyph.vert.y - (float)num + (float)descent;
             float         num4    = num2 + glyph.vert.x;
             float         num5    = y + num3;
             float         num6    = num4 + glyph.vert.width;
             float         num7    = num5 + glyph.vert.height;
             Vector3       vector  = new Vector3(num4, num5) * base.PixelRatio;
             Vector3       vector2 = new Vector3(num6, num5) * base.PixelRatio;
             Vector3       vector3 = new Vector3(num6, num7) * base.PixelRatio;
             Vector3       vector4 = new Vector3(num4, num7) * base.PixelRatio;
             if (base.Shadow)
             {
                 global::dfDynamicFont.DynamicFontRenderer.addTriangleIndices(vertices, triangles);
                 Vector3 vector5 = base.ShadowOffset * base.PixelRatio;
                 vertices.Add(vector + vector5);
                 vertices.Add(vector2 + vector5);
                 vertices.Add(vector3 + vector5);
                 vertices.Add(vector4 + vector5);
                 Color32 item2 = this.applyOpacity(base.ShadowColor);
                 colors.Add(item2);
                 colors.Add(item2);
                 colors.Add(item2);
                 colors.Add(item2);
                 global::dfDynamicFont.DynamicFontRenderer.addUVCoords(uv, glyph);
             }
             if (base.Outline)
             {
                 for (int j = 0; j < global::dfDynamicFont.DynamicFontRenderer.OUTLINE_OFFSETS.Length; j++)
                 {
                     global::dfDynamicFont.DynamicFontRenderer.addTriangleIndices(vertices, triangles);
                     Vector3 vector6 = global::dfDynamicFont.DynamicFontRenderer.OUTLINE_OFFSETS[j] * (float)base.OutlineSize * base.PixelRatio;
                     vertices.Add(vector + vector6);
                     vertices.Add(vector2 + vector6);
                     vertices.Add(vector3 + vector6);
                     vertices.Add(vector4 + vector6);
                     Color32 item3 = this.applyOpacity(base.OutlineColor);
                     colors.Add(item3);
                     colors.Add(item3);
                     colors.Add(item3);
                     colors.Add(item3);
                     global::dfDynamicFont.DynamicFontRenderer.addUVCoords(uv, glyph);
                 }
             }
             global::dfDynamicFont.DynamicFontRenderer.addTriangleIndices(vertices, triangles);
             vertices.Add(vector);
             vertices.Add(vector2);
             vertices.Add(vector3);
             vertices.Add(vector4);
             colors.Add(color2);
             colors.Add(color2);
             colors.Add(item);
             colors.Add(item);
             global::dfDynamicFont.DynamicFontRenderer.addUVCoords(uv, glyph);
             num2 += (float)Mathf.CeilToInt(glyph.vert.x + glyph.vert.width);
         }
     }
     finally
     {
     }
 }