// Update methods for each path node used in binding steps. private void Update_(global::UwpGame.MainPage obj, int phase) { if (obj != null) { if ((phase & (NOT_PHASED | (1 << 0))) != 0) { this.Update_ViewModel(obj.ViewModel, phase); } } }
// MainPage_obj1_Bindings public void SetDataRoot(global::UwpGame.MainPage newDataRoot) { this.dataRoot = newDataRoot; }