public override global::UGF.Utf8Json.Runtime.Tests.Formatters.Typed.TestTypedFormatter.Target2 Deserialize(ref global::Utf8Json.JsonReader reader, global::Utf8Json.IJsonFormatterResolver formatterResolver) { if (reader.ReadIsNull()) { return(null); } var __IntValue__ = default(int); var __IntValue__b__ = false; var ____count = 0; reader.ReadIsBeginObjectWithVerify(); while (!reader.ReadIsEndObjectWithSkipValueSeparator(ref ____count)) { var stringKey = reader.ReadPropertyNameSegmentRaw(); int key; if (!____keyMapping.TryGetValue(stringKey, out key)) { reader.ReadNextBlock(); goto NEXT_LOOP; } switch (key) { case 0: __IntValue__ = reader.ReadInt32(); __IntValue__b__ = true; break; default: reader.ReadNextBlock(); break; } NEXT_LOOP: continue; } var ____result = new global::UGF.Utf8Json.Runtime.Tests.Formatters.Typed.TestTypedFormatter.Target2(); if (__IntValue__b__) { ____result.IntValue = __IntValue__; } return(____result); }
public override global::UGF.Utf8Json.Runtime.Tests.TestAssembly.TestTarget Deserialize(ref global::Utf8Json.JsonReader reader, global::Utf8Json.IJsonFormatterResolver formatterResolver) { if (reader.ReadIsNull()) { return(null); } var __Name__ = default(string); var __Name__b__ = false; var __BoolValue__ = default(bool); var __BoolValue__b__ = false; var __FloatValue__ = default(float); var __FloatValue__b__ = false; var __IntValue__ = default(int); var __IntValue__b__ = false; var __Vector2__ = default(global::UnityEngine.Vector2); var __Vector2__b__ = false; var __Bounds__ = default(global::UnityEngine.Bounds); var __Bounds__b__ = false; var __Flags__ = default(global::UnityEngine.HideFlags); var __Flags__b__ = false; var __ArrayInt__ = default(int[]); var __ArrayInt__b__ = false; var __ListInt__ = default(global::System.Collections.Generic.List <int>); var __ListInt__b__ = false; var __ArrayTarget__ = default(global::UGF.Utf8Json.Runtime.Tests.TestAssembly.TestTarget2[]); var __ArrayTarget__b__ = false; var __ListTarget__ = default(global::System.Collections.Generic.List <global::UGF.Utf8Json.Runtime.Tests.TestAssembly.TestTarget2>); var __ListTarget__b__ = false; var __ArrayFrames__ = default(global::UnityEngine.Keyframe[]); var __ArrayFrames__b__ = false; var ____count = 0; reader.ReadIsBeginObjectWithVerify(); while (!reader.ReadIsEndObjectWithSkipValueSeparator(ref ____count)) { var stringKey = reader.ReadPropertyNameSegmentRaw(); int key; if (!____keyMapping.TryGetValue(stringKey, out key)) { reader.ReadNextBlock(); goto NEXT_LOOP; } switch (key) { case 0: __Name__ = reader.ReadString(); __Name__b__ = true; break; case 1: __BoolValue__ = reader.ReadBoolean(); __BoolValue__b__ = true; break; case 2: __FloatValue__ = reader.ReadSingle(); __FloatValue__b__ = true; break; case 3: __IntValue__ = reader.ReadInt32(); __IntValue__b__ = true; break; case 4: __Vector2__ = global::Utf8Json.JsonFormatterResolverExtensions.GetFormatterWithVerify <global::UnityEngine.Vector2>(formatterResolver).Deserialize(ref reader, formatterResolver); __Vector2__b__ = true; break; case 5: __Bounds__ = global::Utf8Json.JsonFormatterResolverExtensions.GetFormatterWithVerify <global::UnityEngine.Bounds>(formatterResolver).Deserialize(ref reader, formatterResolver); __Bounds__b__ = true; break; case 6: __Flags__ = global::Utf8Json.JsonFormatterResolverExtensions.GetFormatterWithVerify <global::UnityEngine.HideFlags>(formatterResolver).Deserialize(ref reader, formatterResolver); __Flags__b__ = true; break; case 7: __ArrayInt__ = global::Utf8Json.JsonFormatterResolverExtensions.GetFormatterWithVerify <int[]>(formatterResolver).Deserialize(ref reader, formatterResolver); __ArrayInt__b__ = true; break; case 8: __ListInt__ = global::Utf8Json.JsonFormatterResolverExtensions.GetFormatterWithVerify <global::System.Collections.Generic.List <int> >(formatterResolver).Deserialize(ref reader, formatterResolver); __ListInt__b__ = true; break; case 9: __ArrayTarget__ = global::Utf8Json.JsonFormatterResolverExtensions.GetFormatterWithVerify <global::UGF.Utf8Json.Runtime.Tests.TestAssembly.TestTarget2[]>(formatterResolver).Deserialize(ref reader, formatterResolver); __ArrayTarget__b__ = true; break; case 10: __ListTarget__ = global::Utf8Json.JsonFormatterResolverExtensions.GetFormatterWithVerify <global::System.Collections.Generic.List <global::UGF.Utf8Json.Runtime.Tests.TestAssembly.TestTarget2> >(formatterResolver).Deserialize(ref reader, formatterResolver); __ListTarget__b__ = true; break; case 11: __ArrayFrames__ = global::Utf8Json.JsonFormatterResolverExtensions.GetFormatterWithVerify <global::UnityEngine.Keyframe[]>(formatterResolver).Deserialize(ref reader, formatterResolver); __ArrayFrames__b__ = true; break; default: reader.ReadNextBlock(); break; } NEXT_LOOP: continue; } var ____result = new global::UGF.Utf8Json.Runtime.Tests.TestAssembly.TestTarget(); if (__Name__b__) { ____result.Name = __Name__; } if (__BoolValue__b__) { ____result.BoolValue = __BoolValue__; } if (__FloatValue__b__) { ____result.FloatValue = __FloatValue__; } if (__IntValue__b__) { ____result.IntValue = __IntValue__; } if (__Vector2__b__) { ____result.Vector2 = __Vector2__; } if (__Bounds__b__) { ____result.Bounds = __Bounds__; } if (__Flags__b__) { ____result.Flags = __Flags__; } if (__ArrayInt__b__) { ____result.ArrayInt = __ArrayInt__; } if (__ListInt__b__) { ____result.ListInt = __ListInt__; } if (__ArrayTarget__b__) { ____result.ArrayTarget = __ArrayTarget__; } if (__ListTarget__b__) { ____result.ListTarget = __ListTarget__; } if (__ArrayFrames__b__) { ____result.ArrayFrames = __ArrayFrames__; } return(____result); }
public global::UnityEngine.HideFlags Deserialize(ref global::Utf8Json.JsonReader reader, global::Utf8Json.IJsonFormatterResolver formatterResolver) { return((global::UnityEngine.HideFlags)reader.ReadInt32()); }
public override global::UGF.Utf8Json.Runtime.Tests.TestSerialization.Target Deserialize(ref global::Utf8Json.JsonReader reader, global::Utf8Json.IJsonFormatterResolver formatterResolver) { if (reader.ReadIsNull()) { return(null); } var __Name__ = default(string); var __Name__b__ = false; var __BoolValue__ = default(bool); var __BoolValue__b__ = false; var __FloatValue__ = default(float); var __FloatValue__b__ = false; var __IntValue__ = default(int); var __IntValue__b__ = false; var __Flags__ = default(global::UnityEngine.HideFlags); var __Flags__b__ = false; var ____count = 0; reader.ReadIsBeginObjectWithVerify(); while (!reader.ReadIsEndObjectWithSkipValueSeparator(ref ____count)) { var stringKey = reader.ReadPropertyNameSegmentRaw(); int key; if (!____keyMapping.TryGetValue(stringKey, out key)) { reader.ReadNextBlock(); goto NEXT_LOOP; } switch (key) { case 0: __Name__ = reader.ReadString(); __Name__b__ = true; break; case 1: __BoolValue__ = reader.ReadBoolean(); __BoolValue__b__ = true; break; case 2: __FloatValue__ = reader.ReadSingle(); __FloatValue__b__ = true; break; case 3: __IntValue__ = reader.ReadInt32(); __IntValue__b__ = true; break; case 4: __Flags__ = global::Utf8Json.JsonFormatterResolverExtensions.GetFormatterWithVerify <global::UnityEngine.HideFlags>(formatterResolver).Deserialize(ref reader, formatterResolver); __Flags__b__ = true; break; default: reader.ReadNextBlock(); break; } NEXT_LOOP: continue; } var ____result = new global::UGF.Utf8Json.Runtime.Tests.TestSerialization.Target(); if (__Name__b__) { ____result.Name = __Name__; } if (__BoolValue__b__) { ____result.BoolValue = __BoolValue__; } if (__FloatValue__b__) { ____result.FloatValue = __FloatValue__; } if (__IntValue__b__) { ____result.IntValue = __IntValue__; } if (__Flags__b__) { ____result.Flags = __Flags__; } return(____result); }
public global::UnityEngine.AI.NavMeshBuildSettings Deserialize(ref global::Utf8Json.JsonReader reader, global::Utf8Json.IJsonFormatterResolver formatterResolver) { if (reader.ReadIsNull()) { throw new InvalidOperationException("typecode is null, struct not supported"); } var __agentTypeID__ = default(int); var __agentTypeID__b__ = false; var __agentRadius__ = default(float); var __agentRadius__b__ = false; var __agentHeight__ = default(float); var __agentHeight__b__ = false; var __agentSlope__ = default(float); var __agentSlope__b__ = false; var __agentClimb__ = default(float); var __agentClimb__b__ = false; var __minRegionArea__ = default(float); var __minRegionArea__b__ = false; var __overrideVoxelSize__ = default(bool); var __overrideVoxelSize__b__ = false; var __voxelSize__ = default(float); var __voxelSize__b__ = false; var __overrideTileSize__ = default(bool); var __overrideTileSize__b__ = false; var __tileSize__ = default(int); var __tileSize__b__ = false; var ____count = 0; reader.ReadIsBeginObjectWithVerify(); while (!reader.ReadIsEndObjectWithSkipValueSeparator(ref ____count)) { var stringKey = reader.ReadPropertyNameSegmentRaw(); int key; if (!____keyMapping.TryGetValue(stringKey, out key)) { reader.ReadNextBlock(); goto NEXT_LOOP; } switch (key) { case 0: __agentTypeID__ = reader.ReadInt32(); __agentTypeID__b__ = true; break; case 1: __agentRadius__ = reader.ReadSingle(); __agentRadius__b__ = true; break; case 2: __agentHeight__ = reader.ReadSingle(); __agentHeight__b__ = true; break; case 3: __agentSlope__ = reader.ReadSingle(); __agentSlope__b__ = true; break; case 4: __agentClimb__ = reader.ReadSingle(); __agentClimb__b__ = true; break; case 5: __minRegionArea__ = reader.ReadSingle(); __minRegionArea__b__ = true; break; case 6: __overrideVoxelSize__ = reader.ReadBoolean(); __overrideVoxelSize__b__ = true; break; case 7: __voxelSize__ = reader.ReadSingle(); __voxelSize__b__ = true; break; case 8: __overrideTileSize__ = reader.ReadBoolean(); __overrideTileSize__b__ = true; break; case 9: __tileSize__ = reader.ReadInt32(); __tileSize__b__ = true; break; default: reader.ReadNextBlock(); break; } NEXT_LOOP: continue; } var ____result = new global::UnityEngine.AI.NavMeshBuildSettings(); if (__agentTypeID__b__) { ____result.agentTypeID = __agentTypeID__; } if (__agentRadius__b__) { ____result.agentRadius = __agentRadius__; } if (__agentHeight__b__) { ____result.agentHeight = __agentHeight__; } if (__agentSlope__b__) { ____result.agentSlope = __agentSlope__; } if (__agentClimb__b__) { ____result.agentClimb = __agentClimb__; } if (__minRegionArea__b__) { ____result.minRegionArea = __minRegionArea__; } if (__overrideVoxelSize__b__) { ____result.overrideVoxelSize = __overrideVoxelSize__; } if (__voxelSize__b__) { ____result.voxelSize = __voxelSize__; } if (__overrideTileSize__b__) { ____result.overrideTileSize = __overrideTileSize__; } if (__tileSize__b__) { ____result.tileSize = __tileSize__; } return(____result); }