public void SetRenderTarget(RenderTarget renderTarget) { if (renderTarget == null) { throw new global::System.ArgumentNullException("renderTarget"); } global::Uno.Recti full = new global::Uno.Recti(new global::Uno.Int2(0), renderTarget.Size); this.SetRenderTarget(renderTarget, full, full); }
public void SetRenderTarget(RenderTarget renderTarget, global::Uno.Recti viewport, global::Uno.Recti scissor) { if (renderTarget == null) { throw new global::System.ArgumentNullException("renderTarget"); } this._renderTarget = renderTarget; global::OpenGL.GL.BindFramebuffer(global::OpenGL.GLFramebufferTarget.Framebuffer, this._renderTarget.GLFramebufferHandle); this.Viewport = viewport; this.Scissor = scissor; }