public void UniformMatrix2(int location, bool transpose, global::Uno.Float2x2 value) { try { this.BeginFunc(); this._gl.UniformMatrix2(location, transpose, value); } finally { this.EndFunc(); } }
public static void UniformMatrix2(int location, bool transpose, global::Uno.Float2x2 value) { GL._gl.UniformMatrix2(location, transpose, value); }