public void OnSceneLoaded(global::UnityEngine.SceneManagement.Scene scene, global::UnityEngine.SceneManagement.LoadSceneMode sceneMode) { }
// Token: 0x06000088 RID: 136 RVA: 0x0000657D File Offset: 0x0000477D private global::System.Collections.IEnumerator LoadLevel() { bool flag = this.loadingScreen != null && this.loadingScreenDistance > 0f; if (flag) { global::SteamVR_Controller.Device hmd = global::SteamVR_Controller.Input(0); while (!hmd.hasTracking) { yield return(null); } global::SteamVR_Utils.RigidTransform tloading = hmd.transform; tloading.rot = global::UnityEngine.Quaternion.Euler(0f, tloading.rot.eulerAngles.y, 0f); tloading.pos += tloading.rot * new global::UnityEngine.Vector3(0f, 0f, this.loadingScreenDistance); global::UnityEngine.Transform t = (this.loadingScreenTransform != null) ? this.loadingScreenTransform : base.transform; t.position = tloading.pos; t.rotation = tloading.rot; hmd = null; tloading = default(global::SteamVR_Utils.RigidTransform); t = null; } global::SteamVR_LoadLevel._active = this; global::SteamVR_Utils.Event.Send("loading", new object[] { true }); bool flag2 = this.loadingScreenFadeInTime > 0f; if (flag2) { this.fadeRate = 1f / this.loadingScreenFadeInTime; } else { this.alpha = 1f; } global::Valve.VR.CVROverlay overlay = global::Valve.VR.OpenVR.Overlay; bool flag3 = this.loadingScreen != null && overlay != null; if (flag3) { this.loadingScreenOverlayHandle = this.GetOverlayHandle("loadingScreen", (this.loadingScreenTransform != null) ? this.loadingScreenTransform : base.transform, this.loadingScreenWidthInMeters); bool flag4 = this.loadingScreenOverlayHandle > 0UL; if (flag4) { global::Valve.VR.Texture_t texture = default(global::Valve.VR.Texture_t); texture.handle = this.loadingScreen.GetNativeTexturePtr(); texture.eType = global::SteamVR.instance.graphicsAPI; texture.eColorSpace = global::Valve.VR.EColorSpace.Auto; overlay.SetOverlayTexture(this.loadingScreenOverlayHandle, ref texture); } } bool fadedForeground = false; global::SteamVR_Utils.Event.Send("loading_fade_out", new object[] { this.fadeOutTime }); global::Valve.VR.CVRCompositor compositor = global::Valve.VR.OpenVR.Compositor; bool flag5 = compositor != null; if (flag5) { bool flag6 = this.front != null; if (flag6) { global::SteamVR_Skybox.SetOverride(this.front, this.back, this.left, this.right, this.top, this.bottom); compositor.FadeGrid(this.fadeOutTime, true); yield return(new global::UnityEngine.WaitForSeconds(this.fadeOutTime)); } else { bool flag7 = this.backgroundColor != global::UnityEngine.Color.clear; if (flag7) { bool flag8 = this.showGrid; if (flag8) { compositor.FadeToColor(0f, this.backgroundColor.r, this.backgroundColor.g, this.backgroundColor.b, this.backgroundColor.a, true); compositor.FadeGrid(this.fadeOutTime, true); yield return(new global::UnityEngine.WaitForSeconds(this.fadeOutTime)); } else { compositor.FadeToColor(this.fadeOutTime, this.backgroundColor.r, this.backgroundColor.g, this.backgroundColor.b, this.backgroundColor.a, false); yield return(new global::UnityEngine.WaitForSeconds(this.fadeOutTime + 0.1f)); compositor.FadeGrid(0f, true); fadedForeground = true; } } } } global::SteamVR_Render.pauseRendering = true; while (this.alpha < 1f) { yield return(null); } base.transform.parent = null; global::UnityEngine.Object.DontDestroyOnLoad(base.gameObject); bool flag9 = this.loadExternalApp; if (flag9) { global::UnityEngine.Debug.Log("Launching external application..."); global::Valve.VR.CVRApplications applications = global::Valve.VR.OpenVR.Applications; bool flag10 = applications == null; if (flag10) { global::UnityEngine.Debug.Log("Failed to get OpenVR.Applications interface!"); } else { string workingDirectory = global::System.IO.Directory.GetCurrentDirectory(); string fullPath = global::System.IO.Path.Combine(workingDirectory, this.externalAppPath); global::UnityEngine.Debug.Log("LaunchingInternalProcess"); global::UnityEngine.Debug.Log("ExternalAppPath = " + this.externalAppPath); global::UnityEngine.Debug.Log("FullPath = " + fullPath); global::UnityEngine.Debug.Log("ExternalAppArgs = " + this.externalAppArgs); global::UnityEngine.Debug.Log("WorkingDirectory = " + workingDirectory); global::UnityEngine.Debug.Log("LaunchInternalProcessError: " + applications.LaunchInternalProcess(fullPath, this.externalAppArgs, workingDirectory).ToString()); global::System.Diagnostics.Process.GetCurrentProcess().Kill(); workingDirectory = null; fullPath = null; } applications = null; } else { global::UnityEngine.SceneManagement.LoadSceneMode mode = this.loadAdditive ? 1 : 0; bool flag11 = this.loadAsync; if (flag11) { global::UnityEngine.Application.backgroundLoadingPriority = 0; this.async = global::UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(this.levelName, mode); while (!this.async.isDone) { yield return(null); } } else { global::UnityEngine.SceneManagement.SceneManager.LoadScene(this.levelName, mode); } } yield return(null); global::System.GC.Collect(); yield return(null); global::UnityEngine.Shader.WarmupAllShaders(); yield return(new global::UnityEngine.WaitForSeconds(this.postLoadSettleTime)); global::SteamVR_Render.pauseRendering = false; bool flag12 = this.loadingScreenFadeOutTime > 0f; if (flag12) { this.fadeRate = -1f / this.loadingScreenFadeOutTime; } else { this.alpha = 0f; } global::SteamVR_Utils.Event.Send("loading_fade_in", new object[] { this.fadeInTime }); bool flag13 = compositor != null; if (flag13) { bool flag14 = fadedForeground; if (flag14) { compositor.FadeGrid(0f, false); compositor.FadeToColor(this.fadeInTime, 0f, 0f, 0f, 0f, false); yield return(new global::UnityEngine.WaitForSeconds(this.fadeInTime)); } else { compositor.FadeGrid(this.fadeInTime, false); yield return(new global::UnityEngine.WaitForSeconds(this.fadeInTime)); bool flag15 = this.front != null; if (flag15) { global::SteamVR_Skybox.ClearOverride(); } } } while (this.alpha > 0f) { yield return(null); } bool flag16 = overlay != null; if (flag16) { bool flag17 = this.progressBarOverlayHandle > 0UL; if (flag17) { overlay.HideOverlay(this.progressBarOverlayHandle); } bool flag18 = this.loadingScreenOverlayHandle > 0UL; if (flag18) { overlay.HideOverlay(this.loadingScreenOverlayHandle); } } global::UnityEngine.Object.Destroy(base.gameObject); global::SteamVR_LoadLevel._active = null; global::SteamVR_Utils.Event.Send("loading", new object[] { false }); yield break; }