示例#1
0
 public void OnSceneLoaded(global::UnityEngine.SceneManagement.Scene scene, global::UnityEngine.SceneManagement.LoadSceneMode sceneMode)
 {
 }
    // Token: 0x06000088 RID: 136 RVA: 0x0000657D File Offset: 0x0000477D
    private global::System.Collections.IEnumerator LoadLevel()
    {
        bool flag = this.loadingScreen != null && this.loadingScreenDistance > 0f;

        if (flag)
        {
            global::SteamVR_Controller.Device hmd = global::SteamVR_Controller.Input(0);
            while (!hmd.hasTracking)
            {
                yield return(null);
            }
            global::SteamVR_Utils.RigidTransform tloading = hmd.transform;
            tloading.rot  = global::UnityEngine.Quaternion.Euler(0f, tloading.rot.eulerAngles.y, 0f);
            tloading.pos += tloading.rot * new global::UnityEngine.Vector3(0f, 0f, this.loadingScreenDistance);
            global::UnityEngine.Transform t = (this.loadingScreenTransform != null) ? this.loadingScreenTransform : base.transform;
            t.position = tloading.pos;
            t.rotation = tloading.rot;
            hmd        = null;
            tloading   = default(global::SteamVR_Utils.RigidTransform);
            t          = null;
        }
        global::SteamVR_LoadLevel._active = this;
        global::SteamVR_Utils.Event.Send("loading", new object[]
        {
            true
        });
        bool flag2 = this.loadingScreenFadeInTime > 0f;

        if (flag2)
        {
            this.fadeRate = 1f / this.loadingScreenFadeInTime;
        }
        else
        {
            this.alpha = 1f;
        }
        global::Valve.VR.CVROverlay overlay = global::Valve.VR.OpenVR.Overlay;
        bool flag3 = this.loadingScreen != null && overlay != null;

        if (flag3)
        {
            this.loadingScreenOverlayHandle = this.GetOverlayHandle("loadingScreen", (this.loadingScreenTransform != null) ? this.loadingScreenTransform : base.transform, this.loadingScreenWidthInMeters);
            bool flag4 = this.loadingScreenOverlayHandle > 0UL;
            if (flag4)
            {
                global::Valve.VR.Texture_t texture = default(global::Valve.VR.Texture_t);
                texture.handle      = this.loadingScreen.GetNativeTexturePtr();
                texture.eType       = global::SteamVR.instance.graphicsAPI;
                texture.eColorSpace = global::Valve.VR.EColorSpace.Auto;
                overlay.SetOverlayTexture(this.loadingScreenOverlayHandle, ref texture);
            }
        }
        bool fadedForeground = false;

        global::SteamVR_Utils.Event.Send("loading_fade_out", new object[]
        {
            this.fadeOutTime
        });
        global::Valve.VR.CVRCompositor compositor = global::Valve.VR.OpenVR.Compositor;
        bool flag5 = compositor != null;

        if (flag5)
        {
            bool flag6 = this.front != null;
            if (flag6)
            {
                global::SteamVR_Skybox.SetOverride(this.front, this.back, this.left, this.right, this.top, this.bottom);
                compositor.FadeGrid(this.fadeOutTime, true);
                yield return(new global::UnityEngine.WaitForSeconds(this.fadeOutTime));
            }
            else
            {
                bool flag7 = this.backgroundColor != global::UnityEngine.Color.clear;
                if (flag7)
                {
                    bool flag8 = this.showGrid;
                    if (flag8)
                    {
                        compositor.FadeToColor(0f, this.backgroundColor.r, this.backgroundColor.g, this.backgroundColor.b, this.backgroundColor.a, true);
                        compositor.FadeGrid(this.fadeOutTime, true);
                        yield return(new global::UnityEngine.WaitForSeconds(this.fadeOutTime));
                    }
                    else
                    {
                        compositor.FadeToColor(this.fadeOutTime, this.backgroundColor.r, this.backgroundColor.g, this.backgroundColor.b, this.backgroundColor.a, false);
                        yield return(new global::UnityEngine.WaitForSeconds(this.fadeOutTime + 0.1f));

                        compositor.FadeGrid(0f, true);
                        fadedForeground = true;
                    }
                }
            }
        }
        global::SteamVR_Render.pauseRendering = true;
        while (this.alpha < 1f)
        {
            yield return(null);
        }
        base.transform.parent = null;
        global::UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
        bool flag9 = this.loadExternalApp;

        if (flag9)
        {
            global::UnityEngine.Debug.Log("Launching external application...");
            global::Valve.VR.CVRApplications applications = global::Valve.VR.OpenVR.Applications;
            bool flag10 = applications == null;
            if (flag10)
            {
                global::UnityEngine.Debug.Log("Failed to get OpenVR.Applications interface!");
            }
            else
            {
                string workingDirectory = global::System.IO.Directory.GetCurrentDirectory();
                string fullPath         = global::System.IO.Path.Combine(workingDirectory, this.externalAppPath);
                global::UnityEngine.Debug.Log("LaunchingInternalProcess");
                global::UnityEngine.Debug.Log("ExternalAppPath = " + this.externalAppPath);
                global::UnityEngine.Debug.Log("FullPath = " + fullPath);
                global::UnityEngine.Debug.Log("ExternalAppArgs = " + this.externalAppArgs);
                global::UnityEngine.Debug.Log("WorkingDirectory = " + workingDirectory);
                global::UnityEngine.Debug.Log("LaunchInternalProcessError: " + applications.LaunchInternalProcess(fullPath, this.externalAppArgs, workingDirectory).ToString());
                global::System.Diagnostics.Process.GetCurrentProcess().Kill();
                workingDirectory = null;
                fullPath         = null;
            }
            applications = null;
        }
        else
        {
            global::UnityEngine.SceneManagement.LoadSceneMode mode = this.loadAdditive ? 1 : 0;
            bool flag11 = this.loadAsync;
            if (flag11)
            {
                global::UnityEngine.Application.backgroundLoadingPriority = 0;
                this.async = global::UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(this.levelName, mode);
                while (!this.async.isDone)
                {
                    yield return(null);
                }
            }
            else
            {
                global::UnityEngine.SceneManagement.SceneManager.LoadScene(this.levelName, mode);
            }
        }
        yield return(null);

        global::System.GC.Collect();
        yield return(null);

        global::UnityEngine.Shader.WarmupAllShaders();
        yield return(new global::UnityEngine.WaitForSeconds(this.postLoadSettleTime));

        global::SteamVR_Render.pauseRendering = false;
        bool flag12 = this.loadingScreenFadeOutTime > 0f;

        if (flag12)
        {
            this.fadeRate = -1f / this.loadingScreenFadeOutTime;
        }
        else
        {
            this.alpha = 0f;
        }
        global::SteamVR_Utils.Event.Send("loading_fade_in", new object[]
        {
            this.fadeInTime
        });
        bool flag13 = compositor != null;

        if (flag13)
        {
            bool flag14 = fadedForeground;
            if (flag14)
            {
                compositor.FadeGrid(0f, false);
                compositor.FadeToColor(this.fadeInTime, 0f, 0f, 0f, 0f, false);
                yield return(new global::UnityEngine.WaitForSeconds(this.fadeInTime));
            }
            else
            {
                compositor.FadeGrid(this.fadeInTime, false);
                yield return(new global::UnityEngine.WaitForSeconds(this.fadeInTime));

                bool flag15 = this.front != null;
                if (flag15)
                {
                    global::SteamVR_Skybox.ClearOverride();
                }
            }
        }
        while (this.alpha > 0f)
        {
            yield return(null);
        }
        bool flag16 = overlay != null;

        if (flag16)
        {
            bool flag17 = this.progressBarOverlayHandle > 0UL;
            if (flag17)
            {
                overlay.HideOverlay(this.progressBarOverlayHandle);
            }
            bool flag18 = this.loadingScreenOverlayHandle > 0UL;
            if (flag18)
            {
                overlay.HideOverlay(this.loadingScreenOverlayHandle);
            }
        }
        global::UnityEngine.Object.Destroy(base.gameObject);
        global::SteamVR_LoadLevel._active = null;
        global::SteamVR_Utils.Event.Send("loading", new object[]
        {
            false
        });
        yield break;
    }