private void StayTouch(int fingerId, int i, ref Double3 summedPositionDelta, ref int dragingFingerCount, ref int horizontalAxis) { global::Touch.TouchState touchState = this.touchesInfo[fingerId].touchState; if (touchState != global::Touch.TouchState.OnEmpty) { if (touchState == global::Touch.TouchState.OnUI) { if (this.touchesInfo[fingerId].touchDownButton == Ref.inputController.leftArrow) { horizontalAxis = -1; } if (this.touchesInfo[fingerId].touchDownButton == Ref.inputController.rightArrow) { horizontalAxis = 1; } if (Ref.controller != null && Ref.controller.throttlePercentUI != null && this.touchesInfo[fingerId].touchDownButton == Ref.controller.throttlePercentUI.transform.parent) { float num = this.touchesInfo[fingerId].lastFingerPosPixels.y - Input.GetTouch(i).position.y; if (num != 0f && Ref.mainVessel != null) { if (Ref.mainVessel.controlAuthority) { Ref.mainVessel.SetThrottle(new Vessel.Throttle(Ref.mainVessel.throttle.throttleOn, Mathf.Clamp01(Ref.mainVessel.throttle.throttleRaw - num / 318f))); if (Ref.inputController.instructionSlideThrottleHolder.activeSelf) { Ref.inputController.instructionSlideThrottleHolder.SetActive(false); Ref.inputController.CheckAllInstructions(); } } else if (Ref.controller.msgUI.color.a < 0.6f) { Ref.controller.ShowMsg("No control"); } } } } } else { if (Ref.currentScene == Ref.SceneType.Build) { Vector2 deltaPixel = this.touchesInfo[fingerId].lastFingerPosPixels - Input.GetTouch(i).position; Vector2 posWorld = Camera.main.ScreenToWorldPoint((Vector3)Input.GetTouch(i).position + Vector3.forward * -Ref.cam.transform.position.z); Ref.inputController.TouchStayEmpty(posWorld, deltaPixel, fingerId); } if (Ref.mapView) { Vector2 v = this.touchesInfo[fingerId].lastFingerPosPixels - Input.GetTouch(i).position; summedPositionDelta += v; dragingFingerCount++; } } }
private void EndTouch(int fingerId, int i, Vector2 posPixel) { bool flag = this.touchesInfo[fingerId].touchDownTime > Time.time - 0.2f; global::Touch.TouchState touchState = this.touchesInfo[fingerId].touchState; if (touchState != global::Touch.TouchState.OnUI) { if (touchState == global::Touch.TouchState.OnEmpty) { Ref.inputController.EndTouchEmpty(this.PixelPosToWorldPos(posPixel), fingerId, flag); } } else if (flag) { Ref.inputController.ClickUI(posPixel); } if (fingerId == this.zoomFinger1 || fingerId == this.zoomFinger2) { this.zoomFinger1 = -1; this.zoomFinger2 = -1; } this.touchesInfo[fingerId].touchState = global::Touch.TouchState.NotTouching; }