示例#1
0
 /// <summary>
 /// Vertex Shader
 /// </summary>
 /// <param name="device"></param>
 /// <param name="name"></param>
 /// <param name="byteCode"></param>
 public HullShader(Device device, string name, byte[] byteCode)
     : base(name, ShaderStage.Hull)
 {
     shader = Collect(new global::SharpDX.Direct3D11.HullShader(device, byteCode));
 }
示例#2
0
 /// <summary>
 /// Vertex Shader
 /// </summary>
 /// <param name="device"></param>
 /// <param name="name"></param>
 /// <param name="byteCode"></param>
 public HullShader(Device device, string name, byte[] byteCode)
     : base(name, ShaderStage.Hull)
 {
     shader           = new global::SharpDX.Direct3D11.HullShader(device, byteCode);
     shader.DebugName = name;
 }