示例#1
0
        public static D2D.Brush ToD2DBrush(this Media.Brush brush, global::SharpDX.Direct2D1.RenderTarget target)
        {
            if (brush is Media.SolidColorBrush solid)
            {
                return(new global::SharpDX.Direct2D1.SolidColorBrush(target, solid.Color.ToColor4()));
            }
            else if (brush is Media.LinearGradientBrush linear)
            {
                return(new D2D.LinearGradientBrush(target,
                                                   new D2D.LinearGradientBrushProperties()
                {
                    StartPoint = linear.StartPoint.ToVector2(), EndPoint = linear.EndPoint.ToVector2()
                },
                                                   new D2D.GradientStopCollection
                                                   (
                                                       target,
                                                       linear.GradientStops.Select(x => new D2D.GradientStop()
                {
                    Color = x.Color.ToColor4(), Position = (float)x.Offset
                }).ToArray(),
                                                       linear.ColorInterpolationMode.ToD2DColorInterpolationMode(),
                                                       linear.SpreadMethod.ToD2DExtendMode()
                                                   )
                                                   ));
            }
#if NETFX_CORE || WINUI
#else
            else if (brush is Media.RadialGradientBrush radial)
            {
                return(new D2D.RadialGradientBrush(target,
                                                   new D2D.RadialGradientBrushProperties()
                {
                    Center = radial.Center.ToVector2(),
                    GradientOriginOffset = radial.GradientOrigin.ToVector2(),
                    RadiusX = (float)radial.RadiusX,
                    RadiusY = (float)radial.RadiusY
                },
                                                   new D2D.GradientStopCollection
                                                   (
                                                       target,
                                                       radial.GradientStops.Select(x => new D2D.GradientStop()
                {
                    Color = x.Color.ToColor4(), Position = (float)x.Offset
                }).ToArray(),
                                                       radial.ColorInterpolationMode.ToD2DColorInterpolationMode(),
                                                       radial.SpreadMethod.ToD2DExtendMode()
                                                   )));
            }
#endif
            else
            {
                throw new NotImplementedException("Brush does not support yet.");
            }
        }
示例#2
0
        /// <summary>
        /// Free used resources.
        /// </summary>
        private void CleanResources()
        {
            this.oxyRenderContext.ResetRenderTarget(null);

            this.d3d11Device?.ImmediateContext.ClearState();
            this.d3d11Device?.ImmediateContext.Flush();

            this.imageSource?.Dispose();
            this.d3d9Device?.Dispose();
            this.renderTarget?.Dispose();
            this.d3d11Device?.Dispose();

            this.imageSource  = null;
            this.d3d9Device   = null;
            this.renderTarget = null;
            this.d3d11Device  = null;
        }
示例#3
0
        /// <summary>
        /// Initializes DirectX rendering resources.
        /// </summary>
        private void InitRendering()
        {
            double dpiScale = 1.0; // default value for 96 dpi

            var hwndTarget = PresentationSource.FromVisual(this).CompositionTarget as HwndTarget;
            if (hwndTarget != null)
            {
                dpiScale = hwndTarget.TransformToDevice.M11;
            }

            int surfWidth = (int)(this.viewport.Width < 0 ? 0 : Math.Ceiling(this.viewport.Width * dpiScale));
            int surfHeight = (int)(this.viewport.Height < 0 ? 0 : Math.Ceiling(this.viewport.Height * dpiScale));

            var windowHandle = (new System.Windows.Interop.WindowInteropHelper(System.Windows.Window.GetWindow(this))).Handle;

            this.d3d11Device = new D3D11Device(
                DriverType.Hardware,
                DeviceCreationFlags.BgraSupport,
                FeatureLevel.Level_11_0,
                FeatureLevel.Level_10_1,
                FeatureLevel.Level_10_0,
                FeatureLevel.Level_9_3,
                FeatureLevel.Level_9_2,
                FeatureLevel.Level_9_1);

            var backBuffer = new Texture2D(
                this.d3d11Device,
                new Texture2DDescription
                {
                    Height = surfHeight,
                    Width = surfWidth,
                    ArraySize = 1,
                    MipLevels = 1,
                    Format = Format.B8G8R8A8_UNorm,
                    SampleDescription = { Count = 1, Quality = 0 },
                    Usage = ResourceUsage.Default,
                    OptionFlags = ResourceOptionFlags.Shared,
                    BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
                    CpuAccessFlags = 0
                });

            var surface = backBuffer.QueryInterface<Surface>();
            this.renderTarget = new RenderTarget(
                this.oxyRenderContext.D2DFactory,
                surface,
                new RenderTargetProperties(new PixelFormat(Format.Unknown, AlphaMode.Premultiplied)));

            this.d3d9Device = new D3D9Device(
                new Direct3D(),
                0,
                D3D9DeviceType.Hardware,
                windowHandle,
                D3D9CreateFlags.HardwareVertexProcessing | D3D9CreateFlags.Multithreaded | D3D9CreateFlags.FpuPreserve,
                new D3D9PresentParameters(surfWidth, surfHeight)
                {
                    PresentationInterval = D3D9PresentInterval.Immediate,
                    DeviceWindowHandle = windowHandle,
                    SwapEffect = D3D9SwapEffect.Discard,
                    Windowed = true
                });

            this.imageSource = new D3D11Image(this.d3d9Device, backBuffer);

            this.oxyRenderContext.ResetRenderTarget(this.renderTarget);
        }
示例#4
0
        /// <summary>
        /// Initializes DirectX rendering resources.
        /// </summary>
        private void InitRendering()
        {
            double dpiScale = 1.0; // default value for 96 dpi

            var hwndTarget = PresentationSource.FromVisual(this).CompositionTarget as HwndTarget;

            if (hwndTarget != null)
            {
                dpiScale = hwndTarget.TransformToDevice.M11;
            }

            int surfWidth  = (int)(this.viewport.Width < 0 ? 0 : Math.Ceiling(this.viewport.Width * dpiScale));
            int surfHeight = (int)(this.viewport.Height < 0 ? 0 : Math.Ceiling(this.viewport.Height * dpiScale));

            var windowHandle = (new System.Windows.Interop.WindowInteropHelper(System.Windows.Window.GetWindow(this))).Handle;

            this.d3d11Device = new D3D11Device(
                DriverType.Hardware,
                DeviceCreationFlags.BgraSupport,
                FeatureLevel.Level_11_0,
                FeatureLevel.Level_10_1,
                FeatureLevel.Level_10_0,
                FeatureLevel.Level_9_3,
                FeatureLevel.Level_9_2,
                FeatureLevel.Level_9_1);

            var backBuffer = new Texture2D(
                this.d3d11Device,
                new Texture2DDescription
            {
                Height            = surfHeight,
                Width             = surfWidth,
                ArraySize         = 1,
                MipLevels         = 1,
                Format            = Format.B8G8R8A8_UNorm,
                SampleDescription = { Count = 1, Quality = 0 },
                Usage             = ResourceUsage.Default,
                OptionFlags       = ResourceOptionFlags.Shared,
                BindFlags         = BindFlags.RenderTarget | BindFlags.ShaderResource,
                CpuAccessFlags    = 0
            });

            var surface = backBuffer.QueryInterface <Surface>();

            this.renderTarget = new RenderTarget(
                this.oxyRenderContext.D2DFactory,
                surface,
                new RenderTargetProperties(new PixelFormat(Format.Unknown, AlphaMode.Premultiplied)));

            this.d3d9Device = new D3D9Device(
                new Direct3D(),
                0,
                D3D9DeviceType.Hardware,
                windowHandle,
                D3D9CreateFlags.HardwareVertexProcessing | D3D9CreateFlags.Multithreaded | D3D9CreateFlags.FpuPreserve,
                new D3D9PresentParameters(surfWidth, surfHeight)
            {
                PresentationInterval = D3D9PresentInterval.Immediate,
                DeviceWindowHandle   = windowHandle,
                SwapEffect           = D3D9SwapEffect.Discard,
                Windowed             = true
            });

            this.imageSource = new D3D11Image(this.d3d9Device, backBuffer);

            this.oxyRenderContext.ResetRenderTarget(this.renderTarget);
        }
示例#5
0
        /// <summary>
        /// Free used resources.
        /// </summary>
        private void CleanResources()
        {
            this.oxyRenderContext.ResetRenderTarget(null);

            this.d3d11Device?.ImmediateContext.ClearState();
            this.d3d11Device?.ImmediateContext.Flush();

            this.imageSource?.Dispose();
            this.d3d9Device?.Dispose();
            this.renderTarget?.Dispose();
            this.d3d11Device?.Dispose();

            this.imageSource = null;
            this.d3d9Device = null;
            this.renderTarget = null;
            this.d3d11Device = null;
        }