public bool SetDataRoot(global::System.Object newDataRoot) { if (newDataRoot != null) { this.dataRoot = (global::SDKTemplate.Scenario3_ServerForeground)newDataRoot; return(true); } return(false); }
// Update methods for each path node used in binding steps. private void Update_(global::SDKTemplate.Scenario3_ServerForeground obj, int phase) { if (obj != null) { } }