public static string FindKaijuFactionIconPath(global::Empire empire, StaticString size) { string text = KaijuCouncil.KaijuGenericIconName; string text2 = size; if (text2 == "LogoLarge") { text2 = "Large"; } else if (text2 == "LogoSmall") { text2 = "Small"; } if (empire.SimulationObject.Tags.Contains("AffinityKaijus1")) { text = "Kaiju1Icon"; } else if (empire.SimulationObject.Tags.Contains("AffinityKaijus2")) { text = "Kaiju2Icon"; } else if (empire.SimulationObject.Tags.Contains("AffinityKaijus3")) { text = "Kaiju3Icon"; } global::IGuiService service = Services.GetService <global::IGuiService>(); GuiElement guiElement; if (service.GuiPanelHelper.TryGetGuiElement(text, out guiElement)) { text = guiElement.Icons[text2]; } return(text); }
private void OnViewEffectsCB() { global::IGuiService service = Services.GetService <global::IGuiService>(); service.Show(typeof(ViewEffectsModalPanel), new object[] { base.gameObject, true }); }
private void OnAssignSpyCB() { global::IGuiService service = Services.GetService <global::IGuiService>(); service.Show(typeof(HeroSelectionModalPanel), new object[] { base.gameObject, null, true }); }
private NotificationPanelEncounterBase GetNotificationPanelEncounter() { global::IGuiService service = Services.GetService <global::IGuiService>(); Amplitude.Unity.Gui.GuiPanel[] array; if (service.TryGetGuiPanelByType(base.GuiNotificationPanelType, out array) && array != null) { return(array[0] as NotificationPanelEncounterBase); } return(null); }
private static void SteamMatchMaking_OnConfirmOpenActivationPanel(object sender, MessagePanelResultEventArgs e) { global::IGuiService service = Services.GetService <global::IGuiService>(); if (e.Result == MessagePanelResult.Ok && service != null) { service.Show(typeof(ActivateRuntimeModulesModalPanel), new object[] { ELCPUtilities.SelectedLobby.RuntimeConfiguration, ELCPUtilities.SelectedLobby.SteamIDLobby }); } ELCPUtilities.SelectedLobby = null; }
private void OnAssignHeroCB(GameObject obj) { Garrison.IsAcceptingHeroAssignmentReasonsEnum isAcceptingHeroAssignmentReasonsEnum; if (this.Army != null && this.Army.IsAcceptingHeroAssignments(out isAcceptingHeroAssignmentReasonsEnum)) { global::IGuiService service = Services.GetService <global::IGuiService>(); if (service != null) { service.Show(typeof(HeroSelectionModalPanel), new object[] { base.gameObject }); } } }
private IEnumerator SaveGameAsync(string title, string outputFileName) { IGameSerializationService gameSerializationService = Services.GetService <IGameSerializationService>(); if (gameSerializationService != null) { ISessionService sessionService = Services.GetService <ISessionService>(); Diagnostics.Assert(sessionService != null); global::Session session = sessionService.Session as global::Session; switch (session.SessionMode) { case SessionMode.Single: yield return(gameSerializationService.SaveGameAsync(title, outputFileName, GameSaveOptions.None)); break; case SessionMode.Private: case SessionMode.Protected: case SessionMode.Public: if (session.GameServer != null) { yield return(gameSerializationService.SaveGameAsync(title, outputFileName, GameSaveOptions.None)); } else { Message downloadGameMessage = new GameClientDownloadGameMessage(SaveType.OnUserRequest, title); session.GameClient.SendMessageToServer(ref downloadGameMessage); } break; default: throw new ArgumentOutOfRangeException(); } this.Hide(true); global::IGuiService guiService = Services.GetService <global::IGuiService>(); Amplitude.Unity.Gui.GuiPanel[] panels; if (guiService != null && guiService.TryGetGuiPanelByType(typeof(GameWorldScreen), out panels)) { panels[0].Show(new object[0]); } } this.saving = null; yield break; }
public void OnPortraitClickedCB(GameObject obj) { global::IGuiService service = Services.GetService <global::IGuiService>(); KaijuResearchModalPanel guiPanel = service.GetGuiPanel <KaijuResearchModalPanel>(); if (guiPanel != null && guiPanel.IsVisible) { guiPanel.Hide(false); } GameWorldScreen guiPanel2 = service.GetGuiPanel <GameWorldScreen>(); if (guiPanel2 != null && !guiPanel2.IsVisible) { service.GetGuiPanel <GameWorldScreen>().Show(new object[0]); } IViewService service2 = Services.GetService <IViewService>(); Diagnostics.Assert(service2 != null); IWorldViewCameraController worldViewCameraController = service2.CurrentView.CameraController as IWorldViewCameraController; Diagnostics.Assert(worldViewCameraController != null); worldViewCameraController.FocusCameraAt(this.Kaiju.WorldPosition, true, true); }
protected override IEnumerator OnShow(params object[] parameters) { this.Description.AgeTransform.Height = 0f; this.Description.Text = string.Empty; if (this.content.StartsWith("%")) { this.Description.Text = this.content; } else if (this.technologyOnly && this.context is MultipleConstructibleTooltipData) { GuiElement guiElement; if (base.GuiService.GuiPanelHelper.TryGetGuiElement((this.context as MultipleConstructibleTooltipData).TechnologyDefinition.Name, out guiElement)) { this.Description.Text = guiElement.Description; } } else if (this.context is IDescriptionFeatureProvider) { this.Description.Text = (this.context as IDescriptionFeatureProvider).Description; } else { IGuiEntity guiEntity = this.context as IGuiEntity; GuiElement guiElement2; if (this.context != null && guiEntity != null && guiEntity.Gui != null) { this.Description.Text = guiEntity.Gui.Description; } else if (base.GuiService.GuiPanelHelper.TryGetGuiElement(this.content, out guiElement2)) { this.Description.Text = guiElement2.Description; } else { this.Description.Text = this.content; } } if (this.context is CreepingNode || this.context is PointOfInterest || this.context is Village) { WorldPosition worldPosition; if (this.context is PointOfInterest) { worldPosition = (this.context as PointOfInterest).WorldPosition; } else if (this.context is CreepingNode) { worldPosition = (this.context as CreepingNode).WorldPosition; } else { worldPosition = (this.context as Village).WorldPosition; } Region region = Services.GetService <IGameService>().Game.Services.GetService <IWorldPositionningService>().GetRegion(worldPosition); if (region.IsLand && !region.IsWasteland && region.MinorEmpire != null) { BarbarianCouncil agency = region.MinorEmpire.GetAgency <BarbarianCouncil>(); if (agency != null && agency.GetVillageAt(worldPosition) != null) { global::IGuiService service = Services.GetService <global::IGuiService>(); List <EffectDescription> list = new List <EffectDescription>(); MinorFaction minorFaction = region.MinorEmpire.MinorFaction; if (minorFaction != null) { service.GuiSimulationParser.ParseSimulationDescriptor(minorFaction, list, null, false, false); this.Description.Text = AgeLocalizer.Instance.LocalizeString(this.Description.Text); foreach (EffectDescription effectDescription in list) { if (effectDescription == list[0]) { AgePrimitiveLabel description = this.Description; description.Text = description.Text + "\n \n#FFB43F#" + AgeLocalizer.Instance.LocalizeString("%EffectsOnEmpireTitle") + "#REVERT#"; } AgePrimitiveLabel description2 = this.Description; description2.Text = description2.Text + "\n" + effectDescription.ToString(); } } } } } if (!string.IsNullOrEmpty(this.Description.Text)) { this.Description.AgeTransform.Width = this.DefaultWidth - this.Description.AgeTransform.PixelMarginLeft - this.Description.AgeTransform.PixelMarginRight; this.Description.ComputeText(); base.AgeTransform.Height = this.Description.Font.LineHeight * (float)this.Description.TextLines.Count + this.Description.AgeTransform.PixelMarginTop + this.Description.AgeTransform.PixelMarginBottom; if (this.Description.TextLines.Count == 1) { base.AgeTransform.Width = this.Description.AgeTransform.PixelMarginLeft + this.Description.Font.ComputeTextWidth(this.Description.TextLines[0], false, true) + this.Description.AgeTransform.PixelMarginRight; } else { base.AgeTransform.Width = this.DefaultWidth; } } yield return(base.OnShow(parameters)); yield break; }
public void RefreshContent() { if (this.City == null) { return; } if (this.City.Empire == null) { return; } if (this.GuiEmpire.Index != this.City.Empire.Index) { if (this.guiEmpire == null) { this.Unbind(); return; } this.GuiEmpire = new GuiEmpire(this.City.Empire); DepartmentOfIndustry agency = this.City.Empire.GetAgency <DepartmentOfIndustry>(); this.ConstructionQueue = agency.GetConstructionQueue(this.City); } if (this.GuiEmpire != null) { this.FactionBackground.TintColor = this.GuiEmpire.Color; this.PopulationSymbol.TintColor = this.GuiEmpire.Color; this.FactionSymbol.TintColor = this.GuiEmpire.Color; this.PinLine.TintColor = this.GuiEmpire.Color; this.PopulationNumber.Text = GuiFormater.FormatGui(this.City.GetPropertyValue(SimulationProperties.Population), false, false, false, 1); this.FactionSymbol.Image = this.GuiEmpire.GuiFaction.GetImageTexture(global::GuiPanel.IconSize.LogoSmall, true); } string content = "%CityCurrentConstructionDescription"; if (this.City.IsInfected) { this.PanelSpying.Visible = false; this.PanelOvergrownCity.Visible = true; this.AgeTransform.Height = this.ModifierPosition.EndHeight; if (this.GuiPreviousEmpire == null) { this.GuiPreviousEmpire = new GuiEmpire(this.City.LastNonInfectedOwner); } if (this.GuiPreviousEmpire != null) { this.PreviousEmpireFactionIcon.TintColor = this.GuiPreviousEmpire.Color; this.PreviousEmpireFactionIcon.Image = this.GuiPreviousEmpire.GuiFaction.GetImageTexture(global::GuiPanel.IconSize.LogoSmall, true); this.PreviousEmpireFactionTooltip.Class = "Descriptor"; this.PreviousEmpireFactionTooltip.ClientData = this.GuiEmpire.Empire; Faction faction = this.GuiPreviousEmpire.Empire.Faction; if (faction != null) { new List <string>(); foreach (SimulationDescriptor simulationDescriptor in faction.GetIntegrationDescriptors()) { this.PreviousEmpireFactionTooltip.Content = simulationDescriptor.Name; } } } if (this.ConstructionQueue.PendingConstructions.Count > 0) { Construction construction = this.ConstructionQueue.Peek(); if (construction.ConstructibleElement.SubCategory == "SubCategoryAssimilation" && construction.ConstructibleElement.Name != "CityConstructibleActionInfectedRaze") { content = "%IntegratingFactionUnderConstructionDescription"; } } } this.ConstructionGroup.AgeTooltip.Content = content; this.RefreshCityName(); DepartmentOfIntelligence agency2 = this.playerControllerRepository.ActivePlayerController.Empire.GetAgency <DepartmentOfIntelligence>(); bool flag = this.playerControllerRepository.ActivePlayerController.Empire.SimulationObject.Tags.Contains(global::Empire.TagEmpireEliminated); if (flag && ELCPUtilities.SpectatorSpyFocus >= 0) { agency2 = this.game.Empires[ELCPUtilities.SpectatorSpyFocus].GetAgency <DepartmentOfIntelligence>(); } Unit hero = null; InfiltrationProcessus.InfiltrationState infiltrationState = InfiltrationProcessus.InfiltrationState.None; bool flag2 = false; if (this.playerControllerRepository != null) { if (this.City.Empire == this.playerControllerRepository.ActivePlayerController.Empire) { flag2 = true; } else if (this.PanelSpying.Visible && agency2 != null && agency2.TryGetSpyOnGarrison(this.City, out hero, out infiltrationState) && infiltrationState == InfiltrationProcessus.InfiltrationState.Infiltrated) { flag2 = true; } else if (flag) { flag2 = true; } } if (!flag2) { if (this.City.Empire == null) { this.CompetitorTitle.Text = string.Empty; } else { DiplomaticRelation diplomaticRelation = this.playerControllerRepository.ActivePlayerController.Empire.GetAgency <DepartmentOfForeignAffairs>().GetDiplomaticRelation(this.City.Empire); Diagnostics.Assert(diplomaticRelation != null); if (diplomaticRelation.State != null && diplomaticRelation.State.Name == DiplomaticRelationState.Names.Alliance) { AgeUtils.TruncateString(AgeLocalizer.Instance.LocalizeString("%CityLabelAlliedTitle"), this.CompetitorTitle, out this.temp, '.'); this.CompetitorTitle.Text = this.temp; } else if (diplomaticRelation.State != null && diplomaticRelation.State.Name == DiplomaticRelationState.Names.Peace) { AgeUtils.TruncateString(AgeLocalizer.Instance.LocalizeString("%CityLabelFriendlyTitle"), this.CompetitorTitle, out this.temp, '.'); this.CompetitorTitle.Text = this.temp; } else { AgeUtils.TruncateString(AgeLocalizer.Instance.LocalizeString("%CityLabelEnemyTitle"), this.CompetitorTitle, out this.temp, '.'); this.CompetitorTitle.Text = this.temp; } } } this.SelectionButton.AgeTransform.Enable = flag2; this.PlayerSpecificGroup.Visible = flag2; this.CompetitorSpecificGroup.Visible = !flag2; float propertyValue = this.City.GetPropertyValue(SimulationProperties.CityDefensePoint); float propertyValue2 = this.City.GetPropertyValue(SimulationProperties.MaximumCityDefensePoint); float propertyValue3 = this.City.GetPropertyValue(SimulationProperties.CityDefensePointRecoveryPerTurn); float propertyValue4 = this.City.GetPropertyValue(SimulationProperties.Ownership); Diagnostics.Assert(this.UnitNumber != null); Diagnostics.Assert(this.City.StandardUnits != null); int num = (this.City.Militia == null) ? 0 : this.City.Militia.StandardUnits.Count; this.UnitNumber.Text = GuiFormater.FormatGui(this.City.StandardUnits.Count + num); this.DefenseNumber.Text = GuiFormater.FormatStock(propertyValue, SimulationProperties.CityDefensePoint, 0, true); float propertyValue5 = this.City.GetPropertyValue(SimulationProperties.DefensivePower); this.DefenseGroup.AgeTooltip.Content = AgeLocalizer.Instance.LocalizeString("%CityDefenseDescription"); this.DefenseIcon.Image = AgeManager.Instance.FindDynamicTexture("fortificationCityLabel", false); if (propertyValue5 > 0f) { this.DefenseGroup.AgeTooltip.Content = AgeLocalizer.Instance.LocalizeString("%CityDefenseWithDefensivePowerDescription").Replace("$DefensivePowerValue", GuiFormater.FormatGui(propertyValue5, false, true, false, 1)); this.DefenseIcon.Image = AgeManager.Instance.FindDynamicTexture("retaliationCityLabel", false); } this.DefenseGroup.AgeTooltip.Content = this.DefenseGroup.AgeTooltip.Content.Replace("$CityDefenseValue", GuiFormater.FormatGui(propertyValue, false, true, false, 1)); if (propertyValue4 < 1f && !this.City.IsInfected) { this.OwnershipPercentage.AgeTransform.Visible = true; this.OwnershipPercentage.Text = GuiFormater.FormatGui(propertyValue4, true, false, false, 1); } else { this.OwnershipPercentage.AgeTransform.Visible = false; } if (this.City.BesiegingEmpire != null || this.City.BesiegingSeafaringArmies.Count != 0 || this.City.IsUnderEarthquake) { float num2 = DepartmentOfTheInterior.GetBesiegingPower(this.City, true); num2 += DepartmentOfTheInterior.GetCityPointEarthquakeDamage(this.City); this.DefenseTendency.Text = "(" + GuiFormater.FormatGui(-num2, false, true, true, 1) + ")"; } else if (propertyValue < propertyValue2) { this.DefenseTendency.Text = "(" + GuiFormater.FormatGui(propertyValue3, false, true, true, 1) + ")"; } else { this.DefenseTendency.Text = string.Empty; } if (flag2) { Construction construction2 = null; if (this.ConstructionQueue != null) { construction2 = this.ConstructionQueue.Peek(); } if (this.City.IsInfected && construction2 == null) { this.PlayerSpecificGroup.Visible = false; } if (construction2 != null) { IImageFeatureProvider imageFeatureProvider = construction2.ConstructibleElement as IImageFeatureProvider; GuiElement guiElement; if (imageFeatureProvider != null) { Texture2D image; if (imageFeatureProvider.TryGetTextureFromIcon(global::GuiPanel.IconSize.Small, out image)) { this.ConstructionImage.Image = image; } } else if (this.guiPanelHelper.TryGetGuiElement(construction2.ConstructibleElement.Name, out guiElement)) { Texture2D image2; if (this.guiPanelHelper.TryGetTextureFromIcon(guiElement, global::GuiPanel.IconSize.Small, out image2)) { this.ConstructionImage.Image = image2; } } else { this.ConstructionImage.Image = null; } CityLabel.emptyList.Clear(); int b; float num3; float num4; bool flag3; QueueGuiItem.GetConstructionTurnInfos(this.City, construction2, CityLabel.emptyList, out b, out num3, out num4, out flag3); int numberOfTurn = Mathf.Max(1, b); this.ConstructionTurns.Text = QueueGuiItem.FormatNumberOfTurns(numberOfTurn); } else { this.ConstructionImage.Image = this.NoConstructionTexture; this.ConstructionTurns.Text = "%EmptyConstructionTitle"; } } if (this.PanelSpying.Visible && this.playerControllerRepository != null && agency2 != null) { float value = this.City.GetPropertyValue(SimulationProperties.CityAntiSpy) * 0.01f; this.AntiSpyValue.Text = GuiFormater.FormatGui(value, true, true, false, 0); this.HeroGroup.Visible = false; this.SpyingEffectsGroup.Visible = false; this.AssignSpyButton.AgeTransform.Visible = false; if (this.City.Empire != this.playerControllerRepository.ActivePlayerController.Empire) { if (infiltrationState != InfiltrationProcessus.InfiltrationState.None) { this.HeroGroup.Visible = true; this.HeroCard.Bind(hero, this.playerControllerRepository.ActivePlayerController.Empire as global::Empire, null); this.HeroCard.RefreshContent(false, false); if (this.HeroCard.GuiHero != null) { AgeTooltip ageTooltip = this.HeroCard.HeroPortrait.AgeTransform.AgeTooltip; if (ageTooltip != null) { ageTooltip.Class = "Unit"; ageTooltip.ClientData = this.HeroCard.GuiHero; ageTooltip.Content = this.HeroCard.GuiHero.Title; } } if (infiltrationState == InfiltrationProcessus.InfiltrationState.Infiltrated) { this.InfiltrationTurnSymbol.AgeTransform.Visible = false; this.InfiltrationTurnValue.AgeTransform.Visible = false; this.HeroCard.AgeTransform.Alpha = 1f; this.SpyingEffectsGroup.Visible = true; } else { this.HeroCard.AgeTransform.Alpha = 0.75f; this.InfiltrationTurnSymbol.AgeTransform.Visible = true; this.InfiltrationTurnValue.AgeTransform.Visible = true; int value2 = DepartmentOfIntelligence.InfiltrationRemainingTurns(hero); this.InfiltrationTurnValue.Text = GuiFormater.FormatGui(value2); } } else if (!flag) { this.AssignSpyButton.AgeTransform.Visible = true; float value3 = 0f; this.failures.Clear(); bool flag4 = agency2.CanBeInfiltrate(this.City, out value3, this.failures); bool flag5 = agency2.Empire.GetAgency <DepartmentOfEducation>().Heroes.Count < 1; if (flag5) { flag4 = false; } this.AssignSpyButton.AgeTransform.Enable = flag4; global::IGuiService service = Services.GetService <global::IGuiService>(); string str = string.Empty; if (this.failures.Contains(DepartmentOfIntelligence.InfiltrationTargetFailureNotAffordable)) { str = "#c52222#"; } string arg = str + GuiFormater.FormatGui(value3, false, true, false, 0) + service.FormatSymbol(this.infiltrationCostResourceName); string format = AgeLocalizer.Instance.LocalizeString("%EspionageLabelAssignSpyTitle"); this.AssignTitle.Text = string.Format(format, arg); AgeTooltip ageTooltip2 = this.AssignSpyButton.AgeTransform.AgeTooltip; if (ageTooltip2) { if (flag4) { ageTooltip2.Content = "%EspionageLabelAssignSpyDescription"; } else if (flag5) { ageTooltip2.Content = "%EspionageLabelAssignSpyNoHeroesDescription"; } else if (this.failures.Contains(DepartmentOfIntelligence.InfiltrationTargetFailureNotVisible)) { ageTooltip2.Content = "%EspionageLabelAssignSpyNoVisibilityDescription"; } else if (this.failures.Contains(DepartmentOfIntelligence.InfiltrationTargetFailureSiege)) { ageTooltip2.Content = "%EspionageLabelAssignSpyUnderSiegeDescription"; } else if (this.failures.Contains(DepartmentOfIntelligence.InfiltrationTargetFailureNotAffordable)) { ageTooltip2.Content = "%EspionageLabelAssignSpyNotAffordableDescription"; } else if (this.failures.Contains(DepartmentOfIntelligence.InfiltrationTargetFailureAlreadyInfiltrated)) { ageTooltip2.Content = "%EspionageLabelAssignSpyAlreadyInfiltratedDescription"; } else if (this.failures.Contains(DepartmentOfIntelligence.InfiltrationTargetFailureCityInfected)) { ageTooltip2.Content = "%EspionageLabelAssignSpyCityInfectedDescription"; } } } } } bool flag6 = false; List <Kaiju> list = new List <Kaiju>(); foreach (RegionalEffect regionalEffect in this.city.GetRegionalEffects()) { IRegionalEffectsProviderGameEntity regionalEffectsProviderGameEntity = null; if (this.regionalEffectsService.TryGetEffectOwner(regionalEffect.GUID, out regionalEffectsProviderGameEntity) && regionalEffectsProviderGameEntity.GetRegionalEffectsProviderContext().SimulationObject.Tags.Contains("ClassKaiju")) { flag6 = true; if (regionalEffectsProviderGameEntity is Kaiju) { Kaiju item = regionalEffectsProviderGameEntity as Kaiju; if (!list.Contains(item)) { list.Add(item); } } } } if (flag6) { AgeTransform ageTransform = this.KaijuIcon.AgeTransform; ageTransform.Visible = true; ageTransform.Enable = true; this.PopulationGroup.PercentBottom = 100f - (ageTransform.Height + ageTransform.PixelMarginBottom) / ageTransform.GetParent().Height * 100f; KaijuInfluenceInCityTooltipData clientData = new KaijuInfluenceInCityTooltipData(this.City, list); this.KaijuIcon.AgeTransform.AgeTooltip.Content = "%CityKaijuAffectedDescription"; this.KaijuIcon.AgeTransform.AgeTooltip.Class = "Kaijus"; this.KaijuIcon.AgeTransform.AgeTooltip.ClientData = clientData; return; } this.KaijuIcon.AgeTransform.Visible = false; this.KaijuIcon.AgeTransform.Enable = false; this.PopulationGroup.PercentBottom = 100f; }
public void RefreshContent() { if (this.Fortress != null) { global::IGuiService service = Services.GetService <global::IGuiService>(); IGuiPanelHelper guiPanelHelper = service.GuiPanelHelper; Diagnostics.Assert(guiPanelHelper != null, "Unable to access GuiPanelHelper"); string text = string.Empty; GuiElement guiElement; if (guiPanelHelper.TryGetGuiElement(this.Fortress.PointOfInterest.PointOfInterestDefinition.PointOfInterestTemplateName, out guiElement)) { if (this.Fortress.Orientation == Fortress.CardinalOrientation.Center) { text = AgeLocalizer.Instance.LocalizeString(guiElement.Title); } else { text = AgeLocalizer.Instance.LocalizeString("%FortressGeolocalizedNameFormat").Replace("$FortressName", AgeLocalizer.Instance.LocalizeString(guiElement.Title)); text = text.Replace("$FortressPosition", AgeLocalizer.Instance.LocalizeString("%" + this.Fortress.Orientation.ToString() + "GeolocalizationTitle")); } this.FortressTitle.Text = text; if (this.FortressTitle.TextLines.Count > 1) { this.FortressTitle.Text = AgeLocalizer.Instance.LocalizeString(guiElement.Title); } if (this.FortressTitle.AgeTransform.AgeTooltip != null) { this.FortressTitle.AgeTransform.AgeTooltip.Class = Fortress.Facility; this.FortressTitle.AgeTransform.AgeTooltip.Content = guiElement.Name; this.FortressTitle.AgeTransform.AgeTooltip.ClientData = this.Fortress.PointOfInterest.PointOfInterestImprovement; } } else { this.FortressTitle.Text = this.Fortress.PointOfInterest.PointOfInterestDefinition.PointOfInterestTemplateName; } this.PlayerEmpire = (this.PlayerController.Empire as global::Empire); if (this.EmpireLabel != null) { this.Set_FortressOwnerIcon(this.Fortress.Occupant, this.PlayerEmpire); } if (this.RegionLabel != null) { this.RegionLabel.Text = this.Fortress.Region.LocalizedName; } List <PointOfInterest> facilities = this.Fortress.Facilities; this.FacilitiesTable.ReserveChildren(facilities.Count, this.FacilityOccurencePrefab, Fortress.Facility); this.FacilitiesTable.RefreshChildrenIList <PointOfInterest>(facilities, this.updateFacilityDelegate, false, false); } if (this.Fortress.Occupant == this.PlayerEmpire) { if (this.GarrisonShortcutButton != null) { this.GarrisonShortcutButton.AgeTransform.Enable = true; if (this.GarrisonShortcutButton.AgeTransform.AgeTooltip != null) { if (this.fromOceanicRegionList) { this.GarrisonShortcutButton.AgeTransform.AgeTooltip.Content = "%FortressGarrisonShortcutDescription"; } else { this.GarrisonShortcutButton.AgeTransform.AgeTooltip.Content = "%FortressLocationShortcutDescription"; } } } this.SelectionToggle.AgeTransform.Enable = true; this.AgeTransform.Alpha = 1f; } else { if (this.GarrisonShortcutButton != null) { this.GarrisonShortcutButton.AgeTransform.Enable = false; if (this.GarrisonShortcutButton.AgeTransform.AgeTooltip != null) { this.GarrisonShortcutButton.AgeTransform.AgeTooltip.Content = "%FortressNotOwnedShortcutDescription"; } } this.SelectionToggle.AgeTransform.Enable = false; this.AgeTransform.Alpha = 0.5f; } }