private void DiscordClientOnMessageReceived(object sender, global::Discord.MessageEventArgs e) { if (e.User.Id == RootClient.CurrentUser.Id) { return; } MessageReceived?.Invoke(this, new EventArgs.MessageEventArgs(new DiscordMessage(e.Message), new DiscordServer(e.Server), new DiscordChannel(e.Channel), new DiscordUser(e.User))); }
private void DiscordClientOnMessageSent(object sender, global::Discord.MessageEventArgs e) { MessageSent?.Invoke(this, new EventArgs.MessageEventArgs(new DiscordMessage(e.Message), new DiscordServer(e.Server), new DiscordChannel(e.Channel), new DiscordUser(e.User))); }