private static void MapRenderOutput_Signal(On.DevInterface.MapRenderOutput.orig_Signal orig, global::DevInterface.MapRenderOutput self, global::DevInterface.DevUISignalType type, global::DevInterface.DevUINode sender, string message) { string pathToMapFile = string.Empty; // From a Custom Region foreach (KeyValuePair <string, string> keyValues in CustomWorldMod.activatedPacks) { string customFilePath = CRExtras.BuildPath(keyValues.Value, CRExtras.CustomFolder.RegionID, regionID: self.owner.game.world.name); if (Directory.Exists(customFilePath)) { pathToMapFile = customFilePath + "map_" + self.owner.game.world.name + ".png"; CustomWorldMod.Log($"[DEV] Saving custom Map Config to map_XX.png from [{keyValues.Value}] to [{pathToMapFile}]"); PNGSaver.SaveTextureToFile(self.texture, pathToMapFile); self.ClearSprites(); (self.parentNode as MapPage).renderOutput = null; (self.parentNode as MapPage).modeSpecificNodes.Remove(self); self.parentNode.subNodes.Remove(self); return; } } CustomWorldMod.Log($"[DEV] No custom region folder found for [{self.owner.game.world.name}], using vanilla..."); orig(self, type, sender, message); }
private static void MapRenderOutput_Signal(On.DevInterface.MapRenderOutput.orig_Signal orig, global::DevInterface.MapRenderOutput self, global::DevInterface.DevUISignalType type, global::DevInterface.DevUINode sender, string message) { string customFilePath = string.Empty; /* * string pathToRegion = Custom.RootFolderDirectory() + * "World" + Path.DirectorySeparatorChar + "Regions" + Path.DirectorySeparatorChar + self.owner.game.world.name; */ //if (!File.Exists(pathToRegion)) //{ // From a Custom Region foreach (KeyValuePair <string, string> keyValues in CustomWorldMod.activatedPacks) { customFilePath = Custom.RootFolderDirectory() + CustomWorldMod.resourcePath + keyValues.Value + Path.DirectorySeparatorChar + "World" + Path.DirectorySeparatorChar + "Regions" + Path.DirectorySeparatorChar + self.owner.game.world.name; CustomWorldMod.Log($"[DEV] Searching folder to render map...[{customFilePath}]"); if (Directory.Exists(customFilePath)) { string pathToMapFile = customFilePath + Path.DirectorySeparatorChar + "map_" + self.owner.game.world.name + ".png"; CustomWorldMod.Log($"[DEV] Saving custom Map Config to map_XX.png from [{keyValues.Value}] to [{pathToMapFile}]"); PNGSaver.SaveTextureToFile(self.texture, pathToMapFile); self.ClearSprites(); (self.parentNode as MapPage).renderOutput = null; (self.parentNode as MapPage).modeSpecificNodes.Remove(self); self.parentNode.subNodes.Remove(self); return; } } //} CustomWorldMod.Log($"[DEV] No custom region folder found for [{self.owner.game.world.name}], using vanilla..."); orig(self, type, sender, message); }