示例#1
0
        private static void MapRenderOutput_Signal(On.DevInterface.MapRenderOutput.orig_Signal orig, global::DevInterface.MapRenderOutput self, global::DevInterface.DevUISignalType type, global::DevInterface.DevUINode sender, string message)
        {
            string pathToMapFile = string.Empty;

            // From a Custom Region
            foreach (KeyValuePair <string, string> keyValues in CustomWorldMod.activatedPacks)
            {
                string customFilePath = CRExtras.BuildPath(keyValues.Value, CRExtras.CustomFolder.RegionID, regionID: self.owner.game.world.name);

                if (Directory.Exists(customFilePath))
                {
                    pathToMapFile = customFilePath + "map_" + self.owner.game.world.name + ".png";

                    CustomWorldMod.Log($"[DEV] Saving custom Map Config to map_XX.png from [{keyValues.Value}] to [{pathToMapFile}]");

                    PNGSaver.SaveTextureToFile(self.texture, pathToMapFile);
                    self.ClearSprites();
                    (self.parentNode as MapPage).renderOutput = null;
                    (self.parentNode as MapPage).modeSpecificNodes.Remove(self);
                    self.parentNode.subNodes.Remove(self);
                    return;
                }
            }

            CustomWorldMod.Log($"[DEV] No custom region folder found for [{self.owner.game.world.name}], using vanilla...");

            orig(self, type, sender, message);
        }
示例#2
0
        private static void MapRenderOutput_Signal(On.DevInterface.MapRenderOutput.orig_Signal orig, global::DevInterface.MapRenderOutput self, global::DevInterface.DevUISignalType type, global::DevInterface.DevUINode sender, string message)
        {
            string customFilePath = string.Empty;

            /*
             *          string pathToRegion = Custom.RootFolderDirectory() +
             *                          "World" + Path.DirectorySeparatorChar + "Regions" + Path.DirectorySeparatorChar + self.owner.game.world.name;
             */
            //if (!File.Exists(pathToRegion))
            //{
            // From a Custom Region
            foreach (KeyValuePair <string, string> keyValues in CustomWorldMod.activatedPacks)
            {
                customFilePath = Custom.RootFolderDirectory() + CustomWorldMod.resourcePath + keyValues.Value + Path.DirectorySeparatorChar +
                                 "World" + Path.DirectorySeparatorChar + "Regions" + Path.DirectorySeparatorChar + self.owner.game.world.name;

                CustomWorldMod.Log($"[DEV] Searching folder to render map...[{customFilePath}]");

                if (Directory.Exists(customFilePath))
                {
                    string pathToMapFile = customFilePath + Path.DirectorySeparatorChar + "map_" + self.owner.game.world.name + ".png";
                    CustomWorldMod.Log($"[DEV] Saving custom Map Config to map_XX.png from [{keyValues.Value}] to [{pathToMapFile}]");

                    PNGSaver.SaveTextureToFile(self.texture, pathToMapFile);
                    self.ClearSprites();
                    (self.parentNode as MapPage).renderOutput = null;
                    (self.parentNode as MapPage).modeSpecificNodes.Remove(self);
                    self.parentNode.subNodes.Remove(self);
                    return;
                }
            }
            //}

            CustomWorldMod.Log($"[DEV] No custom region folder found for [{self.owner.game.world.name}], using vanilla...");

            orig(self, type, sender, message);
        }