// Start is called before the first frame update void Start() { ClearFlag = GameObject.Find("ClearFlag"); clear = ClearFlag.GetComponent <gameflag>(); Stage1.SetActive(true); Stage2.SetActive(false); Stage3.SetActive(false); Stage4.SetActive(false); Stage5.SetActive(false); Stage6.SetActive(false); for (int i = 0; i < 6; i++) { clearflag[i] = false; } clearflag[0] = true;//1ステージ目はtrueにしておく }
// Start is called before the first frame update void Start() { ClearStage = GameObject.Find("ClearFlag"); clearstage = ClearStage.GetComponent <gameflag>(); }