public void Select_this_profile(int profile_slot) { if (profile_slot != my_game_master.current_profile_selected) { if (!my_game_master.infinite_lives) { my_game_master.Check_if_interrupt_countdown(); } my_game_master.current_profile_selected = profile_slot; PlayerPrefs.SetInt("last_profile_used", my_game_master.current_profile_selected); my_manage_menu_uGUI.update_world_and_stage_screen = true; my_game_master.Load(my_game_master.current_profile_selected); Show_current_slot_selected(); } }