void Start() { monkey = GameObject.Find("monkey"); rhino = GameObject.Find("rhino"); pigEvilScript = GameObject.Find("pigEvil").GetComponent <pigEvil>(); zebraSafeBoxCheck = GameObject.Find("timerObjectZebra").GetComponent <timerZebra_Level_03>(); guiText.text = ("Time left: " + levelTimer.ToString("f0")); highlightZebMeercat01 = GameObject.Find("highlightZebMeercat01"); highlightZebMeercat02 = GameObject.Find("highlightZebMeercat02"); highlightZebMeercat03 = GameObject.Find("highlightZebMeercat03"); highlightZebRabbit01 = GameObject.Find("highlightZebRabbit01"); highlightZebTeller01 = GameObject.Find("highlightZebTeller01"); highlightZebTeller02 = GameObject.Find("highlightZebTeller02"); highlightZebTeller03 = GameObject.Find("highlightZebTeller03"); highlightZebSafebox = GameObject.Find("highlightZebSafebox"); moneyTextMeercat01 = GameObject.Find("moneyTextMeercat01"); moneyTextMeercat02 = GameObject.Find("moneyTextMeercat02"); moneyTextMeercat03 = GameObject.Find("moneyTextMeercat03"); moneyTextRabbit01 = GameObject.Find("moneyTextRabbit01"); moneyTextTeller01 = GameObject.Find("moneyTextTeller01"); moneyTextTeller02 = GameObject.Find("moneyTextTeller02"); moneyTextTeller03 = GameObject.Find("moneyTextTeller03"); moneyTextSafebox = GameObject.Find("moneyTextSafebox"); scoreGUItext = GameObject.Find("scoreGUItext"); timerGUIText = GameObject.Find("timerGUIText"); score = GameObject.Find("scoreGUItext").GetComponent <gameScore_Level_03>(); timerBGObject = GameObject.Find("timerBG"); timerObjectZebra = GameObject.Find("timerObjectZebra"); int screenWidthX = Screen.width; int screenHeightY = Screen.height; Vector3 timerBGPos = Camera.main.WorldToScreenPoint(timerBGObject.transform.position); float timerPos_x = (timerBGPos.x / screenWidthX); float timerPos_y = (timerBGPos.y / screenHeightY); this.transform.position = new Vector3(timerPos_x, timerPos_y - 0.01f, 0); zebra = GameObject.Find("zebra"); zebraDummy = GameObject.Find("zebraDummy"); endResultScript = GameObject.Find("endResult").GetComponent <endResult>(); guiText.fontSize = (int)(Screen.width * 0.05f); }
void Start() { highlightZebMeercat01 = GameObject.Find("highlightZebMeercat01"); highlightZebMeercat02 = GameObject.Find("highlightZebMeercat02"); highlightZebMeercat03 = GameObject.Find("highlightZebMeercat03"); highlightZebRabbit01 = GameObject.Find("highlightZebRabbit01"); highlightZebTeller01 = GameObject.Find("highlightZebTeller01"); highlightZebTeller02 = GameObject.Find("highlightZebTeller02"); highlightZebTeller03 = GameObject.Find("highlightZebTeller03"); highlightZebSafebox = GameObject.Find("highlightZebSafebox"); dummyHighlightZebMeercat01 = GameObject.Find("dummyHighlightZebMeercat01"); dummyHighlightZebMeercat02 = GameObject.Find("dummyHighlightZebMeercat02"); dummyHighlightZebMeercat03 = GameObject.Find("dummyHighlightZebMeercat03"); dummyHighlightZebRabbit01 = GameObject.Find("dummyHighlightZebRabbit01"); dummyHighlightZebTeller01 = GameObject.Find("dummyHighlightZebTeller01"); dummyHighlightZebTeller02 = GameObject.Find("dummyHighlightZebTeller02"); dummyHighlightZebTeller03 = GameObject.Find("dummyHighlightZebTeller03"); dummyHighlightZebSafebox = GameObject.Find("dummyHighlightZebSafebox"); moneyTextMeercat01 = GameObject.Find("moneyTextMeercat01"); moneyTextMeercat02 = GameObject.Find("moneyTextMeercat02"); moneyTextMeercat03 = GameObject.Find("moneyTextMeercat03"); moneyTextRabbit01 = GameObject.Find("moneyTextRabbit01"); moneyTextTeller01 = GameObject.Find("moneyTextTeller01"); moneyTextTeller02 = GameObject.Find("moneyTextTeller02"); moneyTextTeller03 = GameObject.Find("moneyTextTeller03"); moneyTextSafebox = GameObject.Find("moneyTextSafebox"); moneyTeller01 = GameObject.Find("moneyTeller01"); moneyTeller02 = GameObject.Find("moneyTeller02"); moneyTeller03 = GameObject.Find("moneyTeller03"); moneySafebox = GameObject.Find("moneySafebox"); zebra = GameObject.Find("zebra"); zebraScript = GameObject.Find("zebra").GetComponent <zebra_Level_03>(); scoreMoney = GameObject.Find("scoreGUItext").GetComponent <gameScore_Level_03>(); timerM1_10secondsObject = GameObject.Find("timerM1_10seconds"); timerM2_10secondsObject = GameObject.Find("timerM2_10seconds"); timerM3_10secondsObject = GameObject.Find("timerM3_10seconds"); timerR1_10secondsObject = GameObject.Find("timerR1_10seconds"); timerT1_10secondsObject = GameObject.Find("timerT1_10seconds"); timerT2_10secondsObject = GameObject.Find("timerT2_10seconds"); timerT3_10secondsObject = GameObject.Find("timerT3_10seconds"); timerSB_10secondsObject = GameObject.Find("timerSB_10seconds"); anim = this.GetComponent <Animator>(); }