// Start is called before the first frame update void Start() //퍼즐 랜덤위치로 돌려주자 { instance = this; theGame = GameManager.instance; theDB = DatabaseManager.instance; //theGame.playing = true; //GoRandom(); // if(theDB.gameOverList.Contains(1)) { // checkButton.SetActive(false); // afterCheckImage.SetActive(true); // } }
private void Awake() { if (game1Instance != null) { Debug.Log("Find other gamemanager instance."); } else { game1Instance = this; } music = gameObject.AddComponent <AudioSource>(); music.playOnAwake = false; death = Resources.Load <AudioClip>("Music/death1"); Boom = Resources.Load <AudioClip>("Music/boom2"); }
// Start is called before the first frame update void Start() { LifeTime = maxLifeTime; instance = GameManagerController.instance; game1Instance = game1.game1Instance; chainLightning = GetComponent <ChainLightning>(); lineRenderer = GetComponent <LineRenderer>(); // 初始化距离矩阵 itemCount = transforms.Count; if (itemCount < 2) { Debug.LogError("Transform list is not signed correctly."); } else { initDistanceMatrix(); } }
private void Start() { instance = GameManagerController.instance; game1Instance = game1.game1Instance; }