private void Start() { mysnakegenerator = Camera.main.GetComponent <snakeGenerator>(); myfoodgenerator = Camera.main.GetComponent <foodGenerator>(); targetLocation = GameObject.Find("Target").GetComponent <Transform>(); }
private void Start() { mysnakegenerator = Camera.main.GetComponent <snakeGenerator>(); myfoodgenerator = Camera.main.GetComponent <foodGenerator>(); portal = GameObject.Find("Portal"); }
public void randomFoodSpawn() { foodGenerator foodGen = Camera.main.GetComponent <foodGenerator>(); int foodAmmount = foodGen.allTheFood.Count; print("Food spawned after 3 seconds" + foodAmmount); Vector3 randomFoodPos = foodGen.allTheFood[Random.Range(0, foodAmmount - 1)].Position; spawnLocation.position = randomFoodPos; SpawnSnakes(randomFoodPos); }
// Start is called before the first frame update void Start() { snakeColor = Color.grey; playerBox = Instantiate(square, spawnPoint.position, Quaternion.identity); /* * if (SceneManager.GetActiveScene().name != "Level1") * { * AIBox = Instantiate(AI, new Vector3(0f, 0f, 0f), Quaternion.identity); * * * }*/ /* * * timerUI = Instantiate(timer, new Vector3(0f,0f,0f), Quaternion.identity); * * //the default value for the timer is started * timerUI.GetComponentInChildren<timerManager>().timerStarted = true;*/ pathParent = new GameObject(); pathParent.transform.position = new Vector3(0f, 0f); pathParent.name = "Path Parent"; breadcrumbBox = square; playerBox.GetComponent <SpriteRenderer>().color = Color.black; //move the box with the arrow keys playerBox.AddComponent <snakeheadController>(); playerBox.AddComponent <Rigidbody2D>().isKinematic = true; playerBox.AddComponent <BoxCollider2D>().isTrigger = true; playerBox.name = "blackPlayerBox"; pastPositions = new List <positionRecord>(); fgen = Camera.main.GetComponent <foodGenerator>(); //StartCoroutine(waitToGenerateFood()); drawTail(snakelength); }
// Start is called before the first frame update void Start() { snakeColor = Color.green; playerBox = Instantiate(square, spawnpoint.position, Quaternion.identity); //GetComponent<enemySnakeGenerators>().SpawnSnakes(); pathParent = new GameObject(); pathParent.transform.position = new Vector3(0f, 0f); pathParent.name = "Path Parent"; breadcrumbBox = square; breadcrumbBox.name = "playerTail"; breadcrumbBox.tag = "Player"; playerBox.GetComponent <SpriteRenderer>().color = Color.blue; //move the box with the arrow keys playerBox.AddComponent <snakeheadController>(); playerBox.AddComponent <Rigidbody2D>(); playerBox.GetComponent <Rigidbody2D>().isKinematic = true; playerBox.name = "Blackplayerbox"; playerBox.tag = "Player"; playerBox.GetComponent <BoxCollider2D>().size = new Vector2(0.8f, 0.8f); breadcrumbBox.GetComponent <BoxCollider2D>().size = new Vector2(0.8f, 0.8f); pastPositions = new List <positionRecord>(); fgen = Camera.main.GetComponent <foodGenerator>(); //StartCoroutine(waitToGenerateFood()); drawTail(snakelength); }
private void Start() { myfoodgenerator = Camera.main.GetComponent <foodGenerator>(); }
private void Start() { mysnakegenerator = Camera.main.GetComponent <snakeGenerator>(); myfoodgenerator = Camera.main.GetComponent <foodGenerator>(); sp = mysnakegenerator.spawnPoint; }