public void b() { ev cq = PluginCore.cq; if (this.a != null) { MyQuad <int, eDamageElement, ePrismaticDamageBehavior, int> quad = this.a.a(); if (((eDamageElement)quad.b) == eDamageElement.Random) { quad.b = (eDamageElement)this.d; this.d++; if (this.d == 7) { this.d = 0; } } bool flag = (this.a.b().b == eDamageElement.Fists) && PluginCore.cq.h.c(PluginCore.cq.e.a("Tusker Fists")); int num = quad.a; eDamageElement b = quad.b; TimeSpan span = TimeSpan.FromSeconds((double)er.i("DebuffPrecastSeconds")); float num2 = 1f; CombatState state = 8; if (dh.b(num) && (dh.c(num) == PluginCore.cg)) { state = PluginCore.cq.n.a(PluginCore.cq.aw.get_WorldFilter().get_Item(num).get_ObjectClass()); if (state == 2) { fn.a a = PluginCore.cq.n.d(num); if ((a.i == 1) && (PluginCore.cq.n.c(quad.d) != a1.c)) { if ((b == eDamageElement.Slash) && a.d) { num2 = 0.5f; } else { num2 = 0f; } } else if (((b == eDamageElement.Pierce) && a.d) && !a.f) { num2 = 0.2f; } else if (((b == eDamageElement.Pierce) && a.d) && (a.f && (PluginCore.cq.n.c(quad.d) == a1.c))) { num2 = 0.49f; } else if (((b == eDamageElement.Pierce) && a.d) && (a.f && (PluginCore.cq.n.c(quad.d) != a1.d))) { num2 = 0.2f; } else { num2 = 1f; } } } if (er.j("UseRecklessness") && dh.b(eGameSkillID.Recklessness)) { if (num2 < 0.11f) { num2 = 0.11f; } if (num2 > 0.9f) { num2 = 0.9f; } } bool flag2 = !cq.d.a(this.a.a).s; bool i = cq.d.a(this.a.a).i; bool r = cq.d.a(this.a.a).r; if (cq.d.a(this.a.a).h&& (cq.i.a(this.a.b, this.a(cq.e.a("Magic Yield Other I"))) <= span)) { this.a("Magic Yield Other I", this.a.b, num); } else if (cq.d.a(this.a.a).m&& (cq.i.a(this.a.b, this.a(cq.e.a("Weakening Curse I"))) <= span)) { this.a("Weakening Curse I", this.a.b, num); } else if (cq.d.a(this.a.a).n&& (cq.i.a(this.a.b, this.a(cq.e.a("Festering Curse I"))) <= span)) { this.a("Festering Curse I", this.a.b, num); } else if (cq.d.a(this.a.a).o&& (cq.i.a(this.a.b, this.a(cq.e.a("Corruption I"))) <= TimeSpan.Zero)) { this.a("Corruption I", this.a.b, num); } else if (cq.d.a(this.a.a).p&& (cq.i.a(this.a.b, this.a(cq.e.a("Destructive Curse I"))) <= TimeSpan.Zero)) { this.a("Destructive Curse I", this.a.b, num); } else if (cq.d.a(this.a.a).q&& (cq.i.a(this.a.b, this.a(cq.e.a("Corrosion I"))) <= TimeSpan.Zero)) { this.a("Corrosion I", this.a.b, num); } else if (cq.d.a(this.a.a).f&& (cq.i.a(this.a.b, this.a(cq.e.a("Imperil Other I"))) <= span)) { this.a("Imperil Other I", this.a.b, num); } else if (cq.d.a(this.a.a).g&& (cq.i.a(this.a.b, this.a(cq.h.a(b, eCombatSpellType.Vuln))) <= span)) { this.a(cq.h.a(b, eCombatSpellType.Vuln), this.a.b, num); } else if ((cq.d.a(this.a.a).c != eDamageElement.None) && (cq.i.a(this.a.b, this.a(cq.h.a(cq.d.a(this.a.a).c, eCombatSpellType.Vuln))) <= span)) { this.a(cq.h.a(cq.d.a(this.a.a).c, eCombatSpellType.Vuln), this.a.b, num); } else if (cq.d.a(this.a.a).j&& (cq.i.a(this.a.b, this.a(cq.e.a("Gravity Well"))) <= span)) { this.a("Gravity Well", this.a.b, num); } else if (cq.d.a(this.a.a).k&& (cq.i.a(this.a.b, this.a(cq.e.a("Broadside of a Barn"))) <= span)) { this.a("Broadside of a Barn", this.a.b, num); } else if (cq.d.a(this.a.a).l&& (cq.i.a(this.a.b, this.a(cq.e.a("Fester Other I"))) <= span)) { this.a("Fester Other I", this.a.b, num); } else if (flag) { if (state != 8) { PluginCore.cq.v.d(); if (!PluginCore.cq.n.a(8, 0, true)) { return; } } else { PluginCore.cq.v.d(); if (!PluginCore.cq.n.a(8, num, false)) { return; } } cv cv = PluginCore.cq.p.d(PluginCore.cg); cv cv2 = this.a.a; if (cv != null) { dz dz = cv.b(PluginCore.cq.ax.get_Actions()); dz w = cv2.w; if (!PluginCore.cq.aq.a(dz.a(w) - 0.062831853071795868)) { return; } } this.a("Tusker Fists", this.a.b); } else if (state == 8) { PluginCore.cq.aq.b(); PluginCore.cq.v.d(); if (PluginCore.cq.n.a(8, num, false)) { if ((i && (this.b >= er.i("MinimumRingTargets"))) || ((i && !flag2) && (!r && (this.b > 0)))) { if (b == eDamageElement.DrainAuto) { PluginCore.cq.ao.a(this.a.b, true); } else { MySpell spell = cq.h.a(b, eCombatSpellType.Ring); if (spell.HasScarabsInInventory) { this.a(spell, this.a.b); } else { this.a(this.a(b, this.a), this.a.b); } } } else if ((flag2 && !r) || ((!flag2 && !r) && i)) { if (b == eDamageElement.DrainAuto) { PluginCore.cq.ao.a(this.a.b, false); } else { this.a(this.a(b, this.a), this.a.b); } } else if (!flag2 && r) { if (b == eDamageElement.DrainAuto) { PluginCore.cq.ao.a(this.a.b, false); } else { MySpell spell2 = PluginCore.cq.h.a(PluginCore.cq.h.a(b, eCombatSpellType.Streak)); if (spell2 != null) { this.a(spell2, this.a.b); } else { ai.a(string.Format("No streak spell usable for element '{0}', using bolt/arc instead.", er.a(b))); this.a(this.a(b, this.a), this.a.b); } } } else if (flag2 && r) { MySpell spell3 = PluginCore.cq.h.a(PluginCore.cq.h.a(b, eCombatSpellType.Streak)); int num3 = 0; if (spell3 != null) { if (PluginCore.cq.an.d() > 0) { num3 = PluginCore.cq.an.d() / 7; } else { num3 = spell3.Difficulty / 7; } } bool flag5 = ((PluginCore.cq.an.h() == this.a.b) && (PluginCore.cq.an.b() > 0)) && (PluginCore.cq.an.b() < num3); if (b == eDamageElement.DrainAuto) { PluginCore.cq.ao.a(this.a.b, false); } else if (flag5 && (spell3 != null)) { this.a(spell3, this.a.b); } else { if (flag5) { ai.a(string.Format("No streak spell usable for element '{0}', using bolt/arc instead.", er.a(b))); } this.a(this.a(b, this.a), this.a.b); } } } } else { PluginCore.cq.aq.b(); if (PluginCore.cq.n.a(state, num, false, b, quad.c, quad.d)) { PluginCore.cq.v.a(this.a.b, num2, null); } } } }
private MySpell a(MySpell A_0) { if (A_0 == null) { return(null); } if (this.e.ContainsKey(A_0.Id)) { return(this.e[A_0.Id].e.b); } bw.a a = new bw.a { e = new bw.b(bw.b.a.a) }; bw.b b = new bw.b(bw.b.a.a) { b = PluginCore.cq.h.a(A_0) }; if (b.b != null) { b.a = b.b.SkillWithSchool; } bw.b b2 = new bw.b(bw.b.a.b); foreach (int num in PluginCore.cq.j.e()) { string str; if (PluginCore.cq.p.d(num) != null) { str = PluginCore.cq.p.d(num).g() + " [" + num.ToString() + "]"; } else { str = num.ToString(); } PluginCore.cq.n.a("Find debuff choice (" + str + "): Begin", e8.j); if (!dh.b(num) || (dh.c(num) != PluginCore.cg)) { goto Label_03EA; } if (!fn.b(PluginCore.cq.aw.get_WorldFilter().get_Item(num))) { goto Label_03B9; } a1 a2 = PluginCore.cq.n.c(num); fn.a a3 = PluginCore.cq.n.d(num); if (((a2 != a1.c) && (a2 != a1.e)) && (((a2 != a1.f) && (a2 != a1.g)) && (a2 != a1.b))) { goto Label_0392; } if ((a2 != a1.b) || PluginCore.cq.z.a(num)) { PluginCore.cq.n.a("Find debuff choice (" + str + "): Test 1 passed", e8.j); if (a3.g != null) { PluginCore.cq.n.a("Find debuff choice (" + str + "): Test 2 passed", e8.j); if (a3.g.RealFamily == A_0.RealFamily) { PluginCore.cq.n.a("Find debuff choice (" + str + "): Test 3 passed", e8.j); if (b2.b != null) { PluginCore.cq.n.a("Find debuff choice (" + str + "): Test 4 passed", e8.j); if (a3.g.Quality <= b2.b.Quality) { PluginCore.cq.n.a("Find debuff choice (" + str + "): Test 5 passed", e8.j); if (a3.h <= b2.a) { PluginCore.cq.n.a("Find debuff choice (" + str + "): Test 6 passed", e8.j); goto Label_036B; } } } b2.b = a3.g; b2.a = a3.h; a.d = num; PluginCore.cq.n.a("Find debuff choice (" + str + "): Item set to be used, quality " + b2.a.ToString() + ".", e8.j); } } } Label_036B: PluginCore.cq.n.a("Find debuff choice (" + str + "): Item tests done.", e8.j); continue; Label_0392: PluginCore.cq.n.a("Find debuff choice (" + str + "): Stop, wrong object type", e8.j); continue; Label_03B9: ai.a("Warning: DbT ignoring item " + PluginCore.cq.aw.get_WorldFilter().get_Item(num).get_Name() + " because it cannot currently be wielded."); continue; Label_03EA: PluginCore.cq.n.a("Find debuff choice (" + str + "): Stop, object invalid", e8.j); } bw.b b3 = new bw.b(bw.b.a.c); foreach (KeyValuePair <string, fz> pair in PluginCore.cq.l.h) { if (((fz)pair.Value) == fz.h) { bz bz = PluginCore.cq.x.d(pair.Key); if (bz == null) { ai.a("Warning: DbT ignoring item " + pair.Key + " because it is not in the grenade database."); } else if (!fn.b(bz.b, bz.c, bz.d, bz.a)) { ai.a("Warning: DbT ignoring item " + bz.a + " because it cannot currently be wielded."); } else if (bz.e.RealFamily == A_0.RealFamily) { bw.b b4 = new bw.b(bw.b.a.c) { b = bz.e, a = bz.f }; if (b4.a(b3) > 0) { MyList <int> list2 = dh.d(pair.Key); if (list2.Count > 0) { int num2 = 0x7fffffff; int num3 = 0; foreach (int num4 in list2) { int num5 = PluginCore.cq.aw.get_WorldFilter().get_Item(num4).Values(0xd000006); if (num5 < num2) { num3 = num4; num2 = num5; } } if (num3 != 0) { a.b = null; a.c = ""; a.a = num3; b3 = b4; } } else { MyPair <int, int> pair2 = PluginCore.cq.y.a(pair.Key, 1); if (pair2 != null) { a.b = pair2; a.c = pair.Key; a.a = 0; b3 = b4; } } } } } } a.e = b; if (a.e.a(b2) < 0) { a.e = b2; } if (a.e.a(b3) < 0) { a.e = b3; } this.e[A_0.Id] = a; return(a.e.b); }