示例#1
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //transform cash
        cashTransform = transform;
        //maincontroller
        mainCtr = GameObject.Find("fld_mainController");
        mc      = mainCtr.GetComponent <fld_mainController> ();

        //score
        score      = GameObject.Find("scoreDisp");
        score_s    = GameObject.Find("scoreDisp_shadow");
        scoretxt   = score.GetComponent <Text> ();
        scoretxt_s = score_s.GetComponent <Text> ();

        //status message
        statusMsg            = GameObject.Find("fld_status");
        statusMsg_s          = GameObject.Find("fld_status_shadow");
        cashText_statusMsg   = statusMsg.GetComponent <Text> ();
        cashText_statusMsg_s = statusMsg_s.GetComponent <Text> ();

        //sub message
        subMsg            = GameObject.Find("subMessage");
        subMsg_s          = GameObject.Find("subMessage_shadow");
        cashText_subMsg   = subMsg.GetComponent <Text> ();
        cashText_subMsg_s = subMsg_s.GetComponent <Text> ();

        //sub message
        altMsg            = GameObject.Find("alertMessage");
        altMsg_s          = GameObject.Find("alertMessage_shadow");
        cashText_altMsg   = altMsg.GetComponent <Text> ();
        cashText_altMsg_s = altMsg_s.GetComponent <Text> ();

        //pokebell img
        pokeImg = GameObject.Find("fld_pokeimg");
        pokeImg.SetActive(false);

        //pokebell blink count
        pblink    = false;
        pblinkCnt = 0;

        //sub message disp time
        submsgtime = 0;

        //field and battle data init
        cmn_staticData.Instance.fld_initCmnData();
        //field data init
        cmn_staticData.Instance.timebonus = 10000;

        //set status message
        this.setStatusMessage();
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //maincontroller
        mcttl     = null;
        mcfld     = null;
        mcbtl     = null;
        mcrst     = null;
        mcedg     = null;
        sceneName = SceneManager.GetActiveScene().name;
        if (sceneName == "titleScene")
        {
            mainCtr = GameObject.Find("ttl_mainController");
            mcttl   = mainCtr.GetComponent <ttl_mainController> ();
        }
        else if (sceneName == "fieldScene")
        {
            mainCtr = GameObject.Find("fld_mainController");
            mcfld   = mainCtr.GetComponent <fld_mainController> ();
        }
        else if (sceneName == "battleScene")
        {
            mainCtr = GameObject.Find("btl_mainController");
            mcbtl   = mainCtr.GetComponent <btl_mainController> ();
        }
        else if (sceneName == "resultScene")
        {
            mainCtr = GameObject.Find("rst_mainController");
            mcrst   = mainCtr.GetComponent <rst_mainController> ();
        }
        else if (sceneName == "endingScene")
        {
            mainCtr = GameObject.Find("edg_mainController");
            mcedg   = mainCtr.GetComponent <edg_mainController> ();
        }

        //screen mask
        scrMask = GameObject.Find("screenMask");
//		cashRectTransform_scrMask = scrMask.GetComponent<RectTransform> ();
        cashImage_scrMask = scrMask.GetComponent <Image> ();

        //local

        //mode
        scrmode = scrmd_idle;

        //fade in / out
        fadecnt = 255.0f;

        //init screen color
        cashImage_scrMask.color = (new Color(0.0f, 0.0f, 0.0f, (fadecnt / 255.0f)));
    }
示例#3
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //transform cash
        cashTransform = transform;

        //rigidbody cash
        cashRigidbody = GetComponent <Rigidbody>();

        //main controller
        mainCtr = GameObject.Find("fld_mainController");
        mc      = mainCtr.GetComponent <fld_mainController> ();

        //jk controller
        kuriCtr = GameObject.Find("fld_f05_blazer_020_h");
        krc     = kuriCtr.GetComponent <fld_kuriController> ();
        anim    = kuriCtr.GetComponent <Animation> ();

        //target mark
        fld_targetMark = GameObject.Find("fld_targetMark");
        targetMarkTxt  = fld_targetMark.GetComponent <Text> ();
        cashRectTransform_targetMarkTxt = targetMarkTxt.GetComponent <RectTransform> ();

        //input
        duringInput   = false;
        duringLongTap = false;
        tapCnt        = 0;
        startMpos     = new Vector2(0, 0);
        //state
//		inputFirst = true;
        inputFirst = false;
        //collision
        hiariColl = false;

        //move
        movseq = movwakeup;
        movcnt = 0;
        //action
        anim.CrossFade("idle_11", 0);

        //sound
        sdcnt1 = 0;
    }
示例#4
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //transform cash
        cashTransform = transform;

        //rigidbody cash
        cashRigidbody = GetComponent <Rigidbody>();

        //camera controller
        cameraCtr = Camera.main.GetComponent <fld_cameraController>();

        //maincontroller
        mainCtr = GameObject.Find("fld_mainController");
        mc      = mainCtr.GetComponent <fld_mainController> ();

        //ant controller
        antCtr = GameObject.Find("fld_fire-ant");
        atc    = antCtr.GetComponent <fld_antController> ();

        //playercontroller
        playerCtr = GameObject.Find("fld_playerController");
        plc       = playerCtr.GetComponent <fld_playerController> ();

        //move
        movseq    = movwakeup;
        movcnt    = 0;
        thinkwait = 0;
        rotatecnt = 0;
        rotatedir = 0;
        //rotate
        ytdir = 0.0f;
        ycdir = 0.0f;
        xdir  = 0.0f;
        zdir  = 0.0f;

        //fix initial pos
        //(set from parent)

        //action
        actseq = 0;
        actcnt = 0;
    }
示例#5
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //transform cash
        cashTransform = transform;

        //maincontroller
        mainCtr = GameObject.Find("fld_mainController");
        mc      = mainCtr.GetComponent <fld_mainController> ();

        //local

        //effects
        shakeCnt_xz = 0;
        shakeCnt_y  = 0;
    }
示例#6
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //transform cash
        cashTransform = transform;

        //maincontroller
        mainCtr = GameObject.Find("fld_mainController");
        mc      = mainCtr.GetComponent <fld_mainController> ();

        //playercontroller
        playerCtr = GameObject.Find("fld_playerController");
        plc       = playerCtr.GetComponent <fld_playerController> ();

        //hiaricontroller
//		hiariCtr = GameObject.Find ("fld_hiariController");
//		hac = hiariCtr.GetComponent<fld_hiariController> ();

        //move
        tcdist = cdzoomup;
        ccdist = tcdist;


        movseq = movidle;
        movcnt = 0;
        movdir = 270.0f;
        rtcnt  = 0.0f;
        //posdir
        postdir     = 109.0f;           //target camera pos dir
        poscdir     = 109.0f;           //current camera pos dir
        firstposdir = true;
        //dir
        tdir     = 280.0f;
        cdir     = 280.0f;
        firstdir = true;

        //hiari info
        hsmove = false;
    }