// Start is called before the first frame update void Start() { finish_set = finish_set.finish_set_script; }
private void Awake() { finish_set_script = this; }
// Start is called before the first frame update void Start() { finish_set = finish_set.finish_set_script; player = playerStatus.player_status; enemy_get = EnemyGetScript.enemy_get_script; }