示例#1
0
    public static ChildObject CreateChildObject(int id, Character owner, Transform parentObj, Vector3 targetPos, Character target = null)
    {
        excel_child_object data = excel_child_object.Find(id);

        if (data == null)
        {
            Debug.LogError("未找到ID为" + id + "的子物体");
            return(null);
        }

        ChildObject childObject = new ChildObject();

        childObject.Reset();
        childObject.mVanish = false;
        childObject.mContext.Reset();
        childObject.mContext.mOwner        = owner;
        childObject.mContext.mChildObject  = childObject;
        childObject.mContext.SkillTargetID = target == null ? 0 : target.gid;
        childObject.mContext.TargetPos     = targetPos;
        childObject.mData      = data;
        childObject.mParentObj = null;

        childObject.Init(parentObj);

        return(childObject);
    }
示例#2
0
    public static ChildObject CreateChildObject(int id, Character owner, Transform parentObj, Vector3 targetPos, Character target = null)
    {
        excel_child_object data = excel_child_object.Find(id);

        if (data == null)
        {
            Debug.LogError("未找到ID为" + id + "的子物体");
            return(null);
        }
        GameObject go = ResourceSystem.Load <GameObject>("Particles/Prefabs/" + data.path);

        if (go == null)
        {
            return(null);
        }
        go = GameObject.Instantiate(go);
        ChildObject childObject = go.GetComponent <ChildObject>();

        if (childObject == null)
        {
            childObject = go.AddComponent <ChildObject>();
        }
        if (!childObject.gameObject.activeSelf)
        {
            childObject.gameObject.SetActive(true);
        }

        childObject.Reset();
        childObject.mVanish = false;
        childObject.mContext.Reset();
        childObject.mContext.mOwner        = owner;
        childObject.mContext.mChildObject  = childObject;
        childObject.mContext.SkillTargetID = target == null ? 0 : target.gid;
        childObject.mContext.TargetPos     = targetPos;
        childObject.mData      = data;
        childObject.mParentObj = null;

        childObject.Init(parentObj);

        return(childObject);
    }