// ------------------------------------------------------------------ /// Stop the playing animation, take the action that setup in the /// exSpriteAnimState.stopAction // ------------------------------------------------------------------ public void Stop() { if (curAnimation != null) { // exSpriteAnimClip.StopAction stopAction = curAnimation.stopAction; // curAnimation.time = 0.0f; curAnimation = null; playing = false; // switch (stopAction) { case exSpriteAnimClip.StopAction.DoNothing: // Nothing todo; break; case exSpriteAnimClip.StopAction.DefaultSprite: sprite.SetSprite(defaultAtlas, defaultIndex); break; case exSpriteAnimClip.StopAction.Hide: sprite.enabled = false; break; case exSpriteAnimClip.StopAction.Destroy: GameObject.Destroy(gameObject); break; } } enabled = false; }
[System.NonSerialized] public List<float> frameTimes; ///< the list of the start time in seconds of each frame in the exSpriteAnimClip // ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ void Init ( string _name, exSpriteAnimClip _animClip ) { clip = _animClip; name = _name; wrapMode = _animClip.wrapMode; stopAction = _animClip.stopAction; length = _animClip.length; speed = _animClip.speed; frameTimes = new List<float>(_animClip.frameInfos.Count); float tmp = 0.0f; foreach ( exSpriteAnimClip.FrameInfo fi in _animClip.frameInfos ) { tmp += fi.length; frameTimes.Add(tmp); } }
[System.NonSerialized] public List <float> frameTimes; ///< the list of the start time in seconds of each frame in the exSpriteAnimClip // ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ void Init(string _name, exSpriteAnimClip _animClip) { clip = _animClip; name = _name; wrapMode = _animClip.wrapMode; stopAction = _animClip.stopAction; length = _animClip.length; speed = _animClip.speed; frameTimes = new List <float>(_animClip.frameInfos.Count); float tmp = 0.0f; for (int i = 0; i < _animClip.frameInfos.Count; ++i) { tmp += _animClip.frameInfos[i].length; frameTimes.Add(tmp); } }
[System.NonSerialized] public List <float> frameTimes; ///< the list of the start time in seconds of each frame in the exSpriteAnimClip // ------------------------------------------------------------------ /// \param _animClip the referenced animation clip /// Constructor of exSpriteAnimState, it will copy the settings from _animClip. // ------------------------------------------------------------------ public exSpriteAnimState(exSpriteAnimClip _animClip) { clip = _animClip; name = _animClip.name; wrapMode = _animClip.wrapMode; stopAction = _animClip.stopAction; length = _animClip.length; speed = _animClip.speed; frameTimes = new List <float>(_animClip.frameInfos.Count); float tmp = 0.0f; foreach (exSpriteAnimClip.FrameInfo fi in _animClip.frameInfos) { tmp += fi.length; frameTimes.Add(tmp); } }
// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ void Init( string _name, exSpriteAnimClip _animClip ) { clip = _animClip; name = _name; wrapMode = _animClip.wrapMode; stopAction = _animClip.stopAction; length = _animClip.length; speed = _animClip.speed; frameTimes = new List<float>(_animClip.frameInfos.Count); float tmp = 0.0f; for ( int i = 0; i < _animClip.frameInfos.Count; ++i ) { tmp += _animClip.frameInfos[i].length; frameTimes.Add(tmp); } }