示例#1
0
    ///////////////////////////////////////////////////////////////////////////////
    // functions
    ///////////////////////////////////////////////////////////////////////////////

    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------

    void Init()
    {
        if (nameToState == null)
        {
            initialized = false;
        }

        if (initialized == false)
        {
            initialized = true;

            sprite       = GetComponent <exSprite>();
            defaultAtlas = sprite.atlas;
            defaultIndex = sprite.index;

            nameToState = new Dictionary <string, exSpriteAnimState> ();
            for (int i = 0; i < animations.Count; ++i)
            {
                exSpriteAnimState state = new exSpriteAnimState(animations[i]);
                nameToState[state.name] = state;
            }

            if (defaultAnimation != null)
            {
                curAnimation = nameToState[defaultAnimation.name];
            }
        }
    }
示例#2
0
    // ------------------------------------------------------------------
    /// \param _obj
    /// Check if the object is valid atlas and open it in atlas editor.
    // ------------------------------------------------------------------
    public void Edit( exAtlas _atlas )
    {
        if ( _atlas == null )
            return;

        curEdit = _atlas;

        Reset ();
        Repaint ();
    }
示例#3
0
    ///////////////////////////////////////////////////////////////////////////////
    // functions
    ///////////////////////////////////////////////////////////////////////////////

    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------

    void UpdateEditObject()
    {
        if (lockCurEdit == false || curEdit == null)
        {
            exAtlas atlas = Selection.activeObject as exAtlas;
            if (atlas != null && atlas != curEdit)
            {
                Edit(atlas);
            }
        }
    }
示例#4
0
    // ------------------------------------------------------------------
    /// \param _obj
    /// Check if the object is valid atlas and open it in atlas editor.
    // ------------------------------------------------------------------

    public void Edit(exAtlas _atlas)
    {
        if (_atlas == null)
        {
            return;
        }

        curEdit = _atlas;

        Reset();
        Repaint();
    }
示例#5
0
    // ------------------------------------------------------------------
    /// Clear the altas, material and mesh of the sprite, make it empty
    // ------------------------------------------------------------------

    public void Clear()
    {
        atlas_ = null;
        index_ = -1;

        if (renderer != null)
        {
            renderer.sharedMaterial = null;
        }

        if (meshFilter)
        {
            DestroyImmediate(meshFilter_.sharedMesh, true);
            meshFilter_.sharedMesh = null;
        }
    }
示例#6
0
    // ------------------------------------------------------------------
    /// Clear the altas, material and mesh of the sprite, make it empty
    // ------------------------------------------------------------------

    public void Clear()
    {
        atlas_ = null;
        index_ = -1;

        if (GetComponent <Renderer>() != null)
        {
            GetComponent <Renderer>().sharedMaterial = null;
        }

        if (meshFilter)
        {
            DestroyImmediate(meshFilter_.sharedMesh, true);
            meshFilter_.sharedMesh = null;
        }
    }
示例#7
0
    // ------------------------------------------------------------------
    /// \param _border the new gui-border
    /// \param _atlas the new atlas
    /// \param _index the index of the element in the new atlas
    /// Set a new picture in an atlas to this sprite
    // ------------------------------------------------------------------

    public void SetBorder(exGUIBorder _border, exAtlas _atlas, int _index)
    {
        // pre-check
        if (_border == null ||
            (_atlas != null &&
             (_atlas.elements == null ||
              _index < 0 ||
              _index >= _atlas.elements.Length)))
        {
            Debug.LogWarning("Invalid input in SetBorder.");
            return;
        }

        //
        if (guiBorder_ != _border)
        {
            if (guiBorder_ == null || guiBorder_.border != _border.border)
            {
                updateFlags |= UpdateFlags.Vertex;
            }
            guiBorder_ = _border;
        }

        //
        if (atlas_ != _atlas)
        {
            atlas_ = _atlas;
            if (atlas_)
            {
                GetComponent <Renderer>().sharedMaterial = _atlas.material;
            }
            updateFlags |= UpdateFlags.UV;
        }

        //
        if (index_ != _index)
        {
            index_       = _index;
            updateFlags |= UpdateFlags.UV;
        }
    }
示例#8
0
    // ------------------------------------------------------------------
    /// \param _path the directory path to save the atlas
    /// \param _name the name of the atlas
    /// \return the atlas
    /// create the atlas in the _path, save it as _name.
    // ------------------------------------------------------------------

    public static exAtlas CreateAtlas(string _path, string _name)
    {
        if (new DirectoryInfo(_path).Exists == false)
        {
            Debug.LogError("can't create asset, path not found");
            return(null);
        }
        if (string.IsNullOrEmpty(_name))
        {
            Debug.LogError("can't create asset, the name is empty");
            return(null);
        }
        string assetPath = Path.Combine(_path, _name + ".asset");

        //
        exAtlas newAtlas = ScriptableObject.CreateInstance <exAtlas>();

        AssetDatabase.CreateAsset(newAtlas, assetPath);
        Selection.activeObject = newAtlas;
        return(newAtlas);
    }
示例#9
0
    ///////////////////////////////////////////////////////////////////////////////
    // functions
    ///////////////////////////////////////////////////////////////////////////////

    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------

    void Init()
    {
        if (initialized == false)
        {
            initialized = true;

            sprite       = GetComponent <exSprite>();
            defaultAtlas = sprite.atlas;
            defaultIndex = sprite.index;

            nameToState = new Dictionary <string, exSpriteAnimState> ();
            foreach (exSpriteAnimClip clip in animations)
            {
                exSpriteAnimState state = new exSpriteAnimState(clip);
                nameToState[state.name] = state;
            }

            if (defaultAnimation != null)
            {
                curAnimation = nameToState[defaultAnimation.name];
            }
        }
    }
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------

    public override void OnInspectorGUI()
    {
        // get old trim value
        serializedObject.Update();
        SerializedProperty propTrim = serializedObject.FindProperty("trim");
        bool oldTrim = propTrim.boolValue;

        DrawDefaultInspector();

        // process trim property
        if (propTrim.boolValue != oldTrim)
        {
            foreach (Object obj in serializedObject.targetObjects)
            {
                exTextureInfo textureInfo = obj as exTextureInfo;
                if (textureInfo == null)
                {
                    continue;
                }

                Texture2D rawTexture = exEditorUtility.LoadAssetFromGUID <Texture2D> (textureInfo.rawTextureGUID);
                if (rawTexture == null)
                {
                    continue;
                }

                if (propTrim.boolValue)
                {
                    Rect trimRect = exTextureUtility.GetTrimTextureRect(rawTexture,
                                                                        textureInfo.trimThreshold,
                                                                        new Rect(0, 0, rawTexture.width, rawTexture.height));
                    if (trimRect.width <= 0 || trimRect.height <= 0)
                    {
                        Debug.LogWarning("Can't not trim texture " + obj.name + ", empty pixel in it");
                        trimRect         = new Rect(0, 0, rawTexture.width, rawTexture.height);
                        textureInfo.trim = false;
                    }
                    textureInfo.trim_x = (int)trimRect.x;
                    textureInfo.trim_y = (int)trimRect.y;
                    textureInfo.width  = (int)trimRect.width;
                    textureInfo.height = (int)trimRect.height;
                }
                else
                {
                    textureInfo.trim_x = 0;
                    textureInfo.trim_y = 0;
                    textureInfo.width  = rawTexture.width;
                    textureInfo.height = rawTexture.height;
                }
                EditorUtility.SetDirty(textureInfo);
            }
        }

        //
        if (serializedObject.isEditingMultipleObjects == false)
        {
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            // Select
            if (GUILayout.Button("Select...", GUILayout.Width(60), GUILayout.Height(20)))
            {
                exTextureInfo textureInfo = target as exTextureInfo;
                Texture       texture     = exEditorUtility.LoadAssetFromGUID <Texture>(textureInfo.rawTextureGUID);
                EditorGUIUtility.PingObject(texture);
            }

            // Atlas
            if (GUILayout.Button("Atlas...", GUILayout.Width(60), GUILayout.Height(20)))
            {
                exAtlasEditor editor      = EditorWindow.GetWindow <exAtlasEditor>();
                exTextureInfo textureInfo = target as exTextureInfo;
                exAtlas       atlas       = exEditorUtility.LoadAssetFromGUID <exAtlas>(textureInfo.rawAtlasGUID);
                editor.Edit(atlas);
            }

            // Edit
            if (GUILayout.Button("Edit...", GUILayout.Width(60), GUILayout.Height(20)))
            {
                exTextureInfoEditor editor      = EditorWindow.GetWindow <exTextureInfoEditor>();
                exTextureInfo       textureInfo = target as exTextureInfo;
                editor.Edit(textureInfo);
            }
            GUILayout.Space(5);
            GUILayout.EndHorizontal();
        }
    }
示例#11
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------
    public static void Build( exAtlas _atlas, System.Action<float,string> _progress )
    {
        TextureImporter importSettings = null;

        string atlasAssetsDir = Path.Combine( Path.GetDirectoryName (AssetDatabase.GetAssetPath(_atlas)), _atlas.name  );
        string atlasTexturePath = Path.Combine( atlasAssetsDir, _atlas.name + ".png" );

        // check if create atlas directory
        _progress( 0.1f, "Checking atlas directory" );
        if ( new DirectoryInfo(atlasAssetsDir).Exists == false ) {
            Directory.CreateDirectory (atlasAssetsDir);
            AssetDatabase.ImportAsset (atlasAssetsDir);
        }

        // destroy last built texture
        Texture2D atlasTexture = _atlas.texture;
        if ( atlasTexture ) {
            AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(atlasTexture));
        }

        // check if create atlas texture
        _progress( 0.2f, "Checking atlas texture" );
        atlasTexture = AssetDatabase.LoadAssetAtPath( atlasTexturePath, typeof(Texture2D) ) as Texture2D;
        if ( atlasTexture == null ||
             atlasTexture.width != _atlas.width ||
             atlasTexture.height != _atlas.height )
        {
            atlasTexture = new Texture2D( _atlas.width,
                                          _atlas.height,
                                          TextureFormat.ARGB32,
                                          false );

            // save texture to png
            File.WriteAllBytes(atlasTexturePath, atlasTexture.EncodeToPNG());
            Object.DestroyImmediate(atlasTexture);
            AssetDatabase.ImportAsset( atlasTexturePath, ImportAssetOptions.ForceSynchronousImport );

            // setup new texture
            importSettings = TextureImporter.GetAtPath(atlasTexturePath) as TextureImporter;
            importSettings.maxTextureSize = Mathf.Max( _atlas.width, _atlas.height );
            importSettings.textureFormat = TextureImporterFormat.AutomaticTruecolor;
            importSettings.isReadable = true;
            importSettings.wrapMode = TextureWrapMode.Clamp;
            importSettings.mipmapEnabled = false;
            importSettings.textureType = TextureImporterType.Advanced;
            importSettings.npotScale = TextureImporterNPOTScale.None;
            importSettings.textureType = TextureImporterType.Advanced;
        #if UNITY_4_3
            importSettings.spriteImportMode = SpriteImportMode.None;
        #endif
            importSettings.textureFormat = TextureImporterFormat.ARGB32;
            importSettings.ClearPlatformTextureSettings("Web");
            importSettings.ClearPlatformTextureSettings("Standalone");
            importSettings.ClearPlatformTextureSettings("iPhone");
            importSettings.ClearPlatformTextureSettings("Android");
            importSettings.ClearPlatformTextureSettings("FlashPlayer");
            AssetDatabase.ImportAsset( atlasTexturePath, ImportAssetOptions.ForceSynchronousImport );

            atlasTexture = (Texture2D)AssetDatabase.LoadAssetAtPath( atlasTexturePath, typeof(Texture2D) );
        }

        // clean the atlas
        _progress( 0.3f, "Cleaning atlas texture" );
        bool needReimport = false;
        importSettings = TextureImporter.GetAtPath(atlasTexturePath) as TextureImporter;
        if ( importSettings.isReadable == false ) {
            importSettings.isReadable = true;
            needReimport = true;
        }

        if ( needReimport ) {
            AssetDatabase.ImportAsset( atlasTexturePath, ImportAssetOptions.ForceSynchronousImport );
        }

        Color buildColor = new Color(0.0f, 0.0f, 0.0f, 0.0f);
        if ( _atlas.customBuildColor ) {
            buildColor = _atlas.buildColor;
        }
        for ( int i = 0; i < _atlas.width; ++i ) {
            for ( int j = 0; j < _atlas.height; ++j ) {
                atlasTexture.SetPixel(i, j, buildColor );
            }
        }
        atlasTexture.Apply(false);

        string rawAtlasGUID = exEditorUtility.AssetToGUID(_atlas);
        Color32[] pixels = new Color32[atlasTexture.width * atlasTexture.height];

        // fill raw texture-info to atlas
        _progress( 0.4f, "Filling texture-info to atlas" );
        foreach ( exTextureInfo textureInfo in _atlas.textureInfos ) {
            Texture2D rawTexture = exEditorUtility.LoadAssetFromGUID<Texture2D>(textureInfo.rawTextureGUID);
            if ( exEditorUtility.IsValidForAtlas(rawTexture) == false ) {
                exEditorUtility.ImportTextureForAtlas(rawTexture);
            }

            bool dirty = false;
            if ( textureInfo.rawAtlasGUID != rawAtlasGUID ) {
                textureInfo.rawAtlasGUID = rawAtlasGUID;
                dirty = true;
            }
            if ( textureInfo.texture != atlasTexture ) {
                textureInfo.texture = atlasTexture;
                dirty = true;
            }
            if ( dirty )
                EditorUtility.SetDirty(textureInfo);

            // copy raw texture into atlas texture
            if ( textureInfo.isDiced ) {
                foreach (exTextureInfo.Dice dice in textureInfo.dices) {
                    if (dice.sizeType != exTextureInfo.DiceType.Empty) {
                        exTextureUtility.Fill( ref pixels
                                               , atlasTexture.width
                                               , rawTexture
                                               , textureInfo.name + "[" + dice.offset_x + "]" + "[" + dice.offset_y + "]"
                                               , dice.x
                                               , dice.y
                                               , dice.trim_x
                                               , dice.trim_y
                                               , dice.width
                                               , dice.height
                                               , dice.rotated
                                             );
                    }
                }
            }
            else {
                exTextureUtility.Fill( ref pixels
                                       , atlasTexture.width
                                       , rawTexture
                                       , textureInfo.name
                                       , textureInfo.x
                                       , textureInfo.y
                                       , textureInfo.trim_x
                                       , textureInfo.trim_y
                                       , textureInfo.width
                                       , textureInfo.height
                                       , textureInfo.rotated
                                     );
            }
        }

        // fill raw bitmapfont to atlas
        _progress( 0.6f, "Filling bitmap-font to atlas" );
        foreach ( exBitmapFont bitmapFont in _atlas.bitmapFonts ) {
            Texture2D rawTexture = exEditorUtility.LoadAssetFromGUID<Texture2D>(bitmapFont.rawTextureGUID);
            if ( exEditorUtility.IsValidForAtlas(rawTexture) == false ) {
                exEditorUtility.ImportTextureForAtlas(rawTexture);
            }

            bool dirty = false;
            if ( bitmapFont.rawAtlasGUID != rawAtlasGUID ) {
                bitmapFont.rawAtlasGUID = rawAtlasGUID;
                dirty = true;
            }
            if ( bitmapFont.texture != atlasTexture ) {
                bitmapFont.texture = atlasTexture;
                dirty = true;
            }
            if ( dirty )
                EditorUtility.SetDirty(bitmapFont);
                foreach ( exBitmapFont.CharInfo charInfo in bitmapFont.charInfos ) {

                // copy raw texture into atlas texture
                exTextureUtility.Fill( ref pixels
                                       , atlasTexture.width
                                       , rawTexture
                                       , bitmapFont.name + "@" + charInfo.id
                                       , charInfo.x
                                       , charInfo.y
                                       , charInfo.trim_x
                                       , charInfo.trim_y
                                       , charInfo.width
                                       , charInfo.height
                                       , charInfo.rotated
                                     );

                // DISABLE: character don't need padding bleed {
                // // apply padding bleed
                // if ( _atlas.usePaddingBleed ) {
                //     exTextureUtility.ApplyPaddingBleed( atlasTexture,
                //                                         new Rect( charInfo.x, charInfo.y, charInfo.width, charInfo.height ) );
                // }
                // } DISABLE end
            }
        }
        atlasTexture.SetPixels32(pixels);

        //
        _progress( 0.8f, "Bleed the texture" );
        ApplyBleed ( _atlas, atlasTexture );

        // write new atlas texture to disk
        _progress( 1.0f, "Importing atlas texture" );
        File.WriteAllBytes(atlasTexturePath, atlasTexture.EncodeToPNG());
        AssetDatabase.ImportAsset( atlasTexturePath, ImportAssetOptions.ForceSynchronousImport );

        // turn-off readable to save memory
        if ( _atlas.readable == false ) {
            importSettings = TextureImporter.GetAtPath(atlasTexturePath) as TextureImporter;
            importSettings.isReadable = false;
            AssetDatabase.ImportAsset( atlasTexturePath, ImportAssetOptions.ForceSynchronousImport );
        }

        //
        _atlas.texture = (Texture2D)AssetDatabase.LoadAssetAtPath( atlasTexturePath, typeof(Texture2D) );
        _atlas.needRebuild = false;

        EditorUtility.SetDirty(_atlas);
        AssetDatabase.SaveAssets();
    }
示例#12
0
    // ------------------------------------------------------------------
    /// \param _border the new gui-border
    /// \param _atlas the new atlas
    /// \param _index the index of the element in the new atlas
    /// Set a new picture in an atlas to this sprite 
    // ------------------------------------------------------------------
    public void SetBorder( exGUIBorder _border, exAtlas _atlas, int _index )
    {
        // pre-check
        if ( _border == null
             || ( _atlas != null
                  && ( _atlas.elements == null
                       || _index < 0
                       || _index >= _atlas.elements.Length ) ) )
        {
            Debug.LogWarning ( "Invalid input in SetBorder." );
            return;
        }

        //
        if ( guiBorder_ != _border ) {
            if ( guiBorder_ == null || guiBorder_.border != _border.border ) {
                updateFlags |= UpdateFlags.Vertex;
            }
            guiBorder_ = _border;
        }

        //
        if ( atlas_ != _atlas ) {
            atlas_ = _atlas;
            if ( atlas_ )
                renderer.sharedMaterial = _atlas.material;
            updateFlags |= UpdateFlags.UV;
        }

        //
        if ( index_ != _index ) {
            index_ = _index;
            updateFlags |= UpdateFlags.UV;
        }
    }
示例#13
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------

    public override void OnInspectorGUI()
    {
        // ========================================================
        // Base GUI
        // ========================================================

        base.OnInspectorGUI();
        GUILayout.Space(20);

        // ========================================================
        // init values
        // ========================================================

        //
        bool needRebuild = false;

        editSprite.spanim = editSprite.GetComponent <exSpriteAnimation>();

        // get ElementInfo first
        Texture2D editTexture = exEditorHelper.LoadAssetFromGUID <Texture2D>(editSprite.textureGUID);

        // ========================================================
        // Texture preview (input)
        // ========================================================

        bool textureChanged = false;

        GUI.enabled = !inAnimMode;
        GUILayout.BeginHorizontal();
        GUILayout.Space(20);
        EditorGUIUtility.LookLikeControls();
        Texture2D newTexture = (Texture2D)EditorGUILayout.ObjectField(editTexture
                                                                      , typeof(Texture2D)
                                                                      , false
                                                                      , GUILayout.Width(100)
                                                                      , GUILayout.Height(100)
                                                                      );

        EditorGUIUtility.LookLikeInspector();
        if (newTexture != editTexture)
        {
            editTexture            = newTexture;
            editSprite.textureGUID = exEditorHelper.AssetToGUID(editTexture);
            textureChanged         = true;
            GUI.changed            = true;
        }
        GUILayout.Space(10);
        GUILayout.BeginVertical();
        GUILayout.Space(90);
        GUILayout.Label(editTexture ? editTexture.name : "None");
        GUILayout.EndVertical();
        GUILayout.EndHorizontal();
        GUI.enabled = true;

        // ========================================================
        // get atlas element info from atlas database
        // ========================================================

        exAtlas editAtlas = null;
        int     editIndex = -1;

        exAtlasDB.ElementInfo elInfo = exAtlasDB.GetElementInfo(editSprite.textureGUID);
        if (elInfo != null)
        {
            editAtlas = exEditorHelper.LoadAssetFromGUID <exAtlas>(elInfo.guidAtlas);
            editIndex = elInfo.indexInAtlas;
        }
        bool useAtlas = editAtlas != null && editIndex != -1;

        // get atlas and index from textureGUID
        if (!EditorApplication.isPlaying)
        {
            // if we don't use atlas and current edit target use atlas, clear it.
            if (editSprite.useAtlas != useAtlas)
            {
                editSprite.Clear();
            }

            // if we use atlas, check if the atlas,index changes
            if (useAtlas)
            {
                if (editAtlas != editSprite.atlas ||
                    editIndex != editSprite.index)
                {
                    editSprite.SetSprite(editAtlas, editIndex);
                    GUI.changed = true;
                }
            }

            // check if we are first time assignment
            if (useAtlas || editTexture != null)
            {
                if (isPrefab == false && editSprite.meshFilter.sharedMesh == null)
                {
                    needRebuild = true;
                }
            }
        }

        // ========================================================
        // get trimTexture
        // ========================================================

        GUI.enabled = !inAnimMode && !useAtlas;
        bool newTrimTexture = EditorGUILayout.Toggle("Trim Texture", editSprite.trimTexture);

        if (!useAtlas &&
            (textureChanged || newTrimTexture != editSprite.trimTexture))
        {
            editSprite.GetComponent <Renderer>().sharedMaterial = exEditorHelper.GetDefaultMaterial(editTexture, editTexture.name);
            editSprite.trimTexture = newTrimTexture;

            // get trimUV
            Rect trimUV = new Rect(0, 0, 1, 1);
            if (editTexture != null)
            {
                if (editSprite.trimTexture)
                {
                    if (exTextureHelper.IsValidForAtlas(editTexture) == false)
                    {
                        exTextureHelper.ImportTextureForAtlas(editTexture);
                    }
                    trimUV = exTextureHelper.GetTrimTextureRect(editTexture);
                    trimUV = new Rect(trimUV.x / editTexture.width,
                                      (editTexture.height - trimUV.height - trimUV.y) / editTexture.height,
                                      trimUV.width / editTexture.width,
                                      trimUV.height / editTexture.height);
                }

                if (editSprite.customSize == false)
                {
                    editSprite.width  = trimUV.width * editTexture.width;
                    editSprite.height = trimUV.height * editTexture.height;
                }
            }
            editSprite.trimUV       = trimUV;
            editSprite.updateFlags |= exPlane.UpdateFlags.UV;
            editSprite.updateFlags |= exPlane.UpdateFlags.Vertex;
        }
        GUI.enabled = true;

        // ========================================================
        // color
        // ========================================================

        editSprite.color = EditorGUILayout.ColorField("Color", editSprite.color);

        // ========================================================
        // atlas & index
        // ========================================================

        GUILayout.BeginHorizontal();
        GUI.enabled = false;
        EditorGUILayout.ObjectField("Atlas"
                                    , editSprite.atlas
                                    , typeof(exAtlas)
                                    , false
                                    );
        GUI.enabled = true;

        GUI.enabled = !inAnimMode;
        if (GUILayout.Button("Edit...", GUILayout.Width(40), GUILayout.Height(15)))
        {
            exAtlasEditor editor = exAtlasEditor.NewWindow();
            editor.Edit(editSprite.atlas);
        }
        GUI.enabled = true;
        GUILayout.EndHorizontal();

        GUI.enabled = false;
        EditorGUILayout.IntField("Index", editSprite.index);
        GUI.enabled = true;

        // ========================================================
        // custom size
        // ========================================================

        GUI.enabled           = !inAnimMode;
        editSprite.customSize = EditorGUILayout.Toggle("Custom Size", editSprite.customSize);
        GUI.enabled           = true;

        // ========================================================
        // width & height
        // ========================================================

        ++EditorGUI.indentLevel;
        GUI.enabled = !inAnimMode && editSprite.customSize;
        // width
        float newWidth = EditorGUILayout.FloatField("Width", editSprite.width);

        if (newWidth != editSprite.width)
        {
            if (newWidth < 1.0f)
            {
                newWidth = 1.0f;
            }
            editSprite.width = newWidth;
        }

        // height
        float newHeight = EditorGUILayout.FloatField("Height", editSprite.height);

        if (newHeight != editSprite.height)
        {
            if (newHeight < 1.0f)
            {
                newHeight = 1.0f;
            }
            editSprite.height = newHeight;
        }
        --EditorGUI.indentLevel;

        // ========================================================
        // Reset to original
        // ========================================================

        GUILayout.BeginHorizontal();
        GUILayout.Space(30);
        if (GUILayout.Button("Reset", GUILayout.Width(50)))
        {
            if (useAtlas)
            {
                exAtlas.Element el = editAtlas.elements[editIndex];
                editSprite.width  = el.trimRect.width;
                editSprite.height = el.trimRect.height;
            }
            else if (editTexture)
            {
                editSprite.width  = editSprite.trimUV.width * editTexture.width;
                editSprite.height = editSprite.trimUV.height * editTexture.height;
            }
            GUI.changed = true;
        }
        GUILayout.EndHorizontal();
        GUI.enabled = true;

        // ========================================================
        // Rebuild button
        // ========================================================

        GUI.enabled = !inAnimMode;
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("Rebuild...", GUILayout.Height(20)))
        {
            needRebuild = true;
        }
        GUILayout.EndHorizontal();
        GUI.enabled = true;
        GUILayout.Space(5);

        // if dirty, build it.
        if (!EditorApplication.isPlaying && !AnimationUtility.InAnimationMode())
        {
            if (needRebuild)
            {
                EditorUtility.ClearProgressBar();
                editSprite.Build(editTexture);
            }
            else if (GUI.changed)
            {
                if (editSprite.meshFilter.sharedMesh != null)
                {
                    editSprite.UpdateMesh(editSprite.meshFilter.sharedMesh);
                }
                EditorUtility.SetDirty(editSprite);
            }
        }
    }
示例#14
0
    // ------------------------------------------------------------------
    /// \param _atlas the new atlas
    /// \param _index the index of the element in the new atlas
    /// Set a new picture in an atlas to this sprite 
    // ------------------------------------------------------------------
    public void SetSprite( exAtlas _atlas, int _index )
    {
        bool checkSize = false;

        // pre-check
        if ( _atlas == null ||
             _atlas.elements == null ||
             _index < 0 ||
             _index >= _atlas.elements.Length )
        {
            Debug.LogWarning ( "Invalid input in SetSprite." );
            return;
        }

        //
        if ( atlas_ != _atlas ) {
            atlas_ = _atlas;
            renderer.sharedMaterial = _atlas.material;
            updateFlags |= UpdateFlags.UV;
            checkSize = true;
        }

        //
        if ( index_ != _index ) {
            index_ = _index;
            updateFlags |= UpdateFlags.UV;
            checkSize = true;
        }

        //
        if ( checkSize && !customSize_ ) {
            exAtlas.Element el = atlas_.elements[index_];

            float newWidth = el.trimRect.width;
            float newHeight = el.trimRect.height;
            // float newWidth = el.coords.width * atlas_.texture.width;
            // float newHeight = el.coords.height * atlas_.texture.height;

            if ( el.rotated ) {
                float tmp = newWidth;
                newWidth = newHeight;
                newHeight = tmp;
            }

            if ( newWidth != width_ || newHeight != height_ ) {
                width_ = newWidth;
                height_ = newHeight;
                updateFlags |= UpdateFlags.Vertex;
            }
        }
    }
 /// <summary>
 /// Change the sprite image from another image in the same (or different atlas), using the specific index
 /// </summary>
 /// <param name='sprite'>
 /// Sprite. exSprite to be changed
 /// </param>
 /// <param name='atlas'>
 /// Atlas. exAtlas (may be the same atlas or a new one)
 /// </param>
 /// <param name='index'>
 /// Index. int (the identifier of the new Sprite)
 /// </param> 
 private static void ChangeSprite(exSprite sprite, exAtlas atlas, int index)
 {
     float width = sprite.width;
     float height = sprite.height;
     sprite.SetSprite(atlas,index,false);
     sprite.height = height;
     sprite.width = width;
 }
示例#16
0
    ///////////////////////////////////////////////////////////////////////////////
    // functions
    ///////////////////////////////////////////////////////////////////////////////

    // ------------------------------------------------------------------ 
    // Desc: 
    // ------------------------------------------------------------------ 

    void Init () {
        if ( initialized == false ) {
            initialized = true;

            sprite = GetComponent<exSprite>();
            defaultAtlas = sprite.atlas;
            defaultIndex = sprite.index;

            nameToState = new Dictionary<string,exSpriteAnimState> ();
            foreach ( exSpriteAnimClip clip in animations ) {
                exSpriteAnimState state = new exSpriteAnimState(clip);
                nameToState[state.name] = state;
            }

            if ( defaultAnimation != null )
                curAnimation = nameToState[defaultAnimation.name];
        }
    }
示例#17
0
    ///////////////////////////////////////////////////////////////////////////////
    // functions
    ///////////////////////////////////////////////////////////////////////////////
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------
    public static List<Element> GetElementList( exAtlas _atlas )
    {
        List<Element> elements = new List<Element>();
        foreach ( exTextureInfo info in _atlas.textureInfos ) {
            if ( info.shouldDiced ) {
                int editorDiceCount = info.editorDiceXCount * info.editorDiceYCount;
                for ( int diceIndex = 0; diceIndex < editorDiceCount; ++diceIndex ) {
                    exTextureInfo.Dice dice = info.GetDiceData(diceIndex);

                    Element el = new Element();
                    el.x = 0;
                    el.y = 0;
                    el.rotated = false;
                    el.textureInfo = info;
                    el.id = info.name + "@" + diceIndex;
                    el.dicedID = diceIndex;
                    el.width = dice.width;
                    el.height = dice.height;
                    elements.Add(el);
                }
            }
            else {
                Element el = new Element();
                el.x = 0;
                el.y = 0;
                el.rotated = false;
                el.textureInfo = info;
                el.id = info.name;
                el.width = info.width;
                el.height = info.height;
                elements.Add(el);
            }
        }
        foreach ( exBitmapFont bitmapFont in _atlas.bitmapFonts ) {
            foreach ( exBitmapFont.CharInfo info in bitmapFont.charInfos ) {
                Element el = new Element();
                el.x = 0;
                el.y = 0;
                el.rotated = false;
                el.charInfo = info;
                el.id = info.id + "@" + bitmapFont.name;
                el.width = info.width;
                el.height = info.height;
                elements.Add(el);
            }
        }
        return elements;
    }
示例#18
0
    // ------------------------------------------------------------------
    /// \param _atlas the new atlas
    /// \param _index the index of the element in the new atlas
    /// Set a new picture in an atlas to this sprite
    // ------------------------------------------------------------------

    public void SetSprite(exAtlas _atlas, int _index)
    {
        bool checkVertex = false;
        bool createMesh  = false;

        // pre-check
        if (_atlas == null ||
            _atlas.elements == null ||
            _index < 0 ||
            _index >= _atlas.elements.Length)
        {
            Debug.LogWarning("Invalid input in SetSprite. atlas = " + (_atlas ? _atlas.name : "null") + ", index = " + _index);
            return;
        }

        // it is possible that the atlas is null and we don't have mesh
        if (atlas_ == null)
        {
            createMesh = true;
        }

        //
        if (atlas_ != _atlas)
        {
            atlas_ = _atlas;
            renderer.sharedMaterial = _atlas.material;
            updateFlags            |= UpdateFlags.UV;
            checkVertex             = true;
        }

        //
        if (index_ != _index)
        {
            index_       = _index;
            updateFlags |= UpdateFlags.UV;
            checkVertex  = true;
        }

        //
        if (checkVertex)
        {
            // NOTE: if we use texture offset, it always need to update vertex
            if (useTextureOffset_)
            {
                updateFlags |= UpdateFlags.Vertex;
            }

            if (!customSize_)
            {
                exAtlas.Element el = atlas_.elements[index_];

                float newWidth  = el.trimRect.width;
                float newHeight = el.trimRect.height;
                // float newWidth = el.coords.width * atlas_.texture.width;
                // float newHeight = el.coords.height * atlas_.texture.height;

                if (el.rotated)
                {
                    float tmp = newWidth;
                    newWidth  = newHeight;
                    newHeight = tmp;
                }

                if (newWidth != width_ || newHeight != height_)
                {
                    width_       = newWidth;
                    height_      = newHeight;
                    updateFlags |= UpdateFlags.Vertex;
                }
            }
        }

        //
        if (createMesh)
        {
            // create mesh ( in editor, this can duplicate mesh to prevent shared mesh for sprite)
            meshFilter_.mesh = new Mesh();
            updateFlags      = UpdateFlags.Vertex | UpdateFlags.UV | UpdateFlags.Color | UpdateFlags.Index;

            // check if update mesh collider
            MeshCollider meshCollider = collider as MeshCollider;
            if (meshCollider && meshCollider.sharedMesh == null)
            {
                this.UpdateColliderSize(0.2f);
            }
        }
    }
示例#19
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------
    public static void ImportObjects( exAtlas _atlas, Object[] _objects, System.Action<float,string> _progress )
    {
        string atlasAssetsDir = Path.Combine( Path.GetDirectoryName (AssetDatabase.GetAssetPath(_atlas)), _atlas.name  );

        // check if create atlas directory
        _progress( 0.1f, "Checking atlas directory" );
        if ( new DirectoryInfo(atlasAssetsDir).Exists == false ) {
            Directory.CreateDirectory (atlasAssetsDir);
            AssetDatabase.ImportAsset (atlasAssetsDir);
        }

        // import textures used for atlas
        _progress( 0.2f, "Setup texture for atlas" );
        try {
            AssetDatabase.StartAssetEditing();
            foreach ( Object o in _objects ) {
                if ( o is Texture2D ) {
                    exEditorUtility.ImportTextureForAtlas (o as Texture2D);
                }
            }
        }
        finally {
            AssetDatabase.StopAssetEditing();
        }

        //
        bool noToAll = false;
        for ( int i = 0; i < _objects.Length; ++i ) {
            Object o = _objects[i];
            _progress( 0.2f + (float)i/(float)_objects.Length * 0.8f, "Add element " + o.name );

            if ( o is Texture2D ) {
                Texture2D rawTexture = o as Texture2D;

                // if the texture already in the atlas, warning and skip it.
                if ( exAtlasUtility.Exists(_atlas,rawTexture) ) {
                    Debug.LogWarning ( "The texture " + o.name + " already exists in the atlas" );
                    continue;
                }

                bool trimmed = false;
                Rect trimRect = new Rect ( 0, 0, rawTexture.width, rawTexture.height );
                if ( _atlas.trimElements ) {
                    Rect trimResult = exTextureUtility.GetTrimTextureRect( rawTexture,
                                                                           _atlas.trimThreshold,
                                                                           new Rect( 0, 0, rawTexture.width, rawTexture.height )  );
                    if ( trimResult.width > 0 && trimResult.height > 0 ) {
                        trimmed = true;
                        trimRect = trimResult;
                    }
                    else {
                        Debug.LogWarning ( "Can't not trim texture " + o.name + ", empty pixel in it" );
                    }
                }

                //
                exTextureInfo textureInfo = exGenericAssetUtility<exTextureInfo>.LoadExistsOrCreate( atlasAssetsDir, rawTexture.name );

                int result = 1;
                if ( noToAll == false
                  && string.IsNullOrEmpty(textureInfo.rawTextureGUID) == false
                  && textureInfo.rawTextureGUID != exEditorUtility.AssetToGUID(rawTexture) )
                {
                    result = EditorUtility.DisplayDialogComplex( "Texture Info " + textureInfo.name + " already exists, it is bind to texture " + AssetDatabase.GUIDToAssetPath(textureInfo.rawTextureGUID),
                                                                 "Do you want to bind it with new texture " + AssetDatabase.GetAssetPath(rawTexture),
                                                                 "No",          // 0
                                                                 "Yes",         // 1
                                                                 "No to all"    // 2
                                                                 );
                    if ( result == 2 )
                        noToAll = true;
                }

                if ( noToAll == false && result == 1 ) {
                    textureInfo.rawAtlasGUID = exEditorUtility.AssetToGUID(_atlas);
                    textureInfo.rawTextureGUID = exEditorUtility.AssetToGUID(rawTexture);
                    textureInfo.name = rawTexture.name;
                    textureInfo.texture = _atlas.texture;
                    textureInfo.rawWidth = rawTexture.width;
                    textureInfo.rawHeight = rawTexture.height;
                    textureInfo.x = 0;
                    textureInfo.y = 0;
                    textureInfo.trim_x = (int)trimRect.x;
                    textureInfo.trim_y = (int)trimRect.y;
                    textureInfo.width = (int)trimRect.width;
                    textureInfo.height = (int)trimRect.height;
                    textureInfo.trim = trimmed;
                    textureInfo.trimThreshold = _atlas.trimThreshold;
                    EditorUtility.SetDirty(textureInfo);
                }

                textureInfo.ClearDiceData();

                // trim diced data
                if ( textureInfo.shouldDiced ) {
                    textureInfo.GenerateDiceData();
                    textureInfo.BeginDiceData();
                    int editorDiceCount = textureInfo.editorDiceXCount * textureInfo.editorDiceYCount;
                    for ( int diceIndex = 0; diceIndex < editorDiceCount; ++diceIndex ) {
                        exTextureInfo.Dice dice = textureInfo.GetDiceData(diceIndex);
                        Rect trimResult = exTextureUtility.GetTrimTextureRect( rawTexture,
                                                                               textureInfo.trimThreshold,
                                                                               new Rect( dice.trim_x, dice.trim_y, dice.width, dice.height ) );
                        //
                        dice.offset_x = (int)(trimResult.x - dice.trim_x);
                        dice.offset_y = (int)(trimResult.y - dice.trim_y);
                        dice.width = (int)trimResult.width;
                        dice.height = (int)trimResult.height;

                        textureInfo.SetDiceData( diceIndex, dice );
                    }
                    textureInfo.EndDiceData();
                }

                if ( _atlas.textureInfos.IndexOf(textureInfo) == -1 )
                    _atlas.textureInfos.Add(textureInfo);
            }
            else {
                Object rawFontInfo = o;
                if ( o is exBitmapFont ) {
                    exBitmapFont bitmapFont = o as exBitmapFont;
                    rawFontInfo = exEditorUtility.LoadAssetFromGUID<Object>( bitmapFont.rawFontGUID );
                    if ( rawFontInfo == null ) {
                        Debug.LogWarning ( "Can't not find raw font info from " + bitmapFont.name );
                    }
                }

                // start parsing font-info
                if ( rawFontInfo != null && exBitmapFontUtility.IsFontInfo(rawFontInfo) ) {

                    bool doReplace = true;
                    exBitmapFont bitmapFont = exGenericAssetUtility<exBitmapFont>.LoadExistsOrCreate( atlasAssetsDir, rawFontInfo.name );
                    if ( string.IsNullOrEmpty(bitmapFont.rawFontGUID) == false
                      && bitmapFont.rawFontGUID != exEditorUtility.AssetToGUID(rawFontInfo) )
                    {
                        doReplace = EditorUtility.DisplayDialog( "BitmapFont " + bitmapFont.name + " already exists, it is bind to font-info " + AssetDatabase.GUIDToAssetPath(bitmapFont.rawFontGUID),
                                                                 "Do you want to bind it with new font-info " + AssetDatabase.GetAssetPath(rawFontInfo),
                                                                 "Yes",
                                                                 "No" );
                    }

                    if ( doReplace ) {
                        bitmapFont.rawAtlasGUID = exEditorUtility.AssetToGUID(_atlas);

                        if ( exBitmapFontUtility.Parse( bitmapFont, rawFontInfo ) ) {
                            bitmapFont.texture = _atlas.texture; // overwrite the raw texture
                            if ( _atlas.bitmapFonts.IndexOf(bitmapFont) == -1 )
                                _atlas.bitmapFonts.Add(bitmapFont);
                        }
                        else {
                            AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(bitmapFont));
                            Debug.LogError ( "Parse Error: " + rawFontInfo.name );
                        }
                    }
                }

            }
        }

        _atlas.needLayout = true;
        _atlas.needRebuild = true;
        EditorUtility.SetDirty(_atlas);
    }
示例#20
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------
    public static void Pack( List<Element> _elements, 
                              exAtlas.Algorithm _algorithm, 
                              int _atlasWidth, 
                              int _atlasHeight, 
                              int _padding,
                              bool _allowRotate )
    {
        switch ( _algorithm ) {
        case exAtlas.Algorithm.Basic:
            BasicPack ( _elements, _atlasWidth, _atlasHeight, _padding, _allowRotate );
            break;

        case exAtlas.Algorithm.Tree:
            TreePack ( _elements, _atlasWidth, _atlasHeight, _padding, _allowRotate );
            break;

        case exAtlas.Algorithm.MaxRect:
            MaxRectPack ( _elements, _atlasWidth, _atlasHeight, _padding, _allowRotate );
            break;
        }
    }
示例#21
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------
    static void ApplyBleed( exAtlas _atlas, Texture2D _atlasTexture )
    {
        //
        if ( _atlas.useContourBleed ) {
            Color32[] srcPixels = _atlasTexture.GetPixels32(0);
            Color32[] result = new Color32[srcPixels.Length];
            for ( int i = 0; i < srcPixels.Length; ++i ) {
                result[i] = srcPixels[i];
            }

            foreach ( exTextureInfo textureInfo in _atlas.textureInfos ) {
                // copy raw texture into atlas texture
                if ( textureInfo.isDiced ) {
                    foreach (exTextureInfo.Dice dice in textureInfo.dices) {
                        if (dice.sizeType != exTextureInfo.DiceType.Empty) {
                            exTextureUtility.ApplyContourBleed ( ref result,
                                                                 srcPixels,
                                                                 _atlasTexture.width,
                                                                 new Rect( dice.x, dice.y, dice.rotatedWidth, dice.rotatedHeight ) );
                        }
                    }
                }
                else {
                    exTextureUtility.ApplyContourBleed ( ref result,
                                                         srcPixels,
                                                         _atlasTexture.width,
                                                         new Rect( textureInfo.x, textureInfo.y, textureInfo.rotatedWidth, textureInfo.rotatedHeight ) );
                }
            }

            foreach ( exBitmapFont bitmapFont in _atlas.bitmapFonts ) {
                foreach ( exBitmapFont.CharInfo charInfo in bitmapFont.charInfos ) {
                    exTextureUtility.ApplyContourBleed( ref result,
                                                        srcPixels,
                                                        _atlasTexture.width,
                                                        new Rect( charInfo.x, charInfo.y, charInfo.rotatedWidth, charInfo.rotatedHeight ) );
                }
            }

            _atlasTexture.SetPixels32(result);
        }

        //
        if ( _atlas.usePaddingBleed ) {
            Color32[] srcPixels = _atlasTexture.GetPixels32(0);
            Color32[] result = new Color32[srcPixels.Length];
            for ( int i = 0; i < srcPixels.Length; ++i ) {
                result[i] = srcPixels[i];
            }

            foreach ( exTextureInfo textureInfo in _atlas.textureInfos ) {
                // copy raw texture into atlas texture
                if ( textureInfo.isDiced ) {
                    foreach (exTextureInfo.Dice dice in textureInfo.dices) {
                        if (dice.sizeType != exTextureInfo.DiceType.Empty) {
                            exTextureUtility.ApplyPaddingBleed ( ref result,
                                                                 srcPixels,
                                                                 _atlasTexture.width,
                                                                 _atlasTexture.height,
                                                                 new Rect( dice.x, dice.y, dice.rotatedWidth, dice.rotatedHeight ) );
                        }
                    }
                }
                else {
                    exTextureUtility.ApplyPaddingBleed ( ref result,
                                                         srcPixels,
                                                         _atlasTexture.width,
                                                         _atlasTexture.height,
                                                         new Rect( textureInfo.x, textureInfo.y, textureInfo.rotatedWidth, textureInfo.rotatedHeight ) );
                }
            }

            foreach ( exBitmapFont bitmapFont in _atlas.bitmapFonts ) {
                foreach ( exBitmapFont.CharInfo charInfo in bitmapFont.charInfos ) {
                    exTextureUtility.ApplyPaddingBleed( ref result,
                                                        srcPixels,
                                                        _atlasTexture.width,
                                                        _atlasTexture.height,
                                                        new Rect( charInfo.x, charInfo.y, charInfo.rotatedWidth, charInfo.rotatedHeight ) );
                }
            }

            _atlasTexture.SetPixels32(result);
        }
    }
示例#22
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------
    public static void Sync( exAtlas _atlas, System.Action<float,string> _progress )
    {
        string atlasAssetsDir = Path.Combine( Path.GetDirectoryName (AssetDatabase.GetAssetPath(_atlas)), _atlas.name  );
        string rawAtlasGUID = exEditorUtility.AssetToGUID(_atlas);

        // check if create atlas directory
        _progress( 0.1f, "Checking atlas directory" );
        if ( new DirectoryInfo(atlasAssetsDir).Exists == false ) {
            Directory.CreateDirectory (atlasAssetsDir);
            AssetDatabase.ImportAsset (atlasAssetsDir);
        }

        // texture info
        _progress( 0.4f, "Syncing texture infos" );
        AssetDatabase.StartAssetEditing();
        for ( int i = 0; i < _atlas.textureInfos.Count; ++i ) {
            // check textureInfo itself
            exTextureInfo textureInfo = _atlas.textureInfos[i];
            string textureInfoPath = AssetDatabase.GetAssetPath(textureInfo);
            if ( textureInfo == null ) {
                _atlas.textureInfos.RemoveAt(i);
                AssetDatabase.DeleteAsset ( textureInfoPath );
                --i;
                continue;
            }

            // check raw-texture
            string rawTexturePath = AssetDatabase.GUIDToAssetPath(textureInfo.rawTextureGUID);
            string rawTextureName = Path.GetFileNameWithoutExtension(rawTexturePath);
            Texture2D rawTexture = (Texture2D)AssetDatabase.LoadAssetAtPath( rawTexturePath, typeof(Texture2D) );
            if ( rawTexture == null ) {
                _atlas.textureInfos.RemoveAt(i);
                AssetDatabase.DeleteAsset ( textureInfoPath );
                --i;
                continue;
            }

            // check if texture info same with raw-texture
            string expectPath = Path.Combine( atlasAssetsDir, rawTextureName + ".asset" );
            expectPath = expectPath.Replace("\\", "/");
            if ( textureInfoPath != expectPath ) {
                bool doMove = true;
                FileInfo fileInfo = new FileInfo(expectPath);
                if ( fileInfo.Exists ) {
                    doMove = EditorUtility.DisplayDialog( "Texture Info " + rawTextureName + " already exists",
                                                          "Do you want to replace it with new texture infor?",
                                                          "Yes",
                                                          "No" );
                }

                if ( doMove ) {
                    AssetDatabase.DeleteAsset ( expectPath );
                    AssetDatabase.MoveAsset ( textureInfoPath, expectPath );
                }
            }

            //
            Rect trimRect = new Rect ( 0, 0, rawTexture.width, rawTexture.height );
            if ( textureInfo.trim ) {
                trimRect = exTextureUtility.GetTrimTextureRect( rawTexture,
                                                                textureInfo.trimThreshold,
                                                                new Rect(0, 0, rawTexture.width, rawTexture.height) );
            }
            textureInfo.rawAtlasGUID = exEditorUtility.AssetToGUID(_atlas);
            textureInfo.name = rawTexture.name;
            textureInfo.rawWidth = rawTexture.width;
            textureInfo.rawHeight = rawTexture.height;
            textureInfo.trim_x = (int)trimRect.x;
            textureInfo.trim_y = (int)trimRect.y;
            textureInfo.width = (int)trimRect.width;
            textureInfo.height = (int)trimRect.height;

            textureInfo.ClearDiceData();

            // trim diced data
            if ( textureInfo.shouldDiced ) {
                textureInfo.GenerateDiceData();
                textureInfo.BeginDiceData();
                int editorDiceCount = textureInfo.editorDiceXCount * textureInfo.editorDiceYCount;
                for ( int diceIndex = 0; diceIndex < editorDiceCount; ++diceIndex ) {
                    exTextureInfo.Dice dice = textureInfo.GetDiceData(diceIndex);
                    Rect trimResult = exTextureUtility.GetTrimTextureRect( rawTexture,
                                                                           textureInfo.trimThreshold,
                                                                           new Rect( dice.trim_x, dice.trim_y, dice.width, dice.height ) );
                    //
                    dice.offset_x = (int)(trimResult.x - dice.trim_x);
                    dice.offset_y = (int)(trimResult.y - dice.trim_y);
                    dice.width = (int)trimResult.width;
                    dice.height = (int)trimResult.height;

                    textureInfo.SetDiceData( diceIndex, dice );
                }
                textureInfo.EndDiceData();
            }
        }

        // bitmapfont
        _progress( 0.6f, "Syncing bitmap fonts" );
        for ( int i = 0; i < _atlas.bitmapFonts.Count; ++i ) {
            // check bitmapfont
            exBitmapFont bitmapFont = _atlas.bitmapFonts[i];
            string bitmapFontPath = AssetDatabase.GetAssetPath(bitmapFont);
            if ( bitmapFont == null ) {
                _atlas.bitmapFonts.RemoveAt(i);
                AssetDatabase.DeleteAsset ( bitmapFontPath );
                --i;
                continue;
            }

            // check raw-fontinfo
            string rawFontPath = AssetDatabase.GUIDToAssetPath(bitmapFont.rawFontGUID);
            string rawFontName = Path.GetFileNameWithoutExtension(rawFontPath);
            FileInfo rawFontFileInfo = new FileInfo(rawFontPath);
            if ( rawFontFileInfo.Exists == false ) {
                _atlas.textureInfos.RemoveAt(i);
                AssetDatabase.DeleteAsset ( bitmapFontPath );
                --i;
                continue;
            }

            // check if bitmapfont same with raw-fontinfo
            string expectPath = Path.Combine( atlasAssetsDir, rawFontName + ".asset" );
            expectPath = expectPath.Replace("\\", "/");
            if ( bitmapFontPath != expectPath ) {
                bool doMove = true;
                FileInfo fileInfo = new FileInfo(expectPath);
                if ( fileInfo.Exists ) {
                    doMove = EditorUtility.DisplayDialog( "Texture Info " + rawFontName + " already exists",
                                                          "Do you want to replace it with new texture infor?",
                                                          "Yes",
                                                          "No" );
                }

                if ( doMove ) {
                    AssetDatabase.DeleteAsset ( expectPath );
                    AssetDatabase.MoveAsset ( bitmapFontPath, expectPath );
                }
            }

            bitmapFont.rawAtlasGUID = rawAtlasGUID;
        }
        AssetDatabase.StopAssetEditing();

        // atlas texture
        _progress( 0.8f, "Syncing atlas texture" );
        string atlasTexturePath = AssetDatabase.GetAssetPath(_atlas.texture);
        string expectAtlasTexturePath = Path.Combine( atlasAssetsDir, _atlas.name + ".png" );
        expectAtlasTexturePath = expectAtlasTexturePath.Replace("\\", "/");
        if ( _atlas.texture != null &&
             atlasTexturePath != expectAtlasTexturePath )
        {
            bool doMove = true;
            FileInfo fileInfo = new FileInfo(expectAtlasTexturePath);
            if ( fileInfo.Exists ) {
                doMove = EditorUtility.DisplayDialog( "Atlas Texture " + _atlas.name + " already exists",
                                                      "Do you want to replace it with new atlas texture?",
                                                      "Yes",
                                                      "No" );
            }

            if ( doMove ) {
                AssetDatabase.MoveAsset ( atlasTexturePath, expectAtlasTexturePath );
                AssetDatabase.ImportAsset ( expectAtlasTexturePath );
            }
        }
    }
示例#23
0
 // ------------------------------------------------------------------
 // Desc:
 // ------------------------------------------------------------------
 public static bool Exists( exAtlas _atlas, Texture2D _texture )
 {
     string guid = exEditorUtility.AssetToGUID(_texture);
     foreach ( exTextureInfo info in _atlas.textureInfos ) {
         if ( info.rawTextureGUID == guid ) {
             return true;
         }
     }
     return false;
 }
示例#24
0
    ///////////////////////////////////////////////////////////////////////////////
    // functions
    ///////////////////////////////////////////////////////////////////////////////
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------
    void Init()
    {
        if ( nameToState == null ) {
            initialized = false;
        }

        if ( initialized == false ) {
            initialized = true;

            sprite = GetComponent<exSprite>();
            defaultAtlas = sprite.atlas;
            defaultIndex = sprite.index;

            nameToState = new Dictionary<string,exSpriteAnimState> ();
            for ( int i = 0; i < animations.Count; ++i ) {
                exSpriteAnimState state = new exSpriteAnimState(animations[i]);
                nameToState[state.name] = state;
            }

            if ( defaultAnimation != null )
                curAnimation = nameToState[defaultAnimation.name];
        }
    }
示例#25
0
    // ------------------------------------------------------------------
    /// update the default sprite if we dynamically change it in the game
    // ------------------------------------------------------------------

    public void UpdateDefaultSprite(exAtlas _atlas, int _index)
    {
        defaultAtlas = _atlas;
        defaultIndex = _index;
    }
示例#26
0
    // ------------------------------------------------------------------ 
    /// update the default sprite if we dynamically change it in the game
    // ------------------------------------------------------------------ 

    public void UpdateDefaultSprite ( exAtlas _atlas, int _index ) {
        defaultAtlas = _atlas;
        defaultIndex = _index;
    }
示例#27
0
 // ------------------------------------------------------------------
 // Desc:
 // ------------------------------------------------------------------
 public static bool Exists( exAtlas _atlas, exTextureInfo _textureInfo )
 {
     return _atlas.textureInfos.IndexOf(_textureInfo) != -1;
 }
示例#28
0
    // ------------------------------------------------------------------
    /// Clear the altas, material and mesh of the sprite, make it empty
    // ------------------------------------------------------------------
    public void Clear()
    {
        atlas_ = null;
        index_ = -1;
        if ( renderer != null )
            renderer.sharedMaterial = null;

        if ( meshFilter == null )
            meshFilter = GetComponent<MeshFilter>();
        if ( meshFilter != null )
            meshFilter.sharedMesh = null;
    }
示例#29
0
    // ------------------------------------------------------------------
    /// \param _atlasInfo the atlas info
    /// \param _noImport if true, ex2D will not import the texture to fit for atlas
    /// build the atlas info to atlas
    // ------------------------------------------------------------------

    public static void Build(exAtlasInfo _atlasInfo, bool _noImport = false)
    {
        exAtlas   atlas    = _atlasInfo.atlas;
        Texture2D texture  = _atlasInfo.texture;
        Material  material = _atlasInfo.material;

        // check if the atlas info is valid for build
        if (atlas == null)
        {
            Debug.LogError("Failed to build atlas info " + _atlasInfo.name + ", the atlas is missing!");
            return;
        }
        if (texture == null)
        {
            Debug.LogError("Failed to build atlas info " + _atlasInfo.name + ", the texture is missing!");
            return;
        }
        if (material == null)
        {
            Debug.LogError("Failed to build atlas info " + _atlasInfo.name + ", the material is missing!");
            return;
        }

        //
        if (_atlasInfo.needLayout)
        {
            _atlasInfo.LayoutElements();
            _atlasInfo.needLayout = false;
        }

        // create temp texture
        Color32 buildColor = new Color(0.0f, 0.0f, 0.0f, 0.0f);

        if (_atlasInfo.useBuildColor)
        {
            buildColor = new Color(_atlasInfo.buildColor.r,
                                   _atlasInfo.buildColor.g,
                                   _atlasInfo.buildColor.b,
                                   0.0f);
        }

        string path = AssetDatabase.GetAssetPath(texture);

        TextureImporter importer = TextureImporter.GetAtPath(path) as TextureImporter;

        // TextureImporterSettings textureImporterSettings = new TextureImporterSettings();
        // importer.ReadTextureSettings(textureImporterSettings);
        // textureImporterSettings.readable = true;
        // importer.SetTextureSettings(textureImporterSettings);
        importer.wrapMode   = TextureWrapMode.Clamp;
        importer.isReadable = true;
        AssetDatabase.ImportAsset(path);

        Color32[] colors = new Color32[_atlasInfo.width * _atlasInfo.height];
        for (int i = 0; i < _atlasInfo.width * _atlasInfo.height; ++i)
        {
            colors[i] = buildColor;
        }
        texture.SetPixels32(colors);

        try {
            EditorUtility.DisplayProgressBar("Building Atlas " + _atlasInfo.name, "Building Atlas...", 0.1f);

            // build atlas texture
            _atlasInfo.elements.Sort(exAtlasInfo.CompareByName);
            FillAtlasTexture(texture, _atlasInfo, _noImport);
            EditorUtility.DisplayProgressBar("Building Atlas " + _atlasInfo.name,
                                             "Import Atlas",
                                             0.9f);

            // write to disk
            byte[] pngData = texture.EncodeToPNG();
            if (pngData != null)
            {
                File.WriteAllBytes(path, pngData);
            }

            // now we finish atlas texture filling, we should turn off Read/Write settings, that will save memory a lot!
            TextureImporter importSettings = TextureImporter.GetAtPath(path) as TextureImporter;
            importSettings.wrapMode   = TextureWrapMode.Clamp;
            importSettings.isReadable = _atlasInfo.readable;
            AssetDatabase.ImportAsset(path);

            //
            atlas.elements = new exAtlas.Element[_atlasInfo.elements.Count];
            for (int i = 0; i < _atlasInfo.elements.Count; ++i)
            {
                exAtlasInfo.Element el  = _atlasInfo.elements[i];
                exAtlas.Element     el2 = new exAtlas.Element();

                int   coord_x = el.coord[0];
                int   coord_y = el.atlasInfo.height - el.coord[1] - (int)el.Height();
                float xStart  = (float)coord_x / (float)el.atlasInfo.width;
                float yStart  = (float)coord_y / (float)el.atlasInfo.height;
                float xEnd    = (float)(coord_x + el.Width()) / (float)el.atlasInfo.width;
                float yEnd    = (float)(coord_y + el.Height()) / (float)el.atlasInfo.height;
                el2.name           = el.texture.name;
                el2.coords         = new Rect(xStart, yStart, xEnd - xStart, yEnd - yStart);
                el2.rotated        = el.rotated;
                el2.originalWidth  = el.texture.width;
                el2.originalHeight = el.texture.height;
                el2.trimRect       = el.trimRect;
                atlas.elements[i]  = el2;

                // update the index in exAtlasDB
                if (el.isFontElement == false)
                {
                    exAtlasDB.UpdateElementInfo(el, i);
                }
            }
            atlas.texture  = texture;
            atlas.material = material;
            EditorUtility.SetDirty(atlas);
            EditorUtility.ClearProgressBar();
        }
        catch (System.Exception) {
            EditorUtility.ClearProgressBar();
            throw;
        }

        // save the needRebuild setting
        _atlasInfo.needRebuild = false;
        EditorUtility.SetDirty(_atlasInfo);
    }
示例#30
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------

    void OnGUI()
    {
        EditorGUI.indentLevel = 0;

        if (curEdit == null)
        {
            GUILayout.Space(10);
            GUILayout.Label("Please select an Atlas Info");
            // DISABLE: this.ShowNotification( new GUIContent("Please select an Atlas Info"));
            return;
        }

        // ========================================================
        // toolbar
        // ========================================================

        GUILayout.BeginHorizontal(EditorStyles.toolbar);

        GUILayout.FlexibleSpace();

        // ========================================================
        // Select
        // ========================================================

        GUI.enabled = selectedElements.Count != 0;
        if (GUILayout.Button("Select In Project...", EditorStyles.toolbarButton))
        {
            List <Object> selects = new List <Object>(curEdit.elements.Count);
            foreach (exAtlasInfo.Element el in selectedElements)
            {
                if (selects.IndexOf(el.texture) == -1)
                {
                    selects.Add(el.texture);
                }
            }

            if (selects.Count != 0)
            {
                selectIdx         = (selectIdx + 1) % selects.Count;
                Selection.objects = selects.ToArray();
                EditorGUIUtility.PingObject(Selection.objects[selectIdx]);
            }
        }
        GUI.enabled = true;
        GUILayout.Space(5);

        // ========================================================
        // zoom in/out slider
        // ========================================================

        GUILayout.Label("Zoom");
        GUILayout.Space(5);
        curEdit.scale = GUILayout.HorizontalSlider(curEdit.scale,
                                                   0.1f,
                                                   2.0f,
                                                   GUILayout.MaxWidth(150));
        GUILayout.Space(5);
        curEdit.scale = EditorGUILayout.FloatField(curEdit.scale,
                                                   EditorStyles.toolbarTextField,
                                                   GUILayout.Width(50));
        curEdit.scale = Mathf.Clamp(curEdit.scale, 0.1f, 2.0f);

        // ========================================================
        // Build
        // ========================================================

        GUI.enabled = curEdit.needRebuild;
        if (GUILayout.Button("Build", EditorStyles.toolbarButton, GUILayout.Width(80)))
        {
            // build atlas info to atals
            exAtlasInfoUtility.Build(curEdit);

            // build sprite animclip that used this atlasInfo
            exAtlasInfoUtility.BuildSpAnimClipsFromRebuildList(curEdit);

            // update scene sprites
            List <string> rebuildAtlasInfos = new List <string>();
            rebuildAtlasInfos.Add(exEditorHelper.AssetToGUID(curEdit));
            exSceneHelper.UpdateSprites(rebuildAtlasInfos);

            // NOTE: without this you will got leaks message
            EditorUtility.UnloadUnusedAssets();
        }
        GUI.enabled = true;

        // ========================================================
        // Help
        // ========================================================

        if (GUILayout.Button(exEditorHelper.HelpTexture(), EditorStyles.toolbarButton))
        {
            Help.BrowseURL("http://www.ex-dev.com/ex2d/wiki/doku.php?id=manual:atlas_editor");
        }

        GUILayout.EndHorizontal();

        // ========================================================
        // scroll view
        // ========================================================

        float toolbarHeight = EditorStyles.toolbar.CalcHeight(new GUIContent(""), 0);

        scrollPos = EditorGUILayout.BeginScrollView(scrollPos,
                                                    GUILayout.Width(position.width),
                                                    GUILayout.Height(position.height - toolbarHeight));

        Rect lastRect = new Rect(10, 0, 1, 1);

        GUILayout.Space(5);

        // DISABLE {
        // // draw label
        // GUILayout.Label ( AssetDatabase.GetAssetPath(curEdit) );
        // } DISABLE end

        // ========================================================
        // atlas info
        // ========================================================

        Object newAtlasInfo = EditorGUILayout.ObjectField("Atlas Info"
                                                          , curEdit
                                                          , typeof(exAtlasInfo)
                                                          , false
                                                          , GUILayout.Width(300)
                                                          );

        if (newAtlasInfo != curEdit)
        {
            Selection.activeObject = newAtlasInfo;
        }

        // ========================================================
        // settings area
        // ========================================================

        GUILayout.BeginHorizontal();
        GUILayout.BeginVertical(GUILayout.MaxWidth(200));

        // ========================================================
        // canvas
        // ========================================================

        curEdit.foldCanvas = EditorGUILayout.Foldout(curEdit.foldCanvas, "Canvas");
        if (curEdit.foldCanvas)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(20);
            GUILayout.BeginVertical();

            // width and height
            int width  = curEdit.width;
            int height = curEdit.height;
            WidthAndHeightField(ref width, ref height);
            // Check if we need to Reset width & height
            if (width != curEdit.width ||
                height != curEdit.height)
            {
                curEdit.width  = width;
                curEdit.height = height;

                if (curEdit.texture)
                {
                    // NOTE: if we don't write data to disk, all changes will go back.
                    string path = AssetDatabase.GetAssetPath(curEdit.texture);
                    exTextureHelper.SetReadable(curEdit.texture, true);
                    curEdit.texture.Resize(width, height);
                    curEdit.ClearAtlasTexture();

                    // NOTE: we can not write back directly since the texture format problem
                    Texture2D tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
                    for (int i = 0; i < width; ++i)
                    {
                        for (int j = 0; j < height; ++j)
                        {
                            tex.SetPixel(i, j, new Color(1.0f, 1.0f, 1.0f, 0.0f));
                        }
                    }
                    tex.Apply(false);

                    byte[] pngData = tex.EncodeToPNG();
                    if (pngData != null)
                    {
                        File.WriteAllBytes(path, pngData);
                    }
                    Object.DestroyImmediate(tex);

                    TextureImporter importSettings = TextureImporter.GetAtPath(path) as TextureImporter;
                    importSettings.maxTextureSize = Mathf.Max(width, height);
                    importSettings.wrapMode       = TextureWrapMode.Clamp;
                    importSettings.isReadable     = curEdit.readable;
                    AssetDatabase.ImportAsset(path);
                }

                curEdit.needRebuild = true;
            }
            curEdit.bgColor          = EditorGUILayout.ColorField("Bg Color", curEdit.bgColor);
            curEdit.showCheckerboard = EditorGUILayout.Toggle("Show Checkerboard", curEdit.showCheckerboard);

            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
        }
        GUILayout.Space(20);

        // ========================================================
        // layout
        // ========================================================

        curEdit.foldLayout = EditorGUILayout.Foldout(curEdit.foldLayout, "Layout");
        if (curEdit.foldLayout)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(20);
            GUILayout.BeginVertical();

            // algorithm
            curEdit.algorithm = (exAtlasInfo.Algorithm)EditorGUILayout.EnumPopup("Algorithm", curEdit.algorithm);

            // sortBy
            curEdit.sortBy = (exAtlasInfo.SortBy)EditorGUILayout.EnumPopup("Sort By", curEdit.sortBy);

            // sortOrder
            curEdit.sortOrder = (exAtlasInfo.SortOrder)EditorGUILayout.EnumPopup("Sort Order", curEdit.sortOrder);

            // padding
            curEdit.paddingMode = (exAtlasInfo.PaddingMode)EditorGUILayout.EnumPopup("Padding", curEdit.paddingMode);
            GUILayout.BeginHorizontal();
            GUILayout.Space(20);
            GUI.enabled           = (curEdit.paddingMode == exAtlasInfo.PaddingMode.Custom);
            curEdit.customPadding = Math.Max(EditorGUILayout.IntField("Pixels", curEdit.actualPadding), 0);           // Clamp to 0
            GUI.enabled           = true;
            GUILayout.EndHorizontal();

            // TODO: have bug, just disable it {
            // allow rotate
            GUI.enabled         = false;
            curEdit.allowRotate = false;
            curEdit.allowRotate = EditorGUILayout.Toggle("Allow Rotate", curEdit.allowRotate);
            GUI.enabled         = true;
            // } TODO end

            if (GUILayout.Button("Apply"))
            {
                try {
                    EditorUtility.DisplayProgressBar("Layout Elements...", "Layout Elements...", 0.5f);
                    // register undo
                    Undo.RegisterUndo(curEdit, "Apply.LayoutElements");
                    curEdit.LayoutElements();
                    EditorUtility.ClearProgressBar();
                }
                catch (System.Exception) {
                    EditorUtility.ClearProgressBar();
                    throw;
                }
            }
            // GUI.enabled = true;

            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
        }
        GUILayout.Space(20);

        // ========================================================
        // Element
        // ========================================================

        curEdit.foldElement = EditorGUILayout.Foldout(curEdit.foldElement, "Element");
        if (curEdit.foldElement)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(20);
            GUILayout.BeginVertical();

            // sprite background color
            curEdit.elementBgColor     = EditorGUILayout.ColorField("Bg Color", curEdit.elementBgColor);
            curEdit.elementSelectColor = EditorGUILayout.ColorField("Select Color", curEdit.elementSelectColor);

            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
        }
        GUILayout.Space(40);

        // ========================================================
        // atlas texture and material
        // ========================================================

        GUILayout.BeginHorizontal();
        GUILayout.Space(10);
        GUILayout.BeginVertical();
        GUI.enabled = false;
        string assetPath = AssetDatabase.GetAssetPath(curEdit);
        string dir       = Path.GetDirectoryName(assetPath);

        // ========================================================
        // texture
        // ========================================================

        if (curEdit.texture)
        {
            curEdit.texture
                = (Texture2D)EditorGUILayout.ObjectField("Texture"
                                                         , curEdit.texture
                                                         , typeof(Texture2D)
                                                         , false
                                                         , GUILayout.Width(100)
                                                         , GUILayout.Height(100)
                                                         );
        }
        else
        {
            GUI.enabled = true;
            if (GUILayout.Button("Create Texture..."))
            {
                // create texture
                Texture2D tex = new Texture2D(curEdit.width,
                                              curEdit.height,
                                              TextureFormat.ARGB32,
                                              false);
                for (int i = 0; i < curEdit.width; ++i)
                {
                    for (int j = 0; j < curEdit.height; ++j)
                    {
                        tex.SetPixel(i, j, new Color(1.0f, 1.0f, 1.0f, 0.0f));
                    }
                }
                tex.Apply(false);

                // save texture to png
                string atlasTexturePath = Path.Combine(dir, curEdit.atlasName + ".png");
                byte[] pngData          = tex.EncodeToPNG();
                if (pngData != null)
                {
                    File.WriteAllBytes(atlasTexturePath, pngData);
                }
                Object.DestroyImmediate(tex);

                // import texture
                AssetDatabase.ImportAsset(atlasTexturePath);
                TextureImporter importSettings = TextureImporter.GetAtPath(atlasTexturePath) as TextureImporter;
                importSettings.maxTextureSize = Mathf.Max(curEdit.width, curEdit.height);
                importSettings.textureFormat  = TextureImporterFormat.AutomaticTruecolor;
                importSettings.isReadable     = true;
                importSettings.wrapMode       = TextureWrapMode.Clamp;
                importSettings.mipmapEnabled  = false;
                importSettings.textureType    = TextureImporterType.Default;
                importSettings.npotScale      = TextureImporterNPOTScale.None;
                AssetDatabase.ImportAsset(atlasTexturePath);

                curEdit.texture = (Texture2D)AssetDatabase.LoadAssetAtPath(atlasTexturePath, typeof(Texture2D));
                if (curEdit.material)
                {
                    curEdit.material.mainTexture = curEdit.texture;
                }
                EditorUtility.SetDirty(curEdit);
            }
            GUI.enabled = false;
        }
        // GUILayout.Space(5);

        // ========================================================
        // material
        // ========================================================

        if (curEdit.material)
        {
            curEdit.material
                = (Material)EditorGUILayout.ObjectField("Material"
                                                        , curEdit.material
                                                        , typeof(Material)
                                                        , false
                                                        );
        }
        else
        {
            GUI.enabled = true;
            if (GUILayout.Button("Create Material..."))
            {
                Material newMaterial = new Material(Shader.Find("ex2D/Alpha Blended"));
                AssetDatabase.CreateAsset(newMaterial, Path.Combine(dir, curEdit.atlasName + ".mat"));

                curEdit.material             = newMaterial;
                curEdit.material.mainTexture = curEdit.texture;
                EditorUtility.SetDirty(curEdit);
            }
            GUI.enabled = false;
        }
        // GUILayout.Space(5);

        // ========================================================
        // atlas
        // ========================================================

        if (curEdit.atlas)
        {
            curEdit.atlas
                = (exAtlas)EditorGUILayout.ObjectField("Atlas"
                                                       , curEdit.atlas
                                                       , typeof(exAtlas)
                                                       , false
                                                       );
        }
        else
        {
            GUI.enabled = true;
            if (GUILayout.Button("Create Atlas..."))
            {
                exAtlas newAtlas = exAtlasInfoUtility.CreateAtlas(dir, curEdit.atlasName);
                curEdit.atlas = newAtlas;
                EditorUtility.SetDirty(curEdit);
            }
            GUI.enabled = false;
        }
        GUI.enabled = true;
        // GUILayout.Space(5);

        // ========================================================
        // build color
        // ========================================================

        GUILayout.BeginHorizontal();
        bool newUseBuildColor = GUILayout.Toggle(curEdit.useBuildColor, "Use Build Color");

        if (newUseBuildColor != curEdit.useBuildColor)
        {
            curEdit.useBuildColor = newUseBuildColor;
            curEdit.needRebuild   = true;
            GUI.changed           = true;
        }

        GUI.enabled = curEdit.useBuildColor;
        Color newBuildColor = EditorGUILayout.ColorField(curEdit.buildColor);

        if (newBuildColor != curEdit.buildColor)
        {
            curEdit.buildColor  = newBuildColor;
            curEdit.needRebuild = true;
            GUI.changed         = true;
        }
        GUI.enabled = true;
        GUILayout.EndHorizontal();

        // ========================================================
        // contour bleed
        // ========================================================

        GUI.enabled = !curEdit.useBuildColor;
        GUILayout.BeginHorizontal();
        bool newUseContourBleed = GUILayout.Toggle(curEdit.useContourBleed, new GUIContent("Use Contour Bleed", "Prevents artifacts around the silhouette of artwork due to bilinear filtering (requires Build Color to be turned off)")) && !curEdit.useBuildColor;

        if (newUseContourBleed != curEdit.useContourBleed)
        {
            curEdit.useContourBleed = newUseContourBleed;
            curEdit.needRebuild     = true;
            GUI.changed             = true;
        }
        GUILayout.EndHorizontal();
        GUI.enabled = true;

        // ========================================================
        // padding bleed
        // ========================================================

        GUI.enabled = (curEdit.paddingMode == exAtlasInfo.PaddingMode.Auto) || (curEdit.actualPadding >= 2);
        GUILayout.BeginHorizontal();
        bool newUsePaddingBleed = GUILayout.Toggle(curEdit.usePaddingBleed, new GUIContent("Use Padding Bleed", "Prevents artifacts and seams around the outer bounds of a texture due to bilinear filtering (requires at least Padding of 2)")) && GUI.enabled;

        if (newUsePaddingBleed != curEdit.usePaddingBleed)
        {
            curEdit.usePaddingBleed = newUsePaddingBleed;
            curEdit.needRebuild     = true;
            GUI.changed             = true;
        }
        GUILayout.EndHorizontal();
        GUI.enabled = true;

        // ========================================================
        // trim elements
        // ========================================================

        bool newTrimElements = GUILayout.Toggle(curEdit.trimElements, "Trimmed Elements");

        if (newTrimElements != curEdit.trimElements)
        {
            curEdit.trimElements = newTrimElements;
            foreach (exAtlasInfo.Element el in curEdit.elements)
            {
                curEdit.UpdateElement(el.texture, newTrimElements);
            }
            curEdit.needRebuild = true;
            GUI.changed         = true;
        }

        // ========================================================
        // readable
        // ========================================================

        bool newReadable = GUILayout.Toggle(curEdit.readable, "Read/Write Enabled");

        if (newReadable != curEdit.readable)
        {
            curEdit.readable = newReadable;
            GUI.changed      = true;
            exTextureHelper.SetReadable(curEdit.texture, curEdit.readable);
        }

        // ========================================================
        // bitmap fonts
        // ========================================================

        GUILayout.Space(20);
        GUILayout.Label("Atlas Fonts");
        for (int i = 0; i < curEdit.bitmapFonts.Count; ++i)
        {
            GUILayout.BeginHorizontal();
            exBitmapFont bmfont = curEdit.bitmapFonts[i];
            EditorGUILayout.ObjectField(bmfont
                                        , typeof(exBitmapFont)
                                        , false
                                        );
            if (GUILayout.Button("Delete", GUILayout.MaxWidth(80)))
            {
                curEdit.RemoveBitmapFont(bmfont);
                AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(bmfont));
                --i;
            }
            GUILayout.EndHorizontal();
        }

        GUILayout.EndVertical();
        GUILayout.EndHorizontal();

        GUILayout.EndVertical();

        // ========================================================
        // space
        // ========================================================

        GUILayout.Space(40);
        lastRect = GUILayoutUtility.GetLastRect();

        // ========================================================
        // atlas area
        // ========================================================

        GUILayout.BeginVertical();
        GUILayout.Space(10);

        // exAtlas Border and Background
        lastRect = GUILayoutUtility.GetLastRect();
        int borderSize = 1;

        atlasInfoRect = new Rect(lastRect.xMax + borderSize,
                                 lastRect.yMax + borderSize,
                                 curEdit.width * curEdit.scale,
                                 curEdit.height * curEdit.scale);
        AtlasInfoField(atlasInfoRect, borderSize, curEdit);
        GUILayout.EndVertical();
        GUILayout.EndHorizontal();

        // ========================================================
        // draw select rect
        // ========================================================

        if (inRectSelectState && (selectRect.width != 0.0f || selectRect.height != 0.0f))
        {
            exEditorHelper.DrawRect(selectRect, new Color(0.0f, 0.5f, 1.0f, 0.2f), new Color(0.0f, 0.5f, 1.0f, 1.0f));
        }

        // ========================================================
        Event e = Event.current;

        // ========================================================

        // mouse down
        if (e.type == EventType.MouseDown && e.button == 0 && e.clickCount == 1)
        {
            GUIUtility.keyboardControl = -1; // remove any keyboard control

            mouseDownPos      = e.mousePosition;
            inRectSelectState = true;
            UpdateSelectRect();
            ConfirmRectSelection();
            Repaint();

            e.Use();
        }

        // rect select
        if (inRectSelectState)
        {
            if (e.type == EventType.MouseDrag)
            {
                UpdateSelectRect();
                ConfirmRectSelection();
                Repaint();

                e.Use();
            }
            else if (e.type == EventType.MouseUp && e.button == 0)
            {
                inRectSelectState = false;
                ConfirmRectSelection();
                Repaint();

                e.Use();
            }
        }

        // dragging selected
        if (inDraggingElementState)
        {
            if (e.type == EventType.MouseDrag)
            {
                MoveSelections(e.delta / curEdit.scale);
                Repaint();

                e.Use();
            }
            else if (e.type == EventType.MouseUp && e.button == 0)
            {
                if (curEdit.needUpdateAnimClips)
                {
                    foreach (exAtlasInfo.Element el in selectedElements)
                    {
                        curEdit.AddSpriteAnimClipForRebuilding(el);
                    }
                    curEdit.needUpdateAnimClips = false;
                }
                inDraggingElementState = false;
                accDeltaMove           = Vector2.zero;

                e.Use();
            }
        }

        // key events
        if (e.isKey)
        {
            if (e.type == EventType.KeyDown)
            {
                if (e.keyCode == KeyCode.Backspace ||
                    e.keyCode == KeyCode.Delete)
                {
                    RemoveSelectedElements();
                    Repaint();
                    e.Use();
                }
            }
        }

        EditorGUILayout.EndScrollView();

        // ========================================================
        // do imports
        // ========================================================

        if (doImport)
        {
            doImport = false;
            ImportObjects();

            Selection.activeObject = oldSelActiveObject;
            Selection.objects      = oldSelObjects.ToArray();
            oldSelObjects.Clear();
            oldSelActiveObject = null;

            Repaint();
        }

        //
        if (GUI.changed)
        {
            EditorUtility.SetDirty(curEdit);
        }
    }
示例#31
0
    // ------------------------------------------------------------------
    /// \param _path the directory path to save the atlas info
    /// \param _name the name of the atlas info
    /// \param _width the width of the atlas texture
    /// \param _height the height of the atlas texture
    /// \return the atlas info
    /// create the atlas info in the _path, save it as _name.
    // ------------------------------------------------------------------

    public static exAtlasInfo CreateAtlasInfo(string _path, string _name, int _width, int _height)
    {
        try {
            // create atlas info
            EditorUtility.DisplayProgressBar("Creating Atlas...",
                                             "Creating Atlas Asset...",
                                             0.1f);
            exAtlasInfo newAtlasInfo = exAtlasInfo.Create(_path, _name + " - EditorInfo");
            newAtlasInfo.width  = _width;
            newAtlasInfo.height = _height;

            // create texture
            EditorUtility.DisplayProgressBar("Creating Atlas...",
                                             "Creating Atlas Texture...",
                                             0.2f);
            Texture2D tex = new Texture2D(newAtlasInfo.width,
                                          newAtlasInfo.height,
                                          TextureFormat.ARGB32,
                                          false);
            Color32 buildColor = new Color(newAtlasInfo.buildColor.r,
                                           newAtlasInfo.buildColor.g,
                                           newAtlasInfo.buildColor.b,
                                           0.0f);
            Color32[] colors = new Color32[newAtlasInfo.width * newAtlasInfo.height];
            for (int i = 0; i < newAtlasInfo.width * newAtlasInfo.height; ++i)
            {
                colors[i] = buildColor;
            }
            tex.SetPixels32(colors);
            tex.Apply(false);

            // save texture to png
            EditorUtility.DisplayProgressBar("Creating Atlas...",
                                             "Saving Atlas Texture as PNG file...",
                                             0.3f);
            string atlasTexturePath = Path.Combine(_path, _name + ".png");
            byte[] pngData          = tex.EncodeToPNG();
            if (pngData != null)
            {
                File.WriteAllBytes(atlasTexturePath, pngData);
            }
            Object.DestroyImmediate(tex);
            AssetDatabase.ImportAsset(atlasTexturePath);

            // import texture
            EditorUtility.DisplayProgressBar("Creating Atlas...",
                                             "Import Texture " + atlasTexturePath + "...",
                                             0.5f);
            TextureImporter importSettings = TextureImporter.GetAtPath(atlasTexturePath) as TextureImporter;
            importSettings.maxTextureSize = Mathf.Max(newAtlasInfo.width, newAtlasInfo.height);
            importSettings.textureFormat  = TextureImporterFormat.AutomaticTruecolor;
            importSettings.wrapMode       = TextureWrapMode.Clamp; // atlases should always be clamped, which allows to remove padding
                                                                   // around atlas and free up some pixel space
            importSettings.isReadable    = false;
            importSettings.mipmapEnabled = false;
            importSettings.textureType   = TextureImporterType.Advanced;
            importSettings.npotScale     = TextureImporterNPOTScale.None;
            AssetDatabase.ImportAsset(atlasTexturePath);

            // create default material
            EditorUtility.DisplayProgressBar("Creating Atlas...",
                                             "Create New Material...",
                                             0.7f);
            Material newMaterial = new Material(Shader.Find("ex2D/Alpha Blended"));
            AssetDatabase.CreateAsset(newMaterial, Path.Combine(_path, _name + ".mat"));

            // setup atlas info
            EditorUtility.DisplayProgressBar("Creating Atlas...",
                                             "Setup New Atlas Asset...",
                                             0.9f);
            newAtlasInfo.atlasName            = _name;
            newAtlasInfo.texture              = (Texture2D)AssetDatabase.LoadAssetAtPath(atlasTexturePath, typeof(Texture2D));
            newAtlasInfo.material             = newMaterial;
            newAtlasInfo.material.mainTexture = newAtlasInfo.texture;

            // create new atlas and setup it for both atlas info and atlas asset
            exAtlas newAtlas = CreateAtlas(_path, _name);
            newAtlas.texture   = newAtlasInfo.texture;
            newAtlas.material  = newAtlasInfo.material;
            newAtlasInfo.atlas = newAtlas;

            //
            EditorUtility.SetDirty(newAtlasInfo);
            EditorUtility.UnloadUnusedAssets();
            EditorUtility.ClearProgressBar();

            //
            Selection.activeObject = newAtlasInfo;
            EditorGUIUtility.PingObject(newAtlasInfo);
            return(newAtlasInfo);
        }
        catch (System.Exception) {
            EditorUtility.ClearProgressBar();
            throw;
        }
    }
示例#32
0
    // ------------------------------------------------------------------
    /// Clear the altas, material and mesh of the sprite, make it empty
    // ------------------------------------------------------------------
    public void Clear()
    {
        atlas_ = null;
        index_ = -1;
        guiBorder_ = null;

        if ( renderer != null )
            renderer.sharedMaterial = null;

        if ( meshFilter ) {
            DestroyImmediate( meshFilter_.sharedMesh, true );
            meshFilter_.sharedMesh = null;
        }
    }
示例#33
0
文件: exSprite.cs 项目: exdev/ex2d-v1
    // ------------------------------------------------------------------
    /// \param _atlas the new atlas
    /// \param _index the index of the element in the new atlas
    /// \param _changeDefaultAnimSprite if this is true, the default animation sprite will be changed so when we use stopAction = defaultSprite it will change to this new one 
    /// Set a new picture in an atlas to this sprite 
    // ------------------------------------------------------------------
    public void SetSprite( exAtlas _atlas, int _index, bool _changeDefaultAnimSprite = false )
    {
        bool checkVertex = false;
        bool createMesh = false;

        // pre-check
        if ( _atlas == null ||
             _atlas.elements == null ||
             _index < 0 ||
             _index >= _atlas.elements.Length )
        {
            Debug.LogWarning ( "Invalid input in SetSprite. atlas = " + (_atlas ? _atlas.name : "null") + ", index = " + _index );
            return;
        }

        // it is possible that the atlas is null and we don't have mesh
        if ( atlas_ == null ) {
            createMesh = true;
        }

        //
        if ( atlas_ != _atlas ) {
            atlas_ = _atlas;
            renderer.sharedMaterial = _atlas.material;
            updateFlags |= UpdateFlags.UV;
            checkVertex = true;
        }

        //
        if ( index_ != _index ) {
            index_ = _index;
            updateFlags |= UpdateFlags.UV;
            checkVertex = true;
        }

        //
        if ( checkVertex ) {

            // NOTE: if we use texture offset, it always need to update vertex
            if ( useTextureOffset_ ) {
                updateFlags |= UpdateFlags.Vertex;
            }

            if ( !customSize_ ) {
                exAtlas.Element el = atlas_.elements[index_];

                float newWidth = el.trimRect.width;
                float newHeight = el.trimRect.height;
                // float newWidth = el.coords.width * atlas_.texture.width;
                // float newHeight = el.coords.height * atlas_.texture.height;

                if ( el.rotated ) {
                    float tmp = newWidth;
                    newWidth = newHeight;
                    newHeight = tmp;
                }

                if ( newWidth != width_ || newHeight != height_ ) {
                    width_ = newWidth;
                    height_ = newHeight;
                    updateFlags |= UpdateFlags.Vertex;
                }
            }
        }

        //
        if ( createMesh ) {
            if ( meshFilter ) {
                // create mesh ( in editor, this can duplicate mesh to prevent shared mesh for sprite)
                meshFilter_.mesh = new Mesh();
                meshFilter_.sharedMesh.hideFlags = HideFlags.DontSave;
                updateFlags = UpdateFlags.Vertex | UpdateFlags.UV | UpdateFlags.Color | UpdateFlags.Index;

                // check if update mesh collider
                MeshCollider meshCollider = collider as MeshCollider;
                if ( meshCollider && meshCollider.sharedMesh == null ) {
                    this.UpdateColliderSize(0.2f);
                }
            }
        }

        //
        if ( _changeDefaultAnimSprite && spanim ) {
            spanim.UpdateDefaultSprite ( _atlas, _index );
        }
    }
示例#34
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------

    public override void OnInspectorGUI()
    {
        // ========================================================
        // Base GUI
        // ========================================================

        base.OnInspectorGUI();
        GUILayout.Space(20);

        // ========================================================
        // init values
        // ========================================================

        //
        bool needRebuild = false;

        // ========================================================
        // exGUIBorder object filed
        // ========================================================

        bool borderChanged = false;

        EditorGUI.indentLevel = 1;

        GUILayout.BeginHorizontal();
        GUI.enabled = !inAnimMode;
        exGUIBorder newGUIBorder = (exGUIBorder)EditorGUILayout.ObjectField("GUI Border"
                                                                            , editSpriteBorder.guiBorder
                                                                            , typeof(exGUIBorder)
                                                                            , false
                                                                            );

        if (newGUIBorder != editSpriteBorder.guiBorder)
        {
            borderChanged = true;
        }

        if (GUILayout.Button("Edit...", GUILayout.Width(40), GUILayout.Height(15)))
        {
            exGUIBorderEditor editor = exGUIBorderEditor.NewWindow();
            editor.Edit(editSpriteBorder.guiBorder);
        }
        GUI.enabled = true;
        GUILayout.EndHorizontal();
        GUILayout.Space(5);

        // get edit texture
        Texture2D editTexture = null;

        if (newGUIBorder)
        {
            editTexture = exEditorHelper.LoadAssetFromGUID <Texture2D>(newGUIBorder.textureGUID);

            // ========================================================
            // border preview
            // ========================================================

            Rect lastRect = GUILayoutUtility.GetLastRect();
            GUILayout.BeginHorizontal();
            GUILayout.Space(30);
            lastRect = GUILayoutUtility.GetLastRect();
            Rect previewRect = new Rect(lastRect.xMax,
                                        lastRect.yMax,
                                        Mathf.Max(100, newGUIBorder.border.horizontal),
                                        Mathf.Max(100, newGUIBorder.border.vertical));
            exGUIBorderEditor.TexturePreviewField(previewRect, newGUIBorder, editTexture);

            GUILayout.Space(10);
            lastRect    = GUILayoutUtility.GetLastRect();
            previewRect = new Rect(lastRect.x,
                                   lastRect.yMax,
                                   Mathf.Max(100, newGUIBorder.border.horizontal),
                                   Mathf.Max(100, newGUIBorder.border.vertical));
            exGUIBorderEditor.BorderPreviewField(previewRect, newGUIBorder, editTexture);

            if (GUILayout.Button("Select...", GUILayout.Width(60), GUILayout.Height(15)))
            {
                EditorGUIUtility.PingObject(editTexture);
            }
            GUILayout.EndHorizontal();
            GUILayout.Space(5);
        }

        // ========================================================
        // get atlas element info from atlas database
        // ========================================================

        exAtlas editAtlas = null;
        int     editIndex = -1;

        exAtlasDB.ElementInfo elInfo = null;
        if (newGUIBorder)
        {
            elInfo = exAtlasDB.GetElementInfo(newGUIBorder.textureGUID);
        }

        if (elInfo != null)
        {
            editAtlas = exEditorHelper.LoadAssetFromGUID <exAtlas>(elInfo.guidAtlas);
            editIndex = elInfo.indexInAtlas;
        }
        bool useAtlas = editAtlas != null && editIndex != -1;

        // get atlas and index from textureGUID
        if (!EditorApplication.isPlaying)
        {
            // if we use atlas, check if the atlas,index changes
            if (useAtlas)
            {
                if (editAtlas != editSpriteBorder.atlas ||
                    editIndex != editSpriteBorder.index)
                {
                    borderChanged = true;
                }
            }
            // if we don't use atlas and current edit target use atlas, clear it.
            else
            {
                if (editSpriteBorder.useAtlas)
                {
                    borderChanged = true;
                }
            }

            // check if we are first time assignment
            if (useAtlas || editTexture != null)
            {
                if (isPrefab == false && editSpriteBorder.meshFilter.sharedMesh == null)
                {
                    needRebuild = true;
                }
            }
        }

        // set border
        if (borderChanged)
        {
            //
            if (newGUIBorder == null)
            {
                editSpriteBorder.Clear();
            }
            else
            {
                editSpriteBorder.SetBorder(newGUIBorder, editAtlas, editIndex);
                if (editSpriteBorder.useAtlas == false)
                {
                    editSpriteBorder.GetComponent <Renderer>().sharedMaterial = exEditorHelper.GetDefaultMaterial(editTexture, editTexture.name);
                    editSpriteBorder.updateFlags |= exPlane.UpdateFlags.UV;
                }
            }

            GUI.changed = true;
        }

        // ========================================================
        // color
        // ========================================================

        editSpriteBorder.color = EditorGUILayout.ColorField("Color", editSpriteBorder.color);

        // ========================================================
        // atlas & index
        // ========================================================

        GUILayout.BeginHorizontal();
        GUI.enabled = false;
        EditorGUILayout.ObjectField("Atlas"
                                    , editSpriteBorder.atlas
                                    , typeof(exAtlas)
                                    , false
                                    );
        GUI.enabled = true;

        GUI.enabled = !inAnimMode;
        if (GUILayout.Button("Edit...", GUILayout.Width(40), GUILayout.Height(15)))
        {
            exAtlasEditor editor = exAtlasEditor.NewWindow();
            editor.Edit(editSpriteBorder.atlas);
        }
        GUI.enabled = true;
        GUILayout.EndHorizontal();

        GUI.enabled = false;
        EditorGUILayout.IntField("Index", editSpriteBorder.index);
        GUI.enabled = true;

        // ========================================================
        // width & height
        // ========================================================

        GUI.enabled = !inAnimMode;
        // width
        float newWidth = EditorGUILayout.FloatField("Width", editSpriteBorder.width);

        if (newWidth != editSpriteBorder.width)
        {
            if (newWidth < 1.0f)
            {
                newWidth = 1.0f;
            }
            editSpriteBorder.width = newWidth;
        }

        // height
        float newHeight = EditorGUILayout.FloatField("Height", editSpriteBorder.height);

        if (newHeight != editSpriteBorder.height)
        {
            if (newHeight < 1.0f)
            {
                newHeight = 1.0f;
            }
            editSpriteBorder.height = newHeight;
        }
        GUI.enabled = true;

        // ========================================================
        // Rebuild button
        // ========================================================

        GUI.enabled = !inAnimMode;
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("Rebuild...", GUILayout.Height(20)))
        {
            needRebuild = true;
        }
        GUILayout.EndHorizontal();
        GUI.enabled = true;
        GUILayout.Space(5);

        // if dirty, build it.
        if (!EditorApplication.isPlaying && !AnimationUtility.InAnimationMode())
        {
            if (needRebuild)
            {
                EditorUtility.ClearProgressBar();
                editSpriteBorder.Build(editTexture);
            }
            else if (GUI.changed)
            {
                if (editSpriteBorder.meshFilter.sharedMesh != null)
                {
                    editSpriteBorder.UpdateMesh(editSpriteBorder.meshFilter.sharedMesh);
                }
                EditorUtility.SetDirty(editSpriteBorder);
            }
        }
    }
示例#35
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------
    public static void Sort( List<Element> _elements, 
                              exAtlas.SortBy _sortBy, 
                              exAtlas.SortOrder _sortOrder, 
                              exAtlas.Algorithm _algorithm,
                              bool _allowRotate )
    {
        //
        exAtlas.SortBy mySortBy = _sortBy;
        exAtlas.SortOrder mySortOrder = _sortOrder;
        if ( mySortBy == exAtlas.SortBy.UseBest ) {
            switch ( _algorithm ) {
            case exAtlas.Algorithm.Basic:
                mySortBy = exAtlas.SortBy.Height;
                break;
            case exAtlas.Algorithm.Tree:
                mySortBy = exAtlas.SortBy.Area;
                break;

            // TODO {
            // case exAtlas.Algorithm.MaxRect:
            //     mySortBy = exAtlas.SortBy.Area;
            //     break;
            // } TODO end

            default:
                mySortBy = exAtlas.SortBy.Height;
                break;
            }
        }
        if ( mySortOrder == exAtlas.SortOrder.UseBest ) {
            mySortOrder = exAtlas.SortOrder.Descending;
        }

        // sort by
        switch ( mySortBy ) {
        case exAtlas.SortBy.Width:
            if ( _allowRotate )
                _elements.Sort( CompareByRotateWidth );
            else
                _elements.Sort( CompareByWidth );
            break;

        case exAtlas.SortBy.Height:
            if ( _allowRotate )
                _elements.Sort( CompareByRotateHeight );
            else
                _elements.Sort( CompareByHeight );
            break;

        case exAtlas.SortBy.Area:
            _elements.Sort( CompareByArea );
            break;

        case exAtlas.SortBy.Name:
            _elements.Sort( CompareByName );
            break;
        }

        // sort order
        if ( mySortOrder == exAtlas.SortOrder.Descending ) {
            _elements.Reverse();
        }
    }